21 research outputs found
Towards Sustainable Research Data Management in Human-Computer Interaction
We discuss important aspects of HCI research regarding Research Data
Management (RDM) to achieve better publication processes and higher reuse of
HCI research results. Various context elements of RDM for HCI are discussed,
including examples of existing and emerging infrastructures for RDM. We briefly
discuss existing approaches and come up with additional aspects which need to
be addressed. This is to apply the so-called FAIR principle fully, which --
besides being findable and accessible -- also includes interoperability and
reusability. We also discuss briefly the kind of research data types that play
a role here and propose to build on existing work and involve the HCI
scientific community to improve current practices
Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis
Drawing reliable inferences from data involves many, sometimes arbitrary,
decisions across phases of data collection, wrangling, and modeling. As
different choices can lead to diverging conclusions, understanding how
researchers make analytic decisions is important for supporting robust and
replicable analysis. In this study, we pore over nine published research
studies and conduct semi-structured interviews with their authors. We observe
that researchers often base their decisions on methodological or theoretical
concerns, but subject to constraints arising from the data, expertise, or
perceived interpretability. We confirm that researchers may experiment with
choices in search of desirable results, but also identify other reasons why
researchers explore alternatives yet omit findings. In concert with our
interviews, we also contribute visualizations for communicating decision
processes throughout an analysis. Based on our results, we identify design
opportunities for strengthening end-to-end analysis, for instance via tracking
and meta-analysis of multiple decision paths
Temporal Pattern of ICAM-I Mediated Regulatory T Cell Recruitment to Sites of Inflammation in Adoptive Transfer Model of Multiple Sclerosis
Migration of immune cells to the target organ plays a key role in autoimmune disorders like multiple sclerosis (MS). However, the exact underlying mechanisms of this active process during autoimmune lesion pathogenesis remain elusive. To test if pro-inflammatory and regulatory T cells migrate via a similar molecular mechanism, we analyzed the expression of different adhesion molecules, as well as the composition of infiltrating T cells in an in vivo model of MS, adoptive transfer experimental autoimmune encephalomyelitis in rats. We found that the upregulation of ICAM-I and VCAM-I parallels the development of clinical disease onset, but persists on elevated levels also in the phase of clinical remission. However, the composition of infiltrating T cells found in the developing versus resolving lesion phase changed over time, containing increased numbers of regulatory T cells (FoxP3) only in the phase of clinical remission. In order to test the relevance of the expression of cell adhesion molecules, animals were treated with purified antibodies to ICAM-I and VCAM-I either in the phase of active disease or in early remission. Treatment with a blocking ICAM-I antibody in the phase of disease progression led to a milder disease course. However, administration during early clinical remission aggravates clinical symptoms. Treatment with anti-VCAM-I at different timepoints had no significant effect on the disease course. In summary, our results indicate that adhesion molecules are not only important for capture and migration of pro-inflammatory T cells into the central nervous system, but also permit access of anti-inflammatory cells, such as regulatory T cells. Therefore it is likely to assume that intervention at the blood brain barrier is time dependent and could result in different therapeutic outcomes depending on the phase of CNS lesion development
Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness
Users avoid engaging with privacy policies because they are lengthy and complex, making it challenging to retrieve relevant information. In response, research proposed contextual privacy policies (CPPs) that embed relevant privacy information directly into their affiliated contexts. To date, CPPs are limited to concept showcases. This work evolves CPPs into a production tool that automatically extracts and displays concise policy information. We first evaluated the technical functionality on the US’s 500 most visited websites with 59 participants. Based on our results, we further revised the tool to deploy it in the wild with 11 participants over ten days. We found that our tool is effective at embedding CPP information on websites. Moreover, we found that the tool’s usage led to more reflective privacy behavior, making CPPs powerful in helping users understand the consequences of their online activities. We contribute design implications around CPP presentation to inform future systems design
Re-envisioning Interaction in the (General) Aviation Cockpit through Tangibles
International audienceLowering pilot workload is a crucial challenge in general aviation (GA). GA refers to the branch of aviation characterized by non-professional and non-commercial pilot operations. Today's digital technology support in these flight operations is mostly limited to consumer tablets and navigation apps. Researchers and practitioners envision increased pilot support in the near future through mixed-reality applications and additional machine-supported systems. Controlling, filtering, and manipulating this wealth of new digital data introduced in the GA cockpit will require new tangible input and output techniques and devices. While this is especially true in the mostly tight and shaky cockpits of small GA aircraft, we see opportunities for the design of tangibles used in other branches of aviation and even in autonomous or drone operations. To this end, we want to bring together researchers and practitioners concerned with the design of future aviation cockpits and work on a strategy to develop dedicated scientific outlets for HCI and tangible interaction research in (general) aviation
'Yes, i comply!':Motivations and Practices around Research Data Management and Reuse across Scientific Fields
As science becomes increasingly data-intensive, the requirements for comprehensive Research Data Management (RDM) grow. This often overwhelms scientists, requiring more workload and training. The failure to conduct effective RDM leads to producing research artefacts that cannot be reproduced or reused. Past research placed high value on supporting data science workers, but focused mainly on data production, collection, processing, and sensemaking. In order to understand practices and needs of data science workers in relation to documentation, preservation, sharing, and reuse, we conducted a cross-domain study with 15 scientists and data managers from diverse scientific domains. We identified five core concepts which describe requirements, drivers, and boundaries in the development of commitment for RDM, essential for generating reproducible research artefacts: Practice, Adoption, Barriers, Education, and Impact. Based on those concepts, we introduce a stage-based model of personal RDM commitment evolution. The model can be used to drive the design of future systems that support a transition to open science. We discuss infrastructure, policies, and motivations involved at the stages and transitions in the model. Our work supports designers in understanding the constraints and challenges involved in designing for reproducibility in an age of data-driven science
Gamification in science : a study of requirements in the context of reproducible research
The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster reproducibility. In this paper, we explore possible uses of gamification to support reproducible practices in High Energy Physics. To understand how gamification can be effective in research tools, we participated in a workshop and performed interviews with data analysts. We then designed two interactive prototypes of a research preservation service that use contrasting gamification strategies. The evaluation of the prototypes showed that gamification needs to address core scientific challenges, in particular the fair reflection of quality and individual contribution. Through thematic analysis, we identified four themes which describe perceptions and requirements of gamification in research: Contribution, Metrics, Applications and Scientific practice. Based on these, we discuss design implications for gamification in science
The Role of HCI in Reproducible Science
The reproducibility crisis refers to the inability to reproduce scientific experiments and is one of
science’s great challenges. Alarming reports and growing public attention are leading to the development of services and tools that aim to support key reproducible practices. In the face of this rapid
evolution, we envision the unique opportunity for Human-Computer Interaction to impact scientific
practice through the systematic study of requirements and moderating effects of technology on
research reproducibility. In this paper, we report on the current state of technological and human
factors in reproducible science and present challenges and opportunities for both HCI researchers
and practitioners to understand, support and motivate core practices
SaferHome: Interactive Physical and Digital Smart Home Dashboards for Communicating Privacy Assessments to Owners and Bystanders
Publisher Copyright: © 2022 ACM.Private homes are increasingly becoming smart spaces. While smart homes promise comfort, they expose most intimate spaces to security and privacy risks. Unfortunately, most users today are not equipped with the right tools to assess the vulnerabilities or privacy practices of smart devices. Further, users might lose track of the devices installed in their homes or are unaware of devices placed by a partner or host. We developed SaferHome, an interactive digital-physical privacy framework, to provide smart home users with security and privacy assessments and a sense of device location. SaferHome includes a digital list view and physical and digital dashboards that map real floor plans. We evaluated SaferHome with eight households in the wild. We find that users adopted various strategies to integrate the dashboards into their understanding and interpretation of smart home privacy. We present implications for the design of future smart home privacy frameworks that are impacted by technical affinity, device types, device ownership, and tangibility of assessments.Peer reviewe