56 research outputs found
TEEM17. Track: Educational innovation
The track Educational Innovation1 of the International Conference Technological Ecosystems for Enhancing Multiculturality (TEEM), brings together, under the covering of the innovation, a diversity of themes from the tracks of the conference. The analysis of the educational innovation should be seen from three types: innovation in the classroom, institutional innovation and innovation in R+D+i projects. This paper presents a grouping of papers, accepted in this track of TEEM''17, under the two first types and classified in three lines of work: information and communication technologies, contents, methodologies and new services
Impact indicators of educational innovations based on active methodologies
"Think global, act locally" is one of the phrases that define the idea
of any innovation. It denotes that the impact must be global and
contribute to the advancement of knowledge in a specific sector,
for example. The innovation applied in the classroom is known as
“teaching educational innovation” and thinking in global is
complicated because innovation is carried out in a specific subject.
Specific contexts have needs and conditions that difficult the
transference outside the subject itself. This work provides a
method to consider any teaching educational innovation in global
terms, even before knowing the specific innovation method to
apply. In this way, transferability would be enhanced and the
global impact on the change of the educational model would be
improved. For this purpose, a study has been carried out with
more than 85 professors from different universities. The objective
of the study is to show that they have a common vision on the
indicators to measure the leaning impact when they apply
teaching educational innovation in their own subjects
Technology behaviors in education innovation
Change and improvement are two keywords embedded in innovation in general (OECD, 2005) and, in particular, in teaching and learning innovation (Miles, 1964). Based on those two keywords, educational innovation could be defined as “the application of one idea that produces a planned change in educational processes, services, or products, then leading to an improvement in learning goals”. The role of the computer in educational innovation is seen as a facilitating tool, as both educational innovation and computation address the same topic, i.e. “Knowledge”. The computer's capability to manage information makes it an ideal tool to potentiate different implementations in teaching and learning contexts. The several distinct ways teachers and students interact are oriented by teaching methods. This means the computer may be used to: improve existing methods for teacher-students interaction, e.g. traditional lectures; enable alternative methods that are difficult to apply under current conditions, e.g. personalized learning; create new methods, e.g. flipped teaching; or, in addition, analyse data generated from teacher-students interactions and help in the learning improvement decision-making process..
APFT: Active peer-based Flip Teaching
The Flip Teaching model1 (the lesson at home, the homework in class) has been used to actively engage students in their learning process during the lectures. In this method, passive learning (the lesson) is transferred to homework and the activity (exercises, debates, collaborative learning, etc.) to the class. More advanced Flip Teaching models carry out an intermediate phase in which the students can actively participate "at home", such as Micro Flip Teaching model. This model proposes an on-line activity composed by the learning of the lesson and the realization of an individual micro-activity on the same and then, in class, work on the obtained results in the micro-activity. In this work, the Micro Flip Teaching model has been adapted to carry out the online activity in a collaborative way in work teams. The main novelty of this proposal is that the active participation of the students generates resources that can be used as didactic material in future editions of the subject. To evaluate the impact of this proposal, an experimental group has been established that used resources generated by students from previous subject editions, while the control group used only resources generated by the teacher. The research shows that the resources generated by students are equally effective than those generated by teachers
Enhancing the Main Characteristics of Active Methodologies: A Case with Micro Flip Teaching and Teamwork
All active methodologies have common objectives and processes. Their mission is to ensure that students participate actively in the learning process, cooperating with other students, reflecting, making decisions and creating knowledge. For this purpose, groups that work in a timely manner to carry out an activity or in a more stable way through work teams are usually formed. In both cases, active learning takes place within the groups. This work proposes fostering an active inter-team learning; that is, forming a meta-team where active learning takes place. The aim is checking if students who follow an active methodology, have the active habit; that is, if the work teams share knowledge among themselves and use it to improve their own knowledge. The proposed model contains a virtual layer that all teams can access, making possible the cooperation, the creation of new knowledge, reflection and decision making. This model is applicable to any active methodology and the proposed model has been applied to the Micro Flip Teaching methodology. This quasi experimental research methodology, based on quantitative and qualitative assessment, shows how the work teams, in an Engineering context, in this case, use this virtual layer and how that use impacts the academic performance of their members. Another conclusion of this work is that feedback must be included in active methodologies
The learning improvement of engineering students using peer-created complementary resources
In any organization, the individual is considered an issuer of knowledge who can improve corporate knowledge, and learning is considered to be a key factor in promoting the creation of knowledge. As the knowledge of the individual increases, the organization''s knowledge also increases. The same happens in educational institutions, but there is a tendencyinmost educational methodologies to consider the studentasamere recipient of knowledge. Thispaper presents a model where the student is shown as a knowledge issuer both for their own benefit and for their peers. The key idea is the transfer of knowledge produced by students to organizational knowledge through the knowledge management system the Collaborative Academic Resources Finder (BRACO, for its acronym in Spanish). At the same time, certain quantitative measurement instruments provide insight into student perception of the use of this knowledge in a particular subject in their engineering degree studies as well as the measure of BRACO impact on their learning outcomes. The results of this workshow that an experimental group obtained higher scores in tests than a control group. Results alsoshow that BRACO had a significant impact on learning, and students promoted, organized and used the resources generated by fellow students
Study of the flexibility of a learning analytics tool to evaluate teamwork competence acquisition in different contexts
Learning analytics tools and methodologies aim to facilitate teachers and/or decision makers with information and knowledge about what is happening in virtual learning environments in a straightforward and effortless way. However, it is necessary to apply these tools and methodologies in different contexts with a similar success, that is, that they should be flexible and portable enough. There exist several learning analytics tools that only works properly with very specific versions of learning platforms. In this paper, the authors aim to evaluate the flexibility and portability of a methodology and a learning analytics tool that supports individual assessment of teamwork competence. In order to do so the methodology and the tool are applied in a similar course from two different academic contexts. After the experiment, it is possible to see that the learning analytics tool seems to work properly and the suggested new functionalities are similar in both contexts. The methodology can be also applied but results could be improved if some meetings are carried out to check how team works are progressing with their tasks
Método MAIN para planificar, aplicar y divulgar la innovación educativa
La innovación educativa es un proceso creativo cuyo principal objetivo es mejorar aspectos relacionados con el aprendizaje. Por tanto, proporciona una solución a determinados problemas o produce mejoras ignificativas en el aprendizaje. No obstante, el carácter creativo del proceso de innovación hace difícil la planificación de cualquier experiencia innovadora, prever sus resultados, seguir un método de aplicación eficaz y eficiente e incluso transferirla. Para paliar esta situación, el método MAIN (Método de Aplicación de la INnovación educativa) se ha desarrollado como método de diseño de la innovación educativa que permite su planificación, aplicación y divulgación. El objetivo de este trabajo es presentar este método como un conjunto de pasos estructurados que permiten tener una visión previa de: el método a utilizar, el esfuerzo que necesitará, la tecnología que la apoyará y la previsión de su impacto. También facilita la identificación de actividades a realizar, de tal forma que sirve de guía para la aplicación de la innovación educativa en una asignatura concreta. Se presentan los distintos módulos del método MAIN aplicados a una situación concreta (pasividad del alumnado), con un método de innovación educativa que es actualmente tendencia (Flip Teaching) y con una estrategia de aplicación que permite divulgar, de forma científica, la innovación realizada.
Educational innovation is a creative process whose aim is to improve aspects related to learning. Therefore it provides a solution to certain problems or produces significant learning improvements. However, the creative nature of the innovation process makes it difficult to plan any innovative experience, foresee its results, follow an efficient and effective application method and even transfer it. To alleviate this situation, the method MAIN (Method for Applying Innovation in educatioN) has been developed as a design method of educational innovation to allow its planning, application and dissemination. The objective of this work is to present this method as a set of structured steps that provides a preview of: the method to be used, the effort that will be needed, the technology that will support it and the forecast of its impact. It also facilitates the identification of activities to be carried out, in such a way that they serve as a guide for the application of educational innovation in a specific subject. The different modules of the MAIN method applied to a specific situation ( passivity of students) are presented, with an educational innovation method that is currently a trend (Flip Teaching) and with an application strategy that allows to disseminate, in a scientific way, the innovation which has been done
Pilot test for validation of an instrument of Knowledge management in the massive open online context
Knowledge management is a systematic process that deals with looking for, filtering, introducing and using information with the support of information technologies. The objective of using knowledge management depends on the sector that uses it. In companies, it is a value in the balance, in education it is a way to improve the successful of students. The massive open online courses (MOOC) are a topic in which it has been done little researching into the area of knowledge management. In this work, it will be presented a measurement instrument of knowledge management processes on MOOC. The model is based on a previous model used in business who has been adapted to the intercultural, massive and informal context of MOOC. The model was made with the help of an expert panel and its internal consistence was assessing with the Alpha Cronbach technique obtaining general scores over 0.9
Aprendizaje, Innovación y Cooperación como impulsores del cambio metodológico. Actas del V Congreso Internacional sobre Aprendizaje, Innovación y Cooperación. CINAIC 2019 (9-11 de Octubre de 2019, Madrid, España)
La misión de CINAIC se basa en contribuir a mejorar el proceso de formación y aprendizaje a través de la innovación educativa. Para ello, y desde el año 2011, los años impares se organiza un congreso internacional y los años pares se desarrollan actividades experimentales y abiertas con un fuerte contenido innovador. CINAIC también tiene el compromiso de ayudar a mejorar la calidad de la innovación educativa llevada a cabo con planteamientos científicos y, en la medida de sus posibilidades, contribuir a divulgar dichas experiencias para que se produzca un mayor impacto en la educación. CINAIC se ha consolidado como un punto de encuentro del profesorado que realiza innovación, como un foro de debate con una activa participación de los asistentes, como un centro de divulgación de las buenas prácticas y como un espacio de aprendizaje y experimentación. Junto a las innovaciones ya consolidadas, como presentaciones en formato PechaKucha, como actividades participativas y cooperativas, como seminarios y talleres sobre temáticas útiles (tendencias, indicadores y divulgación científica de la innovación educativa), espacios abiertos de discusión como ECO-LAB. En esta edición se introduce la innovación: «mesa redonda de palabras» y «Escuela de cocina» Las “mesas redondas de palabras”. Son similares a una mesa redonda, pero es el público el que participa en ella. Inicialmente a cada persona del público se le asigna una palabra al entrar en la sesión. La mesa comienza con un moderador, una o dos personas invitadas y sillas vacías. Esas sillas se irán ocupando por personas del público que tengan las palabras que vayan saliendo en las reflexiones. La «Escuela de Cocina» está compuesta por un conjunto de talleres donde se trabajará con «recetas» concretas para aplicar diversas innovaciones educativas en el aula. Las recetas integran y secuencian ingredientes (tipos de contenidos), actividades (a realizar por el profesorado y alumnado) y herramientas (tecnologías educativas). Las personas que participen en estas actividades «cocinarán» las recetas para poder llevarse los platos a sus respectivas asignaturas. Desde los comités organizador, científico, editorial y de acción social les damos la bienvenida a esta nueva edición de CINAIC que tendrá lugar en Madrid del 9 al 11 de octubre de 2019
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