6 research outputs found
The Design and Development of Educational Immersive Environments: From Theory to Classroom Deployment
Computer game technology is poised to make a significant impact on the way our youngsters will learn. Our youngsters are āDigital Nativesā, immersed in digital technologies, especially computer games. They expect to utilize these technologies in learning contexts. This expectation, and our response as educators, may change classroom practice and inform curriculum developments. This chapter approaches these issues āhead onā. Starting from a review of the current educational issues, an evaluation of educational theory and instructional design principles, a new theoretical approach to the construction of āEducational Immersive Environmentsā (EIEs) is proposed. Elements of this approach are applied to development of an EIE to support Literacy Education in UK Primary Schools. An evaluation of a trial within a UK Primary School is discussed. Conclusions from both the theoretical development and the evaluation suggest how future teacher-practitioners may embrace both the technology and our approach to develop their own learning resources