1,801 research outputs found
Statistics, distillation, and ordering emergence in a two-dimensional stochastic model of particles in counterflowing streams
In this paper, we proposed a stochastic model which describes two species of
particles moving in counterflow. The model generalizes the theoretical
framework describing the transport in random systems since particles can work
as mobile obstacles, whereas particles of one species move in opposite
direction to the particles of the other species, or they can work as fixed
obstacles remaining in their places during the time evolution. We conducted a
detailed study about the statistics concerning the crossing time of particles,
as well as the effects of the lateral transitions on the time required to the
system reaches a state of complete geographic separation of species. The
spatial effects of jamming were also studied by looking into the deformation of
the concentration of particles in the two-dimensional corridor. Finally, we
observed in our study the formation of patterns of lanes which reach the steady
state regardless the initial conditions used for the evolution. A similar
result is also observed in real experiments involving charged colloids motion
and simulations of pedestrian dynamics based on Langevin equations, when
periodic boundary conditions are considered (particles counterflow in a ring
symmetry). The results obtained through Monte Carlo numerical simulations and
numerical integrations are in good agreement with each other. However,
differently from previous studies, the dynamics considered in this work is not
Newton-based, and therefore, even artificial situations of self-propelled
objects should be studied in this first-principle modeling.Comment: 27 pages, 13 figure
Towards an Achievable Performance for the Loop Nests
Numerous code optimization techniques, including loop nest optimizations,
have been developed over the last four decades. Loop optimization techniques
transform loop nests to improve the performance of the code on a target
architecture, including exposing parallelism. Finding and evaluating an
optimal, semantic-preserving sequence of transformations is a complex problem.
The sequence is guided using heuristics and/or analytical models and there is
no way of knowing how close it gets to optimal performance or if there is any
headroom for improvement. This paper makes two contributions. First, it uses a
comparative analysis of loop optimizations/transformations across multiple
compilers to determine how much headroom may exist for each compiler. And
second, it presents an approach to characterize the loop nests based on their
hardware performance counter values and a Machine Learning approach that
predicts which compiler will generate the fastest code for a loop nest. The
prediction is made for both auto-vectorized, serial compilation and for
auto-parallelization. The results show that the headroom for state-of-the-art
compilers ranges from 1.10x to 1.42x for the serial code and from 1.30x to
1.71x for the auto-parallelized code. These results are based on the Machine
Learning predictions.Comment: Accepted at the 31st International Workshop on Languages and
Compilers for Parallel Computing (LCPC 2018
Indigenous demosponge spicules in a Late Devonian stromatoporoid basal skeleton from the Frasnian of Belgium
This paper records the first example of a demosponge spicule framework in a single specimen of a Devonian stromatoporoid from the Frasnian of southern Belgium. The small sample (2.5 × 2 cm) is a component in a brecciated carbonate from a carbonate mound in La Boverie Quarry 30 km east of Dinant. Because of the small size of the sample, generic identification is not confirmed, but the stromatoporoid basal skeleton is similar to the genus Stromatopora. The spicules are arranged in the calcified skeleton, but not in the gallery space, and are recrystallized as multi-crystalline calcite. The spicules fall into two size ranges: 10-20 μm diameter and 500-2000 μm long for the large ones and between 5-15 μm diameter and 50-100 μm length for the small ones. In tangential section, the spicules are circular, they have a simple structure, and no axial canal has been preserved. The large spicules are always monaxons, straight or slightly curved styles or strongyles. The spicules most closely resemble halichondrid/axinellid demosponge spicules and are important rare evidence of the existence of spicules in Palaeozoic stromatoporoids, reinforcing the interpretation that stromatoporoids were sponges. The basal skeleton may have had an aragonitic spherulitic mineralogy. Furthermore, the spicules indicate that this stromatoporoid sample is a demosponge. © 2014 Lethaia Foundation. Published by John Wiley & Sons Ltd
Enhanced Synthesis of Metal-Organic Frameworks on the Surface of Electrospun Cellulose Nanofibers
This study reports the in situ crystal growth of HKUST-1 on electrospun cellulose nanofibers. Two different methods for introducing carboxyl groups on the nanofiber surface were used; HKUST-1 was then synthesized on the cellulose nanofiber surface using a layer-by-layer approach. The distribution of HKUST-1 on the nanofiber surface was highly dependent on the type of anionic pretreatment. The loading of HKUST-1 on the nanofiber surface could be controlled by the layer-by-layer synthesis and the BET surface area could be increased by a factor of 44 to 440 m2 g-1
Expression of Distal-less, dachshund, and optomotor blind in Neanthes arenaceodentata (Annelida, Nereididae) does not support homology of appendage-forming mechanisms across the Bilateria
The similarity in the genetic regulation of
arthropod and vertebrate appendage formation has been
interpreted as the product of a plesiomorphic gene
network that was primitively involved in bilaterian
appendage development and co-opted to build appendages
(in modern phyla) that are not historically related
as structures. Data from lophotrochozoans are needed to
clarify the pervasiveness of plesiomorphic appendage forming
mechanisms. We assayed the expression of three
arthropod and vertebrate limb gene orthologs, Distal-less
(Dll), dachshund (dac), and optomotor blind (omb), in
direct-developing juveniles of the polychaete Neanthes
arenaceodentata. Parapodial Dll expression marks premorphogenetic
notopodia and neuropodia, becoming restricted
to the bases of notopodial cirri and to ventral
portions of neuropodia. In outgrowing cephalic appendages,
Dll activity is primarily restricted to proximal
domains. Dll expression is also prominent in the brain. dac
expression occurs in the brain, nerve cord ganglia, a pair
of pharyngeal ganglia, presumed interneurons linking a
pair of segmental nerves, and in newly differentiating
mesoderm. Domains of omb expression include the brain,
nerve cord ganglia, one pair of anterior cirri, presumed
precursors of dorsal musculature, and the same pharyngeal
ganglia and presumed interneurons that express dac.
Contrary to their roles in outgrowing arthropod and
vertebrate appendages, Dll, dac, and omb lack comparable
expression in Neanthes appendages, implying independent
evolution of annelid appendage development. We infer
that parapodia and arthropodia are not structurally or
mechanistically homologous (but their primordia might
be), that Dll’s ancestral bilaterian function was in sensory
and central nervous system differentiation, and that
locomotory appendages possibly evolved from sensory
outgrowths
Lattice Gas model to describe a nightclub dynamics
In this work, we propose a simple stochastic agent-based model to describe
the revenue dynamics of a nightclub venue based on the relationship between
profit and spatial occupation. The system consists of an underlying square
lattice (nightclub's dance floor) where every attendee (agent) is allowed to
move to its first neighboring cells. Each guess has a characteristic delayed
time between drinks, denoted as , after which it will show an urge to
drink. At this moment, the attendee will tend to move towards the bar where a
drink will be bought. After it has left the bar zone, time steps should
pass so it shows once again the need to drink. Our model among other points
show that it is no use filling the bar to obtain profit, and optimization
should be analyzed. This can be done in a more secure way taking into
consideration the ratio between income and ticket cost.Comment: 13 pages, 6 figure
Mobile-to-clogging transition in a Fermi-like model of counterflowing particles
In this paper we propose a generalized model for the motion of a two-species self-driven objects ranging from a scenario of a completely random environment of particles of negligible excluded volume to a more deterministic regime of rigid objects in an environment. Each cell of the system has a maximum occupation level called σ max . Both species move in opposite directions. The probability of any given particle to move to a neighboring cell depends on the occupation of this cell according to a Fermi-Dirac-like distribution, considering a parameter α that controls the system randomness. We show that for a certain α = α c the system abruptly transits from a mobile scenario to a clogged state, which is characterized by condensates. We numerically describe the details of this transition by coupled partial differential equations (PDE) and Monte Carlo (MC) simulations that are in good agreement
User emotional interaction processor: a tool to support the development of GUIs through physiological user monitoring
Ever since computers have entered humans' daily lives, the activity between the human and the digital ecosystems has increased. This increase encourages the development of smarter and more user-friendly human-computer interfaces. However, to test these interfaces, the means of interaction have been limited, for the most part restricted to the conventional interface, the "manual" interface, where physical input is required, where participants who test these interfaces use a keyboard, mouse, or a touch screen, and where communication between participants and designers is required. There is another method, which will be applied in this dissertation, which does not require physical input from the participants, which is called Affective Computing.
This dissertation presents the development of a tool to support the development of graphical interfaces, based on the monitoring of psychological and physiological aspects of the user (emotions and attention), aiming to improve the experience of the end user, with the ultimate goal of improving the interface design.
The development of this tool will be described. The results, provided by designers from an IT company, suggest that the tool is useful but that the optimized interface generated by it still has some flaws. These flaws are mainly related to the lack of consideration of a general context in the interface generation process.Desde que os computadores entraram na vida diária dos humanos, a atividade entre o ecossistema humano e o digital tem aumentado. Este aumento estimula o desenvolvimento de interfaces humano-computador mais inteligentes e apelativas ao utilizador. No entanto, para testar estas interfaces, os meios de interação têm sido limitados, em grande parte restritos à interface convencional, a interface "manual", onde é preciso "input" físico, onde os participantes que testam estas interface, usam um teclado, um rato ou um "touch screen", e onde a comunicação dos participantes com os designers é necessária. Existe outro método, que será aplicado nesta dissertação, que não necessita de "input" físico dos participantes, que se denomina de "Affective Computing".
Esta dissertação apresenta o desenvolvimento de uma ferramenta de suporte ao desenvolvimento de interfaces gráficas, baseada na monitorização de aspetos psicológicos e fisiológicos do utilizador (emoções e atenção), visando melhorar a experiência do utilizador final, com o objetivo último de melhorar o design da interface.
O desenvolvimento desta ferramenta será descrito. Os resultados, dados por designers de uma empresa de IT, sugerem que esta é útil, mas que a interface otimizada gerada pela mesma tem ainda algumas falhas. Estas falhas estão, principalmente, relacionadas com a ausência de consideração de um contexto geral no processo de geração da interface
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