32,192 research outputs found
Application of theory to propeller design
The various theories concerning propeller design are discussed. The use of digital computers to obtain specific blade shapes to meet appropriate flow conditions is emphasized. The development of lifting-line and lifting surface configurations is analyzed. Ship propulsive performance and basic propeller design considerations are investigated. The characteristics of supercavitating propellers are compared with those of subcavitating propellers
Standard Transistor Array (STAR). Volume 1, addendum 1: CAPSTAR user's guide
The cell placement techniques developed for use with the standard transistor array were incorporated in the cell arrangement program for STAR (CAPSTAR). Instructions for use of this program are given
Standard Transistor Array (STAR). Volume 1: Placement technique
A large scale integration (LSI) technology, the standard transistor array uses a prefabricated understructure of transistors and a comprehensive library of digital logic cells to allow efficient fabrication of semicustom digital LSI circuits. The cell placement technique for this technology involves formation of a one dimensional cell layout and "folding" of the one dimensional placement onto the chip. It was found that, by use of various folding methods, high quality chip layouts can be achieved. Methods developed to measure of the "goodness" of the generated placements include efficient means for estimating channel usage requirements and for via counting. The placement and rating techniques were incorporated into a placement program (CAPSTAR). By means of repetitive use of the folding methods and simple placement improvement strategies, this program provides near optimum placements in a reasonable amount of time. The program was tested on several typical LSI circuits to provide performance comparisons both with respect to input parameters and with respect to the performance of other placement techniques. The results of this testing indicate that near optimum placements can be achieved by use of the procedures incurring severe time penalties
Vocable Code
Vocable Code is both a work of âsoftware artâ (software as artwork, not software to make an artwork) and a âcodeworkâ (where the source code and critical writing operate together) produced to embody âqueer codeâ. Collective statements and voices complete the phrase âQueer isâŚâ and together make a computational and poetic composition for two screens: on one of these, texts and voices are repeated and disrupted by mathematical chaos, together exploring the performativity of code and language; on the other, is a mix of a computer programming syntax and human language. In this sense queer code can be understood as both an object and subject of study that intervenes in the worldâs âbecomingâ and how material bodies are produced via human and nonhuman practices. Through mixing the natural and computer language, this article presents a script in six parts from a performative lecture for two persons and a computer. The purpose is to exemplify the speech-like qualities of a computer program, and to explore the constant regeneration and re-running of code as a way to rethink computational logic from a posthuman position
Vocable Code (13082018): A lecture-performance in six parts
Vocable Code (13082018) is both a work of âsoftware artâ (software as artwork, not software to make an artwork) and a âcodeworkâ (where the source code and critical writing operate together) produced to embody âqueer codeâ, examining the notion of queerness in computer coding through the interplay of different human and nonhuman voices
Parrondo-like behavior in continuous-time random walks with memory
The Continuous-Time Random Walk (CTRW) formalism can be adapted to encompass
stochastic processes with memory. In this article we will show how the random
combination of two different unbiased CTRWs can give raise to a process with
clear drift, if one of them is a CTRW with memory. If one identifies the other
one as noise, the effect can be thought as a kind of stochastic resonance. The
ultimate origin of this phenomenon is the same of the Parrondo's paradox in
game theoryComment: 8 pages, 3 figures, revtex; enlarged and revised versio
Writing the Live Coding Book
This paper is a speculation on the relationship between coding and writing, and the ways in which technical innovations and capabilities enable us to rethink each in terms of the other. As a case study, we draw on recent experiences of preparing a book on live coding, which integrates a wide range of personal, historical, technical and critical perspectives. This book project has been both experimental and reflective, in a manner that allows us to draw on critical understanding of both code and writing, and point to the potential for new practices in the future
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