192 research outputs found

    Ensemble of Hankel Matrices for Face Emotion Recognition

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    In this paper, a face emotion is considered as the result of the composition of multiple concurrent signals, each corresponding to the movements of a specific facial muscle. These concurrent signals are represented by means of a set of multi-scale appearance features that might be correlated with one or more concurrent signals. The extraction of these appearance features from a sequence of face images yields to a set of time series. This paper proposes to use the dynamics regulating each appearance feature time series to recognize among different face emotions. To this purpose, an ensemble of Hankel matrices corresponding to the extracted time series is used for emotion classification within a framework that combines nearest neighbor and a majority vote schema. Experimental results on a public available dataset shows that the adopted representation is promising and yields state-of-the-art accuracy in emotion classification.Comment: Paper to appear in Proc. of ICIAP 2015. arXiv admin note: text overlap with arXiv:1506.0500

    Towards Pose-Invariant 2D Face Classification for Surveillance

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    A key problem for "face in the crowd" recognition from existing surveillance cameras in public spaces (such as mass transit centres) is the issue of pose mismatches between probe and gallery faces. In addition to accuracy, scalability is also important, necessarily limiting the complexity of face classification algorithms. In this paper we evaluate recent approaches to the recognition of faces at relatively large pose angles from a gallery of frontal images and propose novel adaptations as well as modifications. Specifically, we compare and contrast the accuracy, robustness and speed of an Active Appearance Model (AAM) based method (where realistic frontal faces are synthesized from non-frontal probe faces) against bag-of-features methods (which are local feature approaches based on block Discrete Cosine Transforms and Gaussian Mixture Models). We show a novel approach where the AAM based technique is sped up by directly obtaining pose-robust features, allowing the omission of the computationally expensive and artefact producing image synthesis step. Additionally, we adapt a histogram-based bag-of-features technique to face classification and contrast its properties to a previously proposed direct bag-of-features method. We also show that the two bag-of-features approaches can be considerably sped up, without a loss in classification accuracy, via an approximation of the exponential function. Experiments on the FERET and PIE databases suggest that the bag-of-features techniques generally attain better performance, with significantly lower computational loads. The histogram-based bag-of-features technique is capable of achieving an average recognition accuracy of 89% for pose angles of around 25 degrees

    Coarse-to-fine autoencoder networks (CFAN) for real-time face alignment

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    Abstract. Accurate face alignment is a vital prerequisite step for most face perception tasks such as face recognition, facial expression analysis and non-realistic face re-rendering. It can be formulated as the nonlinear inference of the facial landmarks from the detected face region. Deep network seems a good choice to model the nonlinearity, but it is nontrivial to apply it directly. In this paper, instead of a straightforward application of deep network, we propose a Coarse-to-Fine Auto-encoder Networks (CFAN) approach, which cascades a few successive Stacked Auto-encoder Networks (SANs). Specifically, the first SAN predicts the landmarks quickly but accurately enough as a preliminary, by taking as input a low-resolution version of the detected face holistically. The following SANs then progressively refine the landmark by taking as input the local features extracted around the current landmarks (output of the previous SAN) with higher and higher resolution. Extensive experiments conducted on three challenging datasets demonstrate that our CFAN outperforms the state-of-the-art methods and performs in real-time(40+fps excluding face detection on a desktop)

    Simulation of Ground-Truth Validation Data Via Physically- and Statistically-Based Warps

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    Abstract. The problem of scarcity of ground-truth expert delineations of medi-cal image data is a serious one that impedes the training and validation of medi-cal image analysis techniques. We develop an algorithm for the automatic generation of large databases of annotated images from a single reference data-set. We provide a web-based interface through which the users can upload a reference data set (an image and its corresponding segmentation and landmark points), provide custom setting of parameters, and, following server-side com-putations, generate and download an arbitrary number of novel ground-truth data, including segmentations, displacement vector fields, intensity non-uniformity maps, and point correspondences. To produce realistic simulated data, we use variational (statistically-based) and vibrational (physically-based) spatial deformations, nonlinear radiometric warps mimicking imaging non-homogeneity, and additive random noise with different underlying distributions. We outline the algorithmic details, present sample results, and provide the web address to readers for immediate evaluation and usage

    Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks

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    Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these models cannot represent faithfully either the facial texture or the normals of the face, which are very crucial for photo-realistic face synthesis. Recently, it was demonstrated that Generative Adversarial Networks (GANs) can be used for generating high-quality textures of faces. Nevertheless, the generation process either omits the geometry and normals, or independent processes are used to produce 3D shape information. In this paper, we present the first methodology that generates high-quality texture, shape, and normals jointly, which can be used for photo-realistic synthesis. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. The qualitative results shown in this paper are compressed due to size limitations, full-resolution results and the accompanying video can be found in the supplementary documents. The code and models are available at the project page: https://github.com/barisgecer/TBGAN.Comment: Check project page: https://github.com/barisgecer/TBGAN for the full resolution results and the accompanying vide

    Copula Eigenfaces with Attributes: Semiparametric Principal Component Analysis for a Combined Color, Shape and Attribute Model

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    Principal component analysis is a ubiquitous method in parametric appearance modeling for describing dependency and variance in datasets. The method requires the observed data to be Gaussian-distributed. We show that this requirement is not fulfilled in the context of analysis and synthesis of facial appearance. The model mismatch leads to unnatural artifacts which are severe to human perception. As a remedy, we use a semiparametric Gaussian copula model, where dependency and variance are modeled separately. This model enables us to use arbitrary Gaussian and non-Gaussian marginal distributions. Moreover, facial color, shape and continuous or categorical attributes can be analyzed in an unified way. Accounting for the joint dependency between all modalities leads to a more specific face model. In practice, the proposed model can enhance performance of principal component analysis in existing pipelines: The steps for analysis and synthesis can be implemented as convenient pre- and post-processing steps
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