249 research outputs found
Computing Equilibria in Anonymous Games
We present efficient approximation algorithms for finding Nash equilibria in
anonymous games, that is, games in which the players utilities, though
different, do not differentiate between other players. Our results pertain to
such games with many players but few strategies. We show that any such game has
an approximate pure Nash equilibrium, computable in polynomial time, with
approximation O(s^2 L), where s is the number of strategies and L is the
Lipschitz constant of the utilities. Finally, we show that there is a PTAS for
finding an epsilo
Alignment-free phylogenetic reconstruction: Sample complexity via a branching process analysis
We present an efficient phylogenetic reconstruction algorithm allowing
insertions and deletions which provably achieves a sequence-length requirement
(or sample complexity) growing polynomially in the number of taxa. Our
algorithm is distance-based, that is, it relies on pairwise sequence
comparisons. More importantly, our approach largely bypasses the difficult
problem of multiple sequence alignment.Comment: Published in at http://dx.doi.org/10.1214/12-AAP852 the Annals of
Applied Probability (http://www.imstat.org/aap/) by the Institute of
Mathematical Statistics (http://www.imstat.org
Sparse Covers for Sums of Indicators
For all , we show that the set of Poisson Binomial
distributions on variables admits a proper -cover in total
variation distance of size ,
which can also be computed in polynomial time. We discuss the implications of
our construction for approximation algorithms and the computation of
approximate Nash equilibria in anonymous games.Comment: PTRF, to appea
Learning Multi-item Auctions with (or without) Samples
We provide algorithms that learn simple auctions whose revenue is
approximately optimal in multi-item multi-bidder settings, for a wide range of
valuations including unit-demand, additive, constrained additive, XOS, and
subadditive. We obtain our learning results in two settings. The first is the
commonly studied setting where sample access to the bidders' distributions over
valuations is given, for both regular distributions and arbitrary distributions
with bounded support. Our algorithms require polynomially many samples in the
number of items and bidders. The second is a more general max-min learning
setting that we introduce, where we are given "approximate distributions," and
we seek to compute an auction whose revenue is approximately optimal
simultaneously for all "true distributions" that are close to the given ones.
These results are more general in that they imply the sample-based results, and
are also applicable in settings where we have no sample access to the
underlying distributions but have estimated them indirectly via market research
or by observation of previously run, potentially non-truthful auctions.
Our results hold for valuation distributions satisfying the standard (and
necessary) independence-across-items property. They also generalize and improve
upon recent works, which have provided algorithms that learn approximately
optimal auctions in more restricted settings with additive, subadditive and
unit-demand valuations using sample access to distributions. We generalize
these results to the complete unit-demand, additive, and XOS setting, to i.i.d.
subadditive bidders, and to the max-min setting.
Our results are enabled by new uniform convergence bounds for hypotheses
classes under product measures. Our bounds result in exponential savings in
sample complexity compared to bounds derived by bounding the VC dimension, and
are of independent interest.Comment: Appears in FOCS 201
Discretized Multinomial Distributions and Nash Equilibria in Anonymous Games
We show that there is a polynomial-time approximation scheme for computing
Nash equilibria in anonymous games with any fixed number of strategies (a very
broad and important class of games), extending the two-strategy result of
Daskalakis and Papadimitriou 2007. The approximation guarantee follows from a
probabilistic result of more general interest: The distribution of the sum of n
independent unit vectors with values ranging over {e1, e2, ...,ek}, where ei is
the unit vector along dimension i of the k-dimensional Euclidean space, can be
approximated by the distribution of the sum of another set of independent unit
vectors whose probabilities of obtaining each value are multiples of 1/z for
some integer z, and so that the variational distance of the two distributions
is at most eps, where eps is bounded by an inverse polynomial in z and a
function of k, but with no dependence on n. Our probabilistic result specifies
the construction of a surprisingly sparse eps-cover -- under the total
variation distance -- of the set of distributions of sums of independent unit
vectors, which is of interest on its own right.Comment: In the 49th Annual IEEE Symposium on Foundations of Computer Science,
FOCS 200
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