275 research outputs found
Cutaneous Force Feedback as a Sensory Subtraction Technique in Haptics
A novel sensory substitution technique is presented. Kinesthetic and
cutaneous force feedback are substituted by cutaneous feedback (CF) only,
provided by two wearable devices able to apply forces to the index finger and
the thumb, while holding a handle during a teleoperation task. The force
pattern, fed back to the user while using the cutaneous devices, is similar, in
terms of intensity and area of application, to the cutaneous force pattern
applied to the finger pad while interacting with a haptic device providing both
cutaneous and kinesthetic force feedback. The pattern generated using the
cutaneous devices can be thought as a subtraction between the complete haptic
feedback (HF) and the kinesthetic part of it. For this reason, we refer to this
approach as sensory subtraction instead of sensory substitution. A needle
insertion scenario is considered to validate the approach. The haptic device is
connected to a virtual environment simulating a needle insertion task.
Experiments show that the perception of inserting a needle using the
cutaneous-only force feedback is nearly indistinguishable from the one felt by
the user while using both cutaneous and kinesthetic feedback. As most of the
sensory substitution approaches, the proposed sensory subtraction technique
also has the advantage of not suffering from stability issues of teleoperation
systems due, for instance, to communication delays. Moreover, experiments show
that the sensory subtraction technique outperforms sensory substitution with
more conventional visual feedback (VF)
On the Stability of Gated Graph Neural Networks
In this paper, we aim to find the conditions for input-state stability (ISS)
and incremental input-state stability (ISS) of Gated Graph Neural
Networks (GGNNs). We show that this recurrent version of Graph Neural Networks
(GNNs) can be expressed as a dynamical distributed system and, as a
consequence, can be analysed using model-based techniques to assess its
stability and robustness properties. Then, the stability criteria found can be
exploited as constraints during the training process to enforce the internal
stability of the neural network. Two distributed control examples, flocking and
multi-robot motion control, show that using these conditions increases the
performance and robustness of the gated GNNs
A Wearable Haptic System for the Health Monitoring of Elderly People in Smart Cities
International audienceA sensor-fusion wearable health-monitoring system with integrated haptic feedback was previously introduced by our research group. The system's components are the following: a chest-worn device with an embedded controller board, an electrocardiogram (ECG) sensor, a temperature sensor, an accelerometer, a vibration motor, a colour-changing light-emitting diode (LED) and a pushbutton. This multi-sensor device makes possible to collect biometric and medical monitoring data from its wearer. The data provide a real-time indication of the wearer's health state and can also be further analysed later for medical diagnosis. The embedded vibration motor can actuate distinctive haptic feedback patterns according to the wearer's health state. The embedded colour-changing LED provides the wearer with an additional intuitive visual feedback of the current health state, and the wearer can report a potential emergency condition by using the pushbutton. In this paper, a conceptual case study is presented concerning possible applications for the health monitoring of elderly people in smart cities. The proposed system aims at reducing risk by assessing individual and overall potentially-harmful situations. A data collection and analysis are also presented to demonstrate that the system can provide compelling vibrotactile feedback
Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions
Haptic feedback is critical in a broad range of
human-machine/computer-interaction applications. However, the high cost and low
portability/wearability of haptic devices remain unresolved issues, severely
limiting the adoption of this otherwise promising technology. Electrotactile
interfaces have the advantage of being more portable and wearable due to their
reduced actuators' size, as well as their lower power consumption and
manufacturing cost. The applications of electrotactile feedback have been
explored in human-computer interaction and human-machine-interaction for
facilitating hand-based interactions in applications such as prosthetics,
virtual reality, robotic teleoperation, surface haptics, portable devices, and
rehabilitation. This paper presents a technological overview of electrotactile
feedback, as well a systematic review and meta-analysis of its applications for
hand-based interactions. We discuss the different electrotactile systems
according to the type of application. We also discuss over a quantitative
congregation of the findings, to offer a high-level overview into the
state-of-art and suggest future directions. Electrotactile feedback systems
showed increased portability/wearability, and they were successful in rendering
and/or augmenting most tactile sensations, eliciting perceptual processes, and
improving performance in many scenarios. However, knowledge gaps (e.g.,
embodiment), technical (e.g., recurrent calibration, electrodes' durability)
and methodological (e.g., sample size) drawbacks were detected, which should be
addressed in future studies.Comment: 18 pages, 1 table, 8 figures, under review in Transactions on
Haptics. This work has been submitted to the IEEE for possible publication.
Copyright may be transferred without notice, after which this version may no
longer be accessible.Upon acceptance of the article by IEEE, the preprint
article will be replaced with the accepted versio
A Shared-Control Teleoperation Architecture for Nonprehensile Object Transportation
This article proposes a shared-control teleoperation architecture for robot manipulators transporting an object on a tray. Differently from many existing studies about remotely operated robots with firm grasping capabilities, we consider the case in which, in principle, the object can break its contact with the robot end-effector. The proposed shared-control approach automatically regulates the remote robot motion commanded by the user and the end-effector orientation to prevent the object from sliding over the tray. Furthermore, the human operator is provided with haptic cues informing about the discrepancy between the commanded and executed robot motion, which assist the operator throughout the task execution. We carried out trajectory tracking experiments employing an autonomous 7-degree-of-freedom (DoF) manipulator and compared the results obtained using the proposed approach with two different control schemes (i.e., constant tray orientation and no motion adjustment). We also carried out a human-subjects study involving 18 participants in which a 3-DoF haptic device was used to teleoperate the robot linear motion and display haptic cues to the operator. In all experiments, the results clearly show that our control approach outperforms the other solutions in terms of sliding prevention, robustness, commands tracking, and userâs preference
Wearable haptic systems for the fingertip and the hand: taxonomy, review and perspectives
In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Wearable haptic interfaces are capable of communicating with the human wearers during their interaction with the environment they share, in a natural and yet private way. This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges. The paper also discusses the main technological and design challenges for the development of wearable haptic interfaces, and it reports on the future perspectives of the field. Finally, the paper includes two tables summarizing the characteristics and features of the most representative wearable haptic systems for the fingertip and the hand
Rolling Handle for Hand Motion Guidance and Teleoperation
International audienceThis paper presents a grounded haptic device able to provide force feedback. The device is composed of a biaxial rocker module and a grounded base which houses two servomotors actuating a mobile platform through three constrained coupling structures. The mobile platform can apply kinesthetic haptic feedback to the user hand, while the biaxial rocker module has two analog channels which can be used to provide inputs to external systems
Speed Discrimination in the Apparent Haptic Motion Illusion
International audienceWhen talking about the Apparent Haptic Motion (AHM) illusion, temporal parameters are the most discussed for providing the smoothest illusion. Nonetheless, it is rare to see studies addressing the impact of changing these parameters for conveying information about the velocity of the elicited motion sensation. In our study, we investigate the discrimination of velocity changes in AHM and the robustness of this perception, considering two stimulating sensations and two directions of motion. Results show that participants were better at discriminating the velocity of the illusory motion when comparing stimulations with higher differences in the actuators activation delay. Results also show limitations for the integration of this approach in everyday life applications
"Tap Stimulation": An Alternative To Vibrations To Convey The Apparent Haptic Motion Illusion
International audienceVibrotactile sensations can be used to elicit apparent haptic motion illusions, which consist in using discrete vibration patterns to convey an illusory continuous moving sensation across the skin. However, experiencing prolonged vibrations is also known to increase the cognitive load. This study investigates whether continuous mechanical stimulations, or taps, that are activated in sequence, can also create a convincing illusion of haptic motion across the skin. Moreover, we also test whether an increased curvature of the contact surface impacts the quality of the felt illusion. We conducted a comparative psychophysical experiment enrolling 18 participants showing that the proposed "tap" stimulation was as efficient as a 120 Hz vibrotactile stimulation in conveying the haptic motion illusion. Moreover, results showed that the curvature of the contact surface had little effect on the quality of the sensation. Thus, using continuous mechanical stimulations that do not vibrate can be a good alternative to vibrations for rendering haptic sensations in hand-held devices in a lot of applications including navigation guidance
Design of a wearable skin stretch cutaneous device for the upper limb
This paper presents a novel cutaneous device
capable of providing independent skin stretches at the palmar,
dorsal, ulnar, and radial sides of the arm. It consists of
a lightweight bracelet with four servo motors. Each motor
actuates a cylindrical shaped end-effector that is able to rotate,
generating skin stretch stimuli. To understand how to control
and wear the device on the forearm to evoke the most effective
cutaneous sensations, we carried out perceptual experiments
evaluating its absolute and differential thresholds. Finally, we
carried out an experiment of haptic navigation to assess the
effectiveness of our device as a navigation feedback system to
guide a desired rotation and translation of the forearm. Results
demonstrate an average rotation and translation error of 1.87â
and 2.84 mm, respectively. Moreover, all the subjects found our
device easy to wear and comfortable. Nine out of ten found it
effective in transmitting navigation information to the forearm
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