309 research outputs found

    Getting Over the Fence

    Get PDF

    Playlab: Telling Stories with Technology (workshop summary)

    Get PDF
    This one-day workshop explores how playful interaction can be used to develop technologies for public spaces and create temporal experiences

    Dynamic Sites:Learning to Design in Techno-Social Landscapes

    Get PDF
    This paper investigates interdisciplinary research through an urban design project and explores the creation of broader architectural representations of place. It advances the case made by McCarthy and Wright for developing deeper associations between experience and technology. Drawing on artist Janet Cardiff's media representations of space, design students were challenged to represent richer descriptions of place that include factors such as temporal and spatial resistance, experiential laminations, and social linkages and their gaps. Findings support a view of design and transdisciplinarity as potentially compelling modalities for research in these complex contexts, discourage bringing technology to center stage and encourage propositions that recommend looking beyond the functional and attending to personal and social facets of our interaction with technology. </jats:p

    GeoCoin:supporting ideation and collaborative design with location-based smart contracts

    Get PDF
    Design and HCI researchers are increasingly working with complex digital infrastructures, such as cryptocurrencies, distributed ledgers and smart contracts. These technologies will have a profound impact on digital systems and their audiences. However, given their emergent nature and technical complexity, involving non-specialists in the design of applications that employ these technologies is challenging. In this paper, we discuss these challenges and present GeoCoin, a location-based platform for embodied learning and speculative ideating with smart contracts. In collaborative workshops with GeoCoin, participants engaged with location-based smart contracts, using the platform to explore digital `debit' and `credit' zones in the city. These exercises led to the design of diverse distributed-ledger applications, for time-limited financial unions, participatory budgeting, and humanitarian aid. These results contribute to the HCI community by demonstrating how an experiential prototype can support understanding of the complexities behind new digital infrastructures and facilitate participant engagement in ideation and design processes
    corecore