35 research outputs found
Test Of Homogeneity For Umbrella Alternatives In Dose-Response Relationship For Poisson Variables
This article concerns the testing and estimation of a dose-response effect in medical studies. We study the statistical test of homogeneity against umbrella alternatives in a sequence of Poisson distributions associated with an ordered dose variable. We propose a test similar to Cochran-Armitage’s trend test and study the asymptotic null distribution and the power of the test. We also propose an estimator to the vertex point when the umbrella pattern is confirmed and study the performance of the estimator. A real data set pertaining to the number of visible revertant colonies associated with different doses of test agents in an in vitro mutagenicity assay is used to demonstrate the test and estimation process
Fast Learning of Temporal Action Proposal via Dense Boundary Generator
Generating temporal action proposals remains a very challenging problem,
where the main issue lies in predicting precise temporal proposal boundaries
and reliable action confidence in long and untrimmed real-world videos. In this
paper, we propose an efficient and unified framework to generate temporal
action proposals named Dense Boundary Generator (DBG), which draws inspiration
from boundary-sensitive methods and implements boundary classification and
action completeness regression for densely distributed proposals. In
particular, the DBG consists of two modules: Temporal boundary classification
(TBC) and Action-aware completeness regression (ACR). The TBC aims to provide
two temporal boundary confidence maps by low-level two-stream features, while
the ACR is designed to generate an action completeness score map by high-level
action-aware features. Moreover, we introduce a dual stream BaseNet (DSB) to
encode RGB and optical flow information, which helps to capture discriminative
boundary and actionness features. Extensive experiments on popular benchmarks
ActivityNet-1.3 and THUMOS14 demonstrate the superiority of DBG over the
state-of-the-art proposal generator (e.g., MGG and BMN). Our code will be made
available upon publication.Comment: Accepted by AAAI 2020. Ranked No. 1 on ActivityNet Challenge 2019 on
Temporal Action Proposals
(http://activity-net.org/challenges/2019/evaluation.html
Metformin Uniquely Prevents Thrombosis by Inhibiting Platelet Activation and mtDNA Release
Thrombosis and its complications are the leading cause of death in patients with diabetes. Metformin, a first-line therapy for type 2 diabetes, is the only drug demonstrated to reduce cardiovascular complications in diabetic patients. However, whether metformin can effectively prevent thrombosis and its potential mechanism of action is unknown. Here we show, metformin prevents both venous and arterial thrombosis with no significant prolonged bleeding time by inhibiting platelet activation and extracellular mitochondrial DNA (mtDNA) release. Specifically, metformin inhibits mitochondrial complex I and thereby protects mitochondrial function, reduces activated platelet-induced mitochondrial hyperpolarization, reactive oxygen species overload and associated membrane damage. In mitochondrial function assays designed to detect amounts of extracellular mtDNA, we found that metformin prevents mtDNA release. This study also demonstrated that mtDNA induces platelet activation through a DC-SIGN dependent pathway. Metformin exemplifies a promising new class of antiplatelet agents that are highly effective at inhibiting platelet activation by decreasing the release of free mtDNA, which induces platelet activation in a DC-SIGN-dependent manner. This study has established a novel therapeutic strategy and molecular target for thrombotic diseases, especially for thrombotic complications of diabetes mellitus
Atypical radio pulsations from magnetar SGR 1935+2154
Magnetars are neutron stars with extremely strong magnetic fields, frequently
powering high-energy activity in X-rays. Pulsed radio emission following some
X-ray outbursts have been detected, albeit its physical origin is unclear. It
has long been speculated that the origin of magnetars' radio signals is
different from those from canonical pulsars, although convincing evidence is
still lacking. Five months after magnetar SGR 1935+2154's X-ray outburst and
its associated Fast Radio Burst (FRB) 20200428, a radio pulsar phase was
discovered. Here we report the discovery of X-ray spectral hardening associated
with the emergence of periodic radio pulsations from SGR 1935+2154 and a
detailed analysis of the properties of the radio pulses. The complex radio
pulse morphology, which contains both narrow-band emission and frequency
drifts, has not been seen before in other magnetars, but is similar to those of
repeating FRBs - even though the luminosities are many orders of magnitude
different. The observations suggest that radio emission originates from the
outer magnetosphere of the magnetar, and the surface heating due to the
bombardment of inward-going particles from the radio emission region is
responsible for the observed X-ray spectral hardening.Comment: 47 pages, 11 figure
CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case
Abstract Virtual reality (VR) Rehabilitation holds the potential to address the challenge that patients feel bored and give up long-term rehabilitation training. Despite the introduction of gaming elements by some researchers in rehabilitation training to enhance engagement, there remains a notable lack of in-depth research on VR rehabilitation serious game design methods, particularly the absence of a concrete design framework for VR rehabilitation serious games. Hence, we introduce the Clinical-Function-Interesting (CFI): a VR rehabilitation serious game design framework, harmonizing rehabilitation function and game design theories. The framework initiates with clinic information, defining game functions through the functional decomposition of rehabilitation training. Subsequently, it integrates gaming elements identified through the analysis and comparison of related literature to provide enduring support for long-term training. Furthermore, VR side-effect and enhancement are considered. Building upon this design framework, we have developed an upper limb VR rehabilitation serious game tailored for mild to moderate stroke patients and aligned our framework with another developed VR rehabilitation serious game to validate its practical feasibility. Overall, the proposed design framework offers a systematic VR rehabilitation serious game design methodology for the VR rehabilitation field, assisting developers in more accurately designing VR rehabilitation serious games that are tailored to specific rehabilitation goals