19,161 research outputs found
On the Miura map between the dispersionless KP and dispersionless modified KP hierarchies
We investigate the Miura map between the dispersionless KP and dispersionless
modified KP hierarchies. We show that the Miura map is canonical with respect
to their bi-Hamiltonian structures. Moreover, inspired by the works of Takasaki
and Takebe, the twistor construction of solution structure for the
dispersionless modified KP hierarchy is given.Comment: 19 pages, Latex, no figure
Bose-enhanced chemistry: Amplification of selectivity in the dissociation of molecular Bose-Einstein condensates
We study the photodissociation chemistry of a quantum degenerate gas of
bosonic triatomic molecules, assuming two open rearrangement channels
( or ). The equations of motion are equivalent to those of a
parametric multimode laser, resulting in an exponential buildup of macroscopic
mode populations. By exponentially amplifying a small differential in the
single-particle rate-coefficients, Bose stimulation leads to a nearly complete
selectivity of the collective -body process, indicating a novel type of
ultra-selective quantum degenerate chemistry.Comment: 5 pages, 3 figure
Generalized Hurst exponent and multifractal function of original and translated texts mapped into frequency and length time series
A nonlinear dynamics approach can be used in order to quantify complexity in
written texts. As a first step, a one-dimensional system is examined : two
written texts by one author (Lewis Carroll) are considered, together with one
translation, into an artificial language, i.e. Esperanto are mapped into time
series. Their corresponding shuffled versions are used for obtaining a "base
line". Two different one-dimensional time series are used here: (i) one based
on word lengths (LTS), (ii) the other on word frequencies (FTS). It is shown
that the generalized Hurst exponent and the derived curves
of the original and translated texts show marked differences. The original
"texts" are far from giving a parabolic function, - in contrast to
the shuffled texts. Moreover, the Esperanto text has more extreme values. This
suggests cascade model-like, with multiscale time asymmetric features as
finally written texts. A discussion of the difference and complementarity of
mapping into a LTS or FTS is presented. The FTS curves are more
opened than the LTS onesComment: preprint for PRE; 2 columns; 10 pages; 6 (multifigures); 3 Tables; 70
reference
Cauda equina syndrome following a lumbar puncture.
Lumbar puncture (LP), a common diagnostic procedure, is usually associated with low morbidity. We describe the case of a 29-year-old woman who underwent a non-traumatic LP in the setting of normal coagulation. Cauda equina syndrome subsequently developed secondary to an extradural spinal haematoma. Avoidance, identification and management of this uncommon complication are discussed. Iatrogenic cauda equina syndrome following LP is rare, but can cause significant morbidity. Our patient's experience and our review of the literature highlight that: (i) normal coagulation and a non-traumatic LP do not exclude this diagnostic possibility; (ii) early recognition determines the management and prognosis, as 50% of patients remain paraplegic if the condition is identified more than 12 hours after symptom onset; and (iii) neurosurgical intervention can be avoided, despite bladder dysfunction, if there are early signs of recovery
Comparison of Risk of Recrudescent Fever in Children With Kawasaki Disease Treated With Intravenous Immunoglobulin and Low-Dose vs High-Dose Aspirin
Importance:
Timely initiation of intravenous immunoglobulin plus aspirin is necessary for decreasing the risk of recrudescent fever and coronary artery abnormalities in children with Kawasaki disease (KD). The optimal dose of aspirin, however, remains unclear.
Objective:
To evaluate whether initial treatment with low-dose compared with high-dose aspirin in children with KD is associated with an increase in fever recrudescence.
Design, Setting, and Participants:
A retrospective cohort study of 260 children with KD at Riley Hospital for Children, Indianapolis, Indiana, between January 1, 2007, and December 31, 2018, was conducted. Children aged 0 to 18 years with a first episode of KD, identified by International Classification of Diseases, Ninth Revision and International Statistical Classification of Diseases and Related Health Problems, Tenth Revision diagnosis codes treated within 10 days of symptom onset with high-dose intravenous immunoglobulin plus aspirin were eligible. Patients who received an alternative diagnosis, experienced a second episode of KD, did not receive intravenous immunoglobulin plus aspirin for initial treatment, were not treated within 10 days of symptoms, or had incomplete records were excluded.
Exposures:
High-dose (≥10 mg/kg/d) or low-dose (<10 mg/kg/d) aspirin therapy.
Main Outcomes and Measures:
The primary outcome was recrudescent fever necessitating retreatment of KD. The secondary outcomes were coronary artery abnormalities and hospital length of stay.
Results:
Among the 260 patients included, the median (interquartile range) age was 2.5 (1.6-4.3) years, 103 (39.6%) were girls, 166 (63.8%) were non-Hispanic white, 57 (21.9%) were African American, 22 (8.5%) were Asian, 11 (4.2%) were Hispanic, and 4 (1.5%) were of unknown race/ethnicity. One hundred-forty-two patients (54.6%) were treated with low-dose aspirin. There was no association between recrudescent fever and aspirin dose, with 39 children (27.5%) having recrudescent fever in the low-dose group compared with 26 children (22.0%) in the high-dose group (odds ratio [OR], 1.34; 95% CI, 0.76-2.37; P = .31), with similar results after adjusting for potential confounding variables (OR, 1.63; 95% CI, 0.89-2.97; P = .11). In a subset analysis of 167 children with complete KD, however, there was nearly a 2-fold difference in the odds of recrudescent fever with low-dose aspirin (OR, 1.87; 95% CI, 0.82-4.23; P = .14), although this difference did not reach statistical significance. In addition, no association was identified between treatment group and coronary artery abnormalities (low-dose, 7.4% vs high-dose, 9.4%; OR, 0.86; 95% CI, 0.48-1.55; P = .62) or median (interquartile range) length of stay (3 [3-5] days for both groups; P = .27).
Conclusions and Relevance:
In this study, low-dose aspirin for the initial treatment of children with KD was not associated with fever recrudescence or coronary artery abnormalities. Given the potential benefits, further study of low-dose aspirin to detect potentially clinically relevant outcome differences is warranted to inform treatment decisions and guideline development
Entropy of gravitationally collapsing matter in FRW universe models
We look at a gas of dust and investigate how its entropy evolves with time
under a spherically symmetric gravitational collapse. We treat the problem
perturbatively and find that the classical thermodynamic entropy does actually
increase to first order when one allows for gravitational potential energy to
be transferred to thermal energy during the collapse. Thus, in this situation
there is no need to resort to the introduction of an intrinsic gravitational
entropy in order to satisfy the second law of thermodynamics.Comment: 9 pages, 4 figures. Major changes from previous version. We consider
only thermodynamic entropy in this version. Published in PR
Post-Newtonian expansion for Gauss-Bonnet Gravity
The Parametrized Post-Newtonian expansion of gravitational theories with a
scalar field coupled to the Gauss-Bonnet invariant is performed and
confrontation of such theories with Solar system experiments is discussed.Comment: 4 pages; typos corrected, published versio
A utilitarian antagonist: the zombie in popular video games
This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of conventions and thematic metaphors in the way that the zombie text has been read in film and television scholarship, and more as a utilisation of the zombie as a utilitarian antagonist that facilitates and permits the pleasures of violence and fantasy in video game play. Beginning with the Resident Evil and Left 4 Dead series of games I examine the way that games necessarily update the notion zombie as mass antagonist via the need to vary gameplay activity through different styles of adversary for players. At the same time I will demonstrate that, far from simply being the province of the survival horror genre, the zombie appears across an array of game forms, game cultures and game productions. The zombie highlights the participatory nature of game culture in the array of zombie 'mods' that users create to transform existing games into zombie based games, in particular in relation to titles such as the Call of Duty series. At the other end of the production spectrum the zombie features heavily in the little studied area of online flash games where the zombie can be found in a variety of game genres and forms. The zombie here often operates as a pastiche of popular zombie narratives in survival games (The Last Stand), parodic engagements with zombie conventions (Jetpacks and Zombies) or play with the notion of zombie pandemics (the Infectionator games). Here I situate the zombie game as a aesthetic genre that works to provide an easily understandable context for such interactive genres as survival horror, text adventures, shooting games, physics games and driving games, with the popularity of these enough to drive numerous dedicated hosting and link sites such as zombiegames.net. The pastiche element of these games extends into gamers social engagement with games. Online debates over the the appropriate actions or preparation for a zombie holocaust are commonplace on the internet in such spaces as Zombieresearch.net. Whilst many of these sites feature decidedly tongue in cheek engagement with the notion of the zombie apocalypse, the users of fora for games like Left 4 Dead and Dead Island tend to debate this directly in the terms of the games themselves, discussing their relative merits or realism. Some of these games also highlight the specific pleasures of identifying the zombie as protagonist of sorts. In discussing this I will return to online gaming and the Left 4 Dead games in which players may compete online as part of the zombie horde. Such games raise major questions for the issues of identification and immersion that are said to be at the centre of the game experience. I will also explore the parodic pleasures of many flash games that situate the player in the role of spreading zombie infections. Throughout this article I aim to demonstrate that the zombie in game culture is less a cultural metaphor than a combination of utilitarian antagonist and a persistent aesthetic; a means of providing style or pleasure to many games that relies on the intertextual and flexible nature of the zombie as popular cultural phenomenon
- …