2,636 research outputs found
Music Generation by Deep Learning - Challenges and Directions
In addition to traditional tasks such as prediction, classification and
translation, deep learning is receiving growing attention as an approach for
music generation, as witnessed by recent research groups such as Magenta at
Google and CTRL (Creator Technology Research Lab) at Spotify. The motivation is
in using the capacity of deep learning architectures and training techniques to
automatically learn musical styles from arbitrary musical corpora and then to
generate samples from the estimated distribution. However, a direct application
of deep learning to generate content rapidly reaches limits as the generated
content tends to mimic the training set without exhibiting true creativity.
Moreover, deep learning architectures do not offer direct ways for controlling
generation (e.g., imposing some tonality or other arbitrary constraints).
Furthermore, deep learning architectures alone are autistic automata which
generate music autonomously without human user interaction, far from the
objective of interactively assisting musicians to compose and refine music.
Issues such as: control, structure, creativity and interactivity are the focus
of our analysis. In this paper, we select some limitations of a direct
application of deep learning to music generation, analyze why the issues are
not fulfilled and how to address them by possible approaches. Various examples
of recent systems are cited as examples of promising directions.Comment: 17 pages. arXiv admin note: substantial text overlap with
arXiv:1709.01620. Accepted for publication in Special Issue on Deep learning
for music and audio, Neural Computing & Applications, Springer Nature, 201
On the optimal design of parallel robots taking into account their deformations and natural frequencies
This paper discusses the utility of using simple stiffness and vibrations
models, based on the Jacobian matrix of a manipulator and only the rigidity of
the actuators, whenever its geometry is optimised. In many works, these
simplified models are used to propose optimal design of robots. However, the
elasticity of the drive system is often negligible in comparison with the
elasticity of the elements, especially in applications where high dynamic
performances are needed. Therefore, the use of such a simplified model may lead
to the creation of robots with long legs, which will be submitted to large
bending and twisting deformations. This paper presents an example of
manipulator for which it is preferable to use a complete stiffness or vibration
model to obtain the most suitable design and shows that the use of simplified
models can lead to mechanisms with poorer rigidity
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
Changing Assembly Modes without Passing Parallel Singularities in Non-Cuspidal 3-R\underline{P}R Planar Parallel Robots
This paper demonstrates that any general 3-DOF three-legged planar parallel
robot with extensible legs can change assembly modes without passing through
parallel singularities (configurations where the mobile platform loses its
stiffness). While the results are purely theoretical, this paper questions the
very definition of parallel singularities.Comment: 2nd International Workshop on Fundamental Issues and Future Research
Directions for Parallel Mechanisms and Manipulators, Montpellier : France
(2008
Meromorphic solutions of higher order Briot-Bouquet differential equations
For differential equations where is a polynomial, we
prove that all meromorphic solutions having at least one pole are elliptic
functions, possibly degenerate
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