2,402 research outputs found

    The urban screen as a socialising platform: exploring the role of place within the urban space

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    In this paper we explore shared encounters mediated by technologies in the urban space. We investigate aspects that influence the interactions between people and people and people and their surroundings when technology is introduced in the urban space. We highlight the importance of space and the role of place in providing temporal and spatial mechanisms facilitating different types of social interactions and shared encounters. An emperical experiment was condeucted with a prototype that was implemented in the form of a digital screen, embeded in the physical surrounding in selected locations with low, medium and high pedestrian flows in the heritage City of Bath, UK. The aim is to create a novel urban experience that triggers shared encounters among friends, observers or strangers. Using the body as an interaface, the screen acted as a non-traditional interface and a facilitator between people and people and people and their surrounding environment. Here we outline early findings from deploying the digital screen as a socialiasing platform in a city context. We describe the user experience and demonstrate how people move, congregate and socialize around the digital surface. We illustrate the impact of the spatial and syntactical properties on the type of shared interactions in and highlight related issues. The initial findings indicated that introducing a digital platform as a public interactive installation in the urban space may provide a stage for emergent social interactions among various people and motivate users to actively and collaboratively play with the media. However, situating the digital platform in various locations, and depending on the context, might generate diverse and unpredicted social behaviours designers might be unaware of. In this respect we believe that the final experience is shaped by interconnection of structural, social, cultural, temporal and perhaps personal elements. We conclude by mentioning briefly our on going work

    Manage comfort preferences conflicts using a multi-agent system in an adaptive environment system

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    Managing comfort preferences conflicts of the different users and locals on an IoT adaptive system is a actual problem, this paper proposes a protocol and hierarchical rules to develop a multi-agent system to achieve a Adaptive Environment System that solves the management of conflicts in an autonomous way for the users and interdependent of the user schedules and routines.This work has been supported by FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019

    A socializing interactive installation for the urban environments

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    In this paper we present the LEDs Urban Carpet: an interactive urban installation using a body-input as a form of a non-traditional user interface. The installation was tested in various locations around the city of Bath, UK. We selected locations with low, medium and high pedestrian flows. The aim is to generate a novel urban experience, which can be introduced in different locations in the city and with different social situations. The installation represents a game with a grid of LEDs that can be embedded as an interactive carpet into the urban context. A pattern of lights is generated dynamically following the pedestrians movement over the carpet. In this case the pedestrians become active participants that influence the generative process and make the pattern of LED-s change. The paper suggests that introducing this kind of display in a social scenario can enrich the casual interaction of people nearby and this might enhance social awareness and engagement. However, we should point out that a number of factors need to be taken into consideration when designing an interactive installation, especially when situated within the urban space. The experience we present here can assist designers in understanding difficulties and issues that need to be taken into account during the design of an interactive urban project of this nature

    A sense of place and pervasive computing within the urban landscape

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    In this paper we report on recent investigations within an ongoing research project, which aims at developing a better understanding of the urban landscape augmented with the digital landscape in the heritage City of Bath. Here we describe early findings from the deployment of a socialiasing digital installation in various locations in the city. The aim is to create a novel urban experience that triggers shared social encounters among friends, observes or strangers. The installation is implemented in the form of a digital urban ground , embeded in the physical surrounding, which acts as a non-traditional interface and a facilitator between people and people and people and their surrounding environment . In this paper we explore the relationship between the urban space and technology driven encounters. We outline initial findings about how people move, congregate and socialize around the digital ground and illustrate the impact of the spatial and syntactical properties on the type of shared interactions in a city context. Finally we discuss initial results and mention briefly our on going work

    Emerald Fennell\u27s Promising Young Woman (2020): A Psychoanalytic Review of Masculinity and Rape Culture

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    TW: mentions of sexual violence and rape When it comes to the subject of sexual violence, there are systemic and cultural effects that prevents assaulters from being properly prosecuted. In the U.S., perpetrators of sexual violence largely consists of heterosexual, white men (RAINN, 2022). So, we begin to question the ways in which sexual violence and masculinity are interconnected. By conducting a psychoanalytic analysis of Emerald Fennell’s 2020 film Promising Young Woman, the ideas of toxic masculinity and “rape culture” will be deconstructed in regard to Cassie’s–the protagonist–story. Theories by Sigmund Freud and Carl Jung will be connected to real-life relations regarding society’s attempts to justify the acts of sexual violence committed by men. Character analyses of major characters in the film will also be discussed to add further support that ties sexual violence to toxic masculinity, with psychoanalysis as its foreground

    Looking for RDM Information? We Got a LibGuide for That!

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    Searching the Web for research data management (RDM) information could be an overwhelming activity for researchers of any stripe. Using LibGuides, our library alleviates this by creating a clearinghouse of RDM information. Creation of our LibGuide began in fall 2018. Using ideas from Oberlin Group colleges, our final product has an overview of RDM, data management planning guidelines, links to data repositories and funding agencies, recommended RDM training programs, legal considerations, a selection of data science conferences, and a portal to DMPTool, a web-based data management planning application. The research guide was promoted from our library’s administrative level to the administrative levels of four institutions we serve. Since then, it has been presented at new faculty and graduate student orientations. Also, our reference librarians were trained on navigating the guide, as well as familiarized with the content, so that they know where to point patrons to for RDM information. Furthermore, the guide provides a convenient alternative to combing through and scrutinizing a disarray of Web search results. Timing couldn’t have been better, for we have had an influx of undergraduates seeking statistical data for research projects. Remarkably, the projects were for non-STEM courses, bringing to light that RDM is not solely the realm of the hard sciences. Currently, our LibGuide is in its nascent stage. So at this time it is still early to assess its impact. In the meantime, the library will focus further on marketing the research guide while monitoring usage statistics as a measure of its utility

    Admission Handoff Between Emergency Department and Inpatient Units

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    When admitting a patient from the emergency department (ED) to an inpatient unit, a handoff report is conducted. There are many ways the ED nurse can go about delivering this report to the inpatient or floor nurse. Each ED nurse tends to this task in their own way, providing the information they deem important. Due to the absence of standardization, handoff reports have the ability to lack important information regarding the patient and can even lead to compromising the safety of the patient. The purpose of this project was to gain a comprehensive understanding of the current handover process of admitted patients from the ED to floor units. An extensive assessment was conducted including in person qualitative questionnaire interviews, as well as Likert scale satisfaction surveys. 95 responses were generated in qualitative and quantitative forms, of that 20 nurses responded to the quantitative nursing satisfaction Likert scale and 75 nurses responded to the qualitative nursing questionnaire interview. It was found that 90% of inpatient nurses were satisfied with the report from the ED nurse. However, 22% inpatient nurses did not believe that they received enough information to provide safe care for their patient and 34.5% stated that they had been involved in an error or near miss experience related to a lack of communication from the report. Nurses were also asked to identify issues associated with handoff, 59% of inpatient nurses reported that the handoff was not given from the primary nurse, 44% of nurses stated the report was not detailed enough, and 38% of nurses believed the report lacked organization. Due to these findings, handoff can be altered to provide a more seamless transition of admitted patients. An intervention may include implementing a training session on how to successfully navigate the electronic healthcare record’s features to maximize the nurses utilization of tools and opportunities to produce an exceptional and comprehensive handoff
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