129 research outputs found
The myth of the Digital Earth between fragmentation and wholeness
Daring predictions of the proximate future can establish shared discursive frameworks, mobilize capital, and steer complex processes. Among the prophetic visions that encouraged and accompanied the development of new communication technologies was the “Digital Earth,” described in a 1998 speech by Al Gore as a high-resolution representation of the planet to share and analyze detailed information about its state. This article traces a genealogy of the Digital Earth as a techno-scientific myth, locating it in a constellation of media futures, arguing that a common subtext of these envisionments consists of a dream of wholeness, an afflatus to overcome perceived fragmentation among humans, and between humans and the Earth
The web will kill them all: new media, digital utopia, and political struggle in the Italian 5-Star Movement
This article examines the role of discourses about new media technology and the web in the rise of the 5-Star Movement (Movimento 5 Stelle, or M5S) in Italy. Founded by comedian and activist Beppe Grillo and web entrepreneur Gianroberto Casaleggio in 2009, this movement succeeded in becoming the second largest party at the 2013 national elections in Italy. This article aims to discuss how elements of digital utopia and web-centric discourses have been inserted into the movement’s political message, and how the construction of the web as a myth has shaped the movement’s discourse and political practice. The 5-Star Movement is compared and contrasted with other social and political movements in western countries which have displayed a similar emphasis on new media, such as the Occupy movement, the Indignados movement, and the Pirate Parties in Sweden and Germany. By adopting and mutating cyber-utopian discourses from the so-called Californian ideology, the movement symbolically identifies itself with the web. The traditional political establishment is associated with “old” media (television, radio, and the printed press), and represented as a “walking dead,” doomed to be superseded and buried by a web-based direct democracy
The web will kill them all: new media, digital utopia, and political struggle in the Italian 5-Star Movement
This article examines the role of discourses about new media technology and the web in the rise of the 5-Star Movement (Movimento 5 Stelle, or M5S) in Italy. Founded by comedian and activist Beppe Grillo and web entrepreneur Gianroberto Casaleggio in 2009, this movement succeeded in becoming the second largest party at the 2013 national elections in Italy. This article aims to discuss how elements of digital utopia and web-centric discourses have been inserted into the movement's political message, and how the construction of the web as a myth has shaped the movement's discourse and political practice. The 5-Star Movement is compared and contrasted with other social and political movements in western countries which have displayed a similar emphasis on new media, such as the Occupy movement, the Indignados movement, and the Pirate Parties in Sweden and Germany. By adopting and mutating cyber-utopian discourses from the so-called Californian ideology, the movement symbolically identifies itself with the web. The traditional political establishment is associated with "old" media (television, radio, and the printed press), and represented as a "walking dead," doomed to be superseded and buried by a web-based direct democracy
E-readers and the death of the book: or, new media and the myth of the disappearing medium
The recent emergence of e-readers and electronic books (e-books) has brought the death of the book to the centre of current debates on new media. In this article, we analyse alternative narratives that surround the possibility of the disappearance of print books, dominated by fetishism, fears about the end of humanism and ideas of techno-fundamentalist progress. We argue that in order to comprehend such narratives, we need to inscribe them in the broader history of media. The emergence of new media, in fact, has often been accompanied by narratives about the possible disappearance of older media: the introduction of television, for instance, inspired claims about the forthcoming death of film and radio. As a recurrent narrative shaping the reception of media innovation, the myth of the disappearing medium helps us to make sense of the transformations that media change provokes in our everyday life
Imagining the thinking machine: Technological myths and the rise of artificial intelligence
This article discusses the role of technological myths in the development of Artificial Intelligence (AI) technologies from 1950s to the early 1970s. It shows how the rise of AI was accompanied by the construction of a powerful cultural myth: the creation of a thinking machine, which would be able to perfectly simulate the cognitive faculties of the human mind. Based on a content analysis of articles on Artificial Intelligence published
in two magazines, the Scientific American and the New Scientist, which were aimed at a broad readership of scientists, engineers, and technologists, three dominant patterns in the construction of the AI myth are identified: (1) the recurrence of analogies and discursive shifts, by which ideas and concepts from other fields were employed to describe the functioning of AI technologies; (2) a rhetorical use of the future, imagining that present shortcomings and limitations will shortly be overcome; (3) the relevance of controversies around the claims of AI, which we argue should be considered as an integral part of the discourse surrounding the AI myth
A context frame for interactive maps
Digital maps are ubiquitous, supporting countless online activities. Most interactive mapping platforms support three user operations to move across space: zooming in, zooming out, and panning. While using interactive maps, it is common for users to land in an unfamiliar area at high zoom levels. To understand the location of the area, users zoom out, identify known objects, such as large cities and other landmarks, and zoom back into the target area, an operation known as confirmation of relative position. This operation is cognitively complex, time-consuming, and prone to cause disorientation. This article outlines a generic framework to support map navigation by placing contextual information around the map, bridging the on- and off-screen spaces. The proposed framework allows the dynamic generation of spatial cues in a context frame in the map that show objects located outside of the map, reducing the need for relative positioning. The approach is based on an algorithm that ranks the prominence of nearby objects, and is illustrated on a case study about a small Italian town. This framework can also support cognitive mapping, showing spatial relations between geographical objects in a novel way. The source code and a demo of the framework are available online
Spatial approaches to information search
Searching for information is a ubiquitous activity, performed in a variety of contexts and supported by rapidly evolving technologies. As a process, information search often has a spatial aspect: spatial metaphors help users refer to abstract contents, and geo-referenced information grounds entities in physical space. While information search is a major research topic in computer science, GIScience and cognitive psychology, this intrinsic spatiality has not received enough attention. This article reviews research opportunities at the crossroad of three research strands, which are (1) computational, (2) geospatial, and (3) cognitive. The articles in this special issue focus on interface design for spatio-temporal information, on the search for qualitative spatial configurations, and on a big-data analysis of the spatial relation “near”
Mapping Museums 1960-2020: a report on the data
A summary of the research methods and a detailed guide to the data produced by the Mapping Museums team, it covers the growth and closure of UK museums according to the characteristics of governance, subject matter, size, accreditation, and location
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