148,297 research outputs found
A NPC Behaviour Definition System for Use by Programmers and Designers
In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviour in FPS (First Person Shooter) games. ZBL/0 has been used to illustrate the use of scripting systems in computer games in general and the scripting of NPC behaviour in particular in the context of a book on game development. Many novice game designers
have clear ideas about how the computer game they imagine should work but have little knowledge – if any – about how their ideas can be implemented. This is why books on game creation (design, programming etc.), as well as all-in-one game creation systems – especially designed for ease of use and intended for an amateur audience – enjoy great popularity. A large proportion of these books however merely present solutions in the form of descriptions and explanations of specific implementations with inadequate
explanations of principles. While this may benefit rapid application development it often does not lead to a deeper understanding of the underlying concepts. The understanding of rule-based behaviour definition through simple scripting in computer games and the development of such scripts by programmers and designers is what we aim to address with the ZBL/0 system
Piezoelectric pump Patent
Piezoelectric pump for supplying fluid at high frequencies to gyroscope fluid suspension syste
High performance ammonium nitrate propellant
A high performance propellant having greatly reduced hydrogen chloride emission is presented. It is comprised of: (1) a minor amount of hydrocarbon binder (10-15%), (2) at least 85% solids including ammonium nitrate as the primary oxidizer (about 40% to 70%), (3) a significant amount (5-25%) powdered metal fuel, such as aluminum, (4) a small amount (5-25%) of ammonium perchlorate as a supplementary oxidizer, and (5) optionally a small amount (0-20%) of a nitramine
The aerodynamic characteristics of airfoils at negative angles of attack
A number of airfoils, including 14 commonly used airfoils and 10 NACA airfoils, were tested through the negative angle-of-attack range in the NACA variable-density wind tunnel at a Reynolds Number of approximately 3,000,000. The tests were made to supply data to serve as a basis for the structural design of airplanes in the inverted flight condition. In order to make the results immediately available for this purpose they are presented herein in preliminary form, together with results of previous tests of the airfoils at positive angles of attack. An analysis of the results made to find the variation of the ratio of the maximum negative lift coefficient to the maximum positive lift coefficient led to the following conclusions: 1) For airfoils of a given thickness, the ratio -C(sub L max) / +C(sub L max) tends to decrease as the mean camber is increased. 2) For airfoils of a given mean camber, the ratio -C(sub L max) / +C(sub L max) tends to increase as the thickness increases
The aerodynamic characteristics of three tapered airfoils tested in the variable density wind tunnel
This report contains the lift, drag, and moment characteristics of tapered Clark Y, Gottingen 393, and USA 45 airfoils as obtained from tests made in the Variable Density Wind Tunnel of the NACA. The results are given at both low and high Reynolds Numbers to show scale effect and to provide data for use in airplane design
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