7 research outputs found

    A general theory of action languages

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    We present a general theory of action-based languages as a paradigm, for the description, of those computational systems which include elements of concurrency and networking, and extend this approach to describe dist.ributed systems and also t,o describe the interaction of a system, with an environment. As part of this approach we introduce the Action Language as a common model for the class of nondeterministic concurrent programming languages and define its intensional and interaction semantics in terrors of continuous transformation of environment behavior. This semantics i.s specialized for programs with stores, and extended to describe distributed computations

    Interaction of agents and environments

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    A new abstract model of interaction between agents and environments considered as objects of different types is introduced. Agents are represented by means of labelled transition systems considered up to bisimilarity. The equivalence of agents is characterised in terms of an algebra of behaviours which is a continuous algebra with approximation and two operations: nondeterministic choice and prefixing. Environments are introduced as agents supplied with an insertion function which takes the behaviour of an agent and the behaviour of an environment as arguments and returns the new behaviour of an environment. Arbitrary continuous functions can be used as insertion functions, and we use functions defined by means of rewriting logic as computable ones. The transformation of environment behaviours defined by the insertion function also defines a new type of agent equivalence--- insertion equivalence. Two behaviours are insertion equivalent if they define the same transformation of an environment. The properties of this equivalence are studied. Three main types of insertion functions are used to develop interesting applications: one-step insertion, head insertion, and look-ahead insertion functions
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