11,508 research outputs found

    Dynamic Quantized Consensus of General Linear Multi-agent Systems under Denial-of-Service Attacks

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    In this paper, we study multi-agent consensus problems under Denial-of-Service (DoS) attacks with data rate constraints. We first consider the leaderless consensus problem and after that we briefly present the analysis of leader-follower consensus. The dynamics of the agents take general forms modeled as homogeneous linear time-invariant systems. In our analysis, we derive lower bounds on the data rate for the multi-agent systems to achieve leaderless and leader-follower consensus in the presence of DoS attacks, under which the issue of overflow of quantizer is prevented. The main contribution of the paper is the characterization of the trade-off between the tolerable DoS attack levels for leaderless and leader-follower consensus and the required data rates for the quantizers during the communication attempts among the agents. To mitigate the influence of DoS attacks, we employ dynamic quantization with zooming-in and zooming-out capabilities for avoiding quantizer saturation

    Self-triggered Consensus of Multi-agent Systems with Quantized Relative State Measurements

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    This paper addresses the consensus problem of first-order continuous-time multi-agent systems over undirected graphs. Each agent samples relative state measurements in a self-triggered fashion and transmits the sum of the measurements to its neighbors. Moreover, we use finite-level dynamic quantizers and apply the zooming-in technique. The proposed joint design method for quantization and self-triggered sampling achieves asymptotic consensus, and inter-event times are strictly positive. Sampling times are determined explicitly with iterative procedures including the computation of the Lambert WW-function. A simulation example is provided to illustrate the effectiveness of the proposed method.Comment: 29 pages, 3 figures. To appear in IET Control Theory & Application

    Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems

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    Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each "arm" representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.Comment: This is the full version of a paper in the ACM Conference on Economics and Computation (ACM-EC), 201

    Bridging Between Computer and Robot Vision Through Data Augmentation: A Case Study on Object Recognition

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    Despite the impressive progress brought by deep network in visual object recognition, robot vision is still far from being a solved problem. The most successful convolutional architectures are developed starting from ImageNet, a large scale collection of images of object categories downloaded from the Web. This kind of images is very different from the situated and embodied visual experience of robots deployed in unconstrained settings. To reduce the gap between these two visual experiences, this paper proposes a simple yet effective data augmentation layer that zooms on the object of interest and simulates the object detection outcome of a robot vision system. The layer, that can be used with any convolutional deep architecture, brings to an increase in object recognition performance of up to 7{\%}, in experiments performed over three different benchmark databases. An implementation of our robot data augmentation layer has been made publicly available
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