10 research outputs found

    An Efficient NVoD Scheme Using Implicit Error Correction and Subchannels for Wireless Networks

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    Implicit Error Correction (IEC) is a near Video-on-Demand (nVoD) scheme that trades bandwidth utilization for initial playback delay to potentially support an infinite number of users. Additionally, it provides error protection without any further bandwidth increase by exploiting the implicit redundancy of nVoD protocols, using linear combinations of the segments transmitted in a given time slot. However, IEC packet loss protection is weaker at the beginning of the playback due to the lack of implicit redundancy and lower decoding efficiency, resulting in worse subjective playback quality. In tackling this issue, this paper contributes with an extension of the original nVoD architecture, enhancing its performance by adding a new element namely, subchannels. These subdivisions of the original channels do not provide further packet loss protection but significantly improve the decoding efficiency, which in turn increases playback quality, especially at the beginning. Even for very high packet loss probabilities, subchannels are designed to obtain higher decoding efficiency which results in greater packet loss protection than that provided by IEC. The proposed scheme is especially useful in wireless cooperative networks using techniques such as network coding, as content transmissions can be split into different subchannels in order to maximize network efficiency.This work was supported by the AEI/FEDER, UE Project AIM under Grant TEC2016-76465-C2-1-R

    Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo

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    El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto

    Smart network caches : localized content and application negotiated recovery mechanisms for multicast media distribution

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.Includes bibliographical references (p. 133-138).by Roger George Kermode.Ph.D

    Designing new network adaptation and ATM adaptation layers for interactive multimedia applications

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    Multimedia services, audiovisual applications composed of a combination of discrete and continuous data streams, will be a major part of the traffic flowing in the next generation of high speed networks. The cornerstones for multimedia are Asynchronous Transfer Mode (ATM) foreseen as the technology for the future Broadband Integrated Services Digital Network (B-ISDN) and audio and video compression algorithms such as MPEG-2 that reduce applications bandwidth requirements. Powerful desktop computers available today can integrate seamlessly the network access and the applications and thus bring the new multimedia services to home and business users. Among these services, those based on multipoint capabilities are expected to play a major role.    Interactive multimedia applications unlike traditional data transfer applications have stringent simultaneous requirements in terms of loss and delay jitter due to the nature of audiovisual information. In addition, such stream-based applications deliver data at a variable rate, in particular if a constant quality is required.    ATM, is able to integrate traffic of different nature within a single network creating interactions of different types that translate into delay jitter and loss. Traditional protocol layers do not have the appropriate mechanisms to provide the required network quality of service (QoS) for such interactive variable bit rate (VBR) multimedia multipoint applications. This lack of functionalities calls for the design of protocol layers with the appropriate functions to handle the stringent requirements of multimedia.    This thesis contributes to the solution of this problem by proposing new Network Adaptation and ATM Adaptation Layers for interactive VBR multimedia multipoint services.    The foundations to build these new multimedia protocol layers are twofold; the requirements of real-time multimedia applications and the nature of compressed audiovisual data.    On this basis, we present a set of design principles we consider as mandatory for a generic Multimedia AAL capable of handling interactive VBR multimedia applications in point-to-point as well as multicast environments. These design principles are then used as a foundation to derive a first set of functions for the MAAL, namely; cell loss detection via sequence numbering, packet delineation, dummy cell insertion and cell loss correction via RSE FEC techniques.    The proposed functions, partly based on some theoretical studies, are implemented and evaluated in a simulated environment. Performances are evaluated from the network point of view using classic metrics such as cell and packet loss. We also study the behavior of the cell loss process in order to evaluate the efficiency to be expected from the proposed cell loss correction method. We also discuss the difficulties to map network QoS parameters to user QoS parameters for multimedia applications and especially for video information. In order to present a complete performance evaluation that is also meaningful to the end-user, we make use of the MPQM metric to map the obtained network performance results to a user level. We evaluate the impact that cell loss has onto video and also the improvements achieved with the MAAL.    All performance results are compared to an equivalent implementation based on AAL5, as specified by the current ITU-T and ATM Forum standards.    An AAL has to be by definition generic. But to fully exploit the functionalities of the AAL layer, it is necessary to have a protocol layer that will efficiently interface the network and the applications. This role is devoted to the Network Adaptation Layer.    The network adaptation layer (NAL) we propose, aims at efficiently interface the applications to the underlying network to achieve a reliable but low overhead transmission of video streams. Since this requires an a priori knowledge of the information structure to be transmitted, we propose the NAL to be codec specific.    The NAL targets interactive multimedia applications. These applications share a set of common requirements independent of the encoding scheme used. This calls for the definition of a set of design principles that should be shared by any NAL even if the implementation of the functions themselves is codec specific. On the basis of the design principles, we derive the common functions that NALs have to perform which are mainly two; the segmentation and reassembly of data packets and the selective data protection.    On this basis, we develop an MPEG-2 specific NAL. It provides a perceptual syntactic information protection, the PSIP, which results in an intelligent and minimum overhead protection of video information. The PSIP takes advantage of the hierarchical organization of the compressed video data, common to the majority of the compression algorithms, to perform a selective data protection based on the perceptual relevance of the syntactic information.    The transmission over the combined NAL-MAAL layers shows significant improvement in terms of CLR and perceptual quality compared to equivalent transmissions over AAL5 with the same overhead.    The usage of the MPQM as a performance metric, which is one of the main contributions of this thesis, leads to a very interesting observation. The experimental results show that for unexpectedly high CLRs, the average perceptual quality remains close to the original value. The economical potential of such an observation is very important. Given that the data flows are VBR, it is possible to improve network utilization by means of statistical multiplexing. It is therefore possible to reduce the cost per communication by increasing the number of connections with a minimal loss in quality.    This conclusion could not have been derived without the combined usage of perceptual and network QoS metrics, which have been able to unveil the economic potential of perceptually protected streams.    The proposed concepts are finally tested in a real environment where a proof-of-concept implementation of the MAAL has shown a behavior close to the simulated results therefore validating the proposed multimedia protocol layers

    An architecture for an ATM network continuous media server exploiting temporal locality of access

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    With the continuing drop in the price of memory, Video-on-Demand (VoD) solutions that have so far focused on maximising the throughput of disk units with a minimal use of physical memory may now employ significant amounts of cache memory. The subject of this thesis is the study of a technique to best utilise a memory buffer within such a VoD solution. In particular, knowledge of the streams active on the server is used to allocate cache memory. Stream optimised caching exploits reuse of data among streams that are temporally close to each other within the same clip; the data fetched on behalf of the leading stream may be cached and reused by the following streams. Therefore, only the leading stream requires access to the physical disk and the potential level of service provision allowed by the server may be increased. The use of stream optimised caching may consequently be limited to environments where reuse of data is significant. As such, the technique examined within this thesis focuses on a classroom environment where user progress is generally linear and all users progress at approximately the same rate for such an environment, reuse of data is guaranteed. The analysis of stream optimised caching begins with a detailed theoretical discussion of the technique and suggests possible implementations. Later chapters describe both the design and construction of a prototype server that employs the caching technique, and experiments that use of the prototype to assess the effectiveness of the technique for the chosen environment using `emulated' users. The conclusions of these experiments indicate that stream optimised caching may be applicable to larger scale VoD systems than small scale teaching environments. Future development of stream optimised caching is considered

    Peer-to-peer television for the IP multimedia subsystem

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    Peer-to-peer (P2P) video streaming has generated a significant amount of interest in both the research community and the industry, which find it a cost-effective solution to the user scalability problem. However, despite the success of Internet-based applications, the adoption has been limited for commercial services, such as Internet Protocol Television (IPTV). With the advent of the next-generation-networks (NGN) based on the IP Multimedia Subsystem (IMS), advocating for an open and inter-operable architecture, P2P emerges as a possible alternative in situations where the traditional mechanisms are not possible or economically feasible. This work proposes a P2P IPTV architecture for an IMS-based NGN, called P2PTV, which allows one or more service providers to use a common P2P infrastructure for streaming the TV channels to their subscribers. Instead of using servers, we rely on the uploading capabilities of the user equipments, like set-top boxes, located at the customers’ premise. We comply with the existing IMS and IPTV standards from the 3rd Generation Partnership Project (3GPP) and the Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN) bodies, where a centralized P2PTV application server (AS) manages the customer access to the service and the peer participation. Because watching TV is a complex and demanding user activity, we face two significant challenges. The first is to accommodate the mandatory IMS signaling, which reserves in the network the necessary QoS resources during every channel change, establishing a multimedia session between communicating peers. The second is represented by the streaming interruptions, or churn, when the uploading peer turns off or changes its current TV channel. To tackle these problems, we propose two enhancements. A fast signaling method, which uses inactive uploading sessions with reserved but unused QoS, to improve the tuning delay for new channel users. At every moment, the AS uses a feedback based algorithm to compute the number of necessary sessions that accommodates well the demand, while preventing the over-reservation of resources. We approach with special care mobility situations, where a proactive transfer of the multimedia session context using the IEEE 802.21 standard offers the best alternative to current methods. The second enhancement addresses the peer churn during channel changes. With every TV channel divided into a number of streams, we enable peers to download and upload streams different from their current channel, increasing the stability of their participation. Unlike similar work, we benefit from our estimation of the user demand and propose a decentralized method for a balanced assignment of peer bandwidth. We evaluate the performance of the P2PTV through modeling and large-scale computer simulations. A simpler experimental setting, with pure P2P streaming, indicates the improvements over the delay and peer churn. In more complex scenarios, especially with resource-poor peers having a limited upload capacity, we envision P2P as a complementary solution to traditional approaches like IP multicast. Reserving P2P for unpopular TV channels exploits the peer capacity and prevents the necessity of a large number of sparsely used multicast trees. Future work may refine the AS algorithms, address different experimental scenarios, and extend the lessons learned to non-IMS networks. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------La transmisión de vídeo con tecnologías peer-to-peer (P2P) ha generado un gran interés, tanto en la industria como en la comunidad científica, quienes han encontrado en dicha unión la solución para afrontar los problemas de escalabilidad de la transmisión de vídeo, reduciendo al mismo tiempo sus costes. A pesar del éxito de estos mecanismos en Internet, la transmisión de vídeo mediante técnicas P2P no se ha utilizado en servicios comerciales como puede ser el de televisión por IP (IPTV). Con la aparición de propuestas de redes de próxima generación basadas en el IP Multimedia Subsystem (IMS), que permite una arquitectura abierta e interoperable, los mecanismos basados en P2P emergen como posibles alternativas en situaciones donde los mecanismos tradicionales de transmisión de vídeo no se pueden desplegar o no son económicamente viables. Esta tesis propone una arquitectura de servicio de televisión peer-to-peer para una red de siguiente generación basada en IMS, que abreviaremos como P2PTV, que permite a uno o más proveedores de servicio utilizar una infraestructura P2P común para la transmisión de canales de TV a sus suscriptores. En vez de utilizar varios servidores, proponemos utilizar la capacidad de envío de los equipos de usuario, como los set-top boxes, localizados en el lado del cliente. En esta tesis extendemos los trabajos de estandarización sobre IMS IPTV de los organismos 3rd Generation Partnership Project (3GPP) y del Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN), donde un servidor de aplicación (AS) central de P2PTV administra el acceso de los clientes al servicio y permite compartir los recursos de los equipos. Debido a que el acceso a los canales de TV por parte de los usuarios es una actividad compleja, nos enfrentamos a dos retos importantes. El primero es administrar la señalización de IMS, con la cual se reservan los recursos de QoS necesarios durante cada cambio de canal, estableciendo una sesión multimedia entre los diferentes elementos de la comunicación. El segundo está representado por las interrupciones de la reproducción de video, causado por los equipos que sirven dicho vídeo cuando estos se desconectan del sistema o cuando cambian de canal. Para afrontar estos retos, proponemos dos mejoras al sistema. La primera mejora introduce el método de señalización rápida, en la cual se utilizan sesiones multimedia inactivas pero con recursos reservados para acelerar las conexiones entre usuarios. En cada momento, el AS utiliza la información extraída del algoritmo propuesto, que calcula el número de sesiones necesarias para administrar la demanda de conexiones, pero sin realizar una sobre-estimación, manteniendo bajo el uso de los recursos. Hemos abordado con especial cuidado la movilidad de los usuarios, donde se ha propuesto una transferencia de sesión pro-activa utilizando el estándar IEEE 802.21, el cual brinda una mejor alternativa que los métodos propuestos hasta la fecha. La segunda mejora se enfoca en las desconexiones de usuarios durante cambios de canal. Dividiendo los canales de TV en varios segmentos, permitimos a los equipos descargar o enviar diferentes partes de cualquier canal, aumentando la estabilidad de su participación. A diferencia de otros trabajos, nuestra propuesta se beneficia de la estimación de la demanda futura de los usuarios, proponiendo un método descentralizado para una asignación balanceada del ancho de banda de los equipos. Hemos evaluado el rendimiento del sistema P2PTV a través de modelado y de simulaciones de ordenador en sistemas IPTV de gran escala. Una configuración simple, con envío P2P puro, indica mejoras en el retardo y número de desconexiones de usuarios. En escenarios más complejos, especialmente con equipos con pocos recursos en la subida, sugerimos el uso de P2P como una solución complementaria a las soluciones tradicionales de multicast IP. Reservando el uso de P2P para los canales de TV poco populares, se permite explotar los recursos de los equipos y se previene la necesidad de un alto número de árboles multicast dispersos. Como trabajo futuro, se propone refinar los algoritmos del AS, abordar diferentes escenarios experimentales y también extender las lecciones aprendidas en esta tesis a otros sistemas no basados en IMS

    Quality-oriented adaptation scheme for multimedia streaming in local broadband multi-service IP networks

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    The research reported in this thesis proposes, designs and tests the Quality-Oriented Adaptation Scheme (QOAS), an application-level adaptive scheme that offers high quality multimedia services to home residences and business premises via local broadband IP-networks in the presence of other traffic of different types. QOAS uses a novel client-located grading scheme that maps some network-related parameters’ values, variations and variation patterns (e.g. delay, jitter, loss rate) to application-level scores that describe the quality of delivery. This grading scheme also involves an objective metric that estimates the end-user perceived quality, increasing its effectiveness. A server-located arbiter takes content and rate adaptation decisions based on these quality scores, which is the only information sent via feedback by the clients. QOAS has been modelled, implemented and tested through simulations and an instantiation of it has been realized in a prototype system. The performance was assessed in terms of estimated end-user perceived quality, network utilisation, loss rate and number of customers served by a fixed infrastructure. The influence of variations in the parameters used by QOAS and of the networkrelated characteristics was studied. The scheme’s adaptive reaction was tested with background traffic of different type, size and variation patterns and in the presence of concurrent multimedia streaming processes subject to user-interactions. The results show that the performance of QOAS was very close to that of an ideal adaptive scheme. In comparison with other adaptive schemes QOAS allows for a significant increase in the number of simultaneous users while maintaining a good end-user perceived quality. These results are verified by a set of subjective tests that have been performed on viewers using a prototype system
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