15 research outputs found

    Zenoness for Timed Pushdown Automata

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    Timed pushdown automata are pushdown automata extended with a finite set of real-valued clocks. Additionaly, each symbol in the stack is equipped with a value representing its age. The enabledness of a transition may depend on the values of the clocks and the age of the topmost symbol. Therefore, dense-timed pushdown automata subsume both pushdown automata and timed automata. We have previously shown that the reachability problem for this model is decidable. In this paper, we study the zenoness problem and show that it is EXPTIME-complete.Comment: In Proceedings INFINITY 2013, arXiv:1402.661

    Robust Model-Checking of Linear-Time Properties in Timed Automata

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    International audienceFormal verification of timed systems is well understood, but their \emphimplementation is still challenging. Recent works by Raskin \emphet al. have brought out a model of parameterized timed automata that can be used to prove \emphimplementability of timed systems for safety properties. We define here a more general notion of robust model-checking for linear-time properties, which consists in verifying whether a property still holds even if the transitions are slightly delayed or expedited. We provide PSPACE algorithms for the robust model-checking of BĂŒchi-like and LTL properties. We also verify bounded-response-time properties

    O-Minimal Hybrid Reachability Games

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    In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the delays are known by the players (this is the partial observation framework). In the first more classical framework, we show that time-abstract bisimulation is not adequate for solving this problem, although it is sufficient in the case of timed automata . That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for games. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework. For the second framework which assumes a partial observation of the dynamics of the system, we propose another abstraction, called the superword encoding, which is suitable to solve the games under that assumption. In that framework, we also provide decidability and computability results

    Diagnosis and Opacity Problems for Infinite State Systems Modeled by Recursive Tile Systems

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    International audienceThe analysis of discrete event systems under partial observation is an important topic, with major applications such as the detection of information flow and the diagnosis of faulty behaviors. These questions have, mostly, not been addressed for classical models of recursive systems, such as pushdown systems and recursive state machines. In this paper, we consider recursive tile systems, which are recursive infinite systems generated by a finite collection of finite tiles, a simplified variant of deterministic graph grammars (slightly more general than pushdown systems). Since these systems are infinite-state in general powerset constructions for monitoring do not always apply. We exhibit computable conditions on recursive tile systems and present non-trivial constructions that yield effective computation of the monitors.We apply these results to the classic problems of state-based opacity and diagnosability (off-line verification of opacity and diagnosability, and also run-time monitoring of these properties). For a decidable subclass of recursive tile systems, we also establish the decidability of the problems of state-based opacity and diagnosability

    Quantitative Timed Analysis of Interactive Markov Chains

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    Abstract This paper presents new algorithms and accompanying tool support for analyzing interactive Markov chains (IMCs), a stochastic timed 1 1 2-player game in which delays are exponentially distributed. IMCs are compositional and act as semantic model for engineering for-malisms such as AADL and dynamic fault trees. We provide algorithms for determining the extremal expected time of reaching a set of states, and the long-run average of time spent in a set of states. The prototypical tool Imca supports these algorithms as well as the synthesis of Δ-optimal piecewise constant timed policies for timed reachability objectives. Two case studies show the feasibility and scalability of the algorithms.

    Contribution to the verification of timed automata (determinization, quantitative verification and reachability in networks of automata)

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    Cette thĂšse porte sur la vĂ©rification des automates temporisĂ©s, un modĂšle bien Ă©tabli pour les systĂšmes temps-rĂ©els. La thĂšse est constituĂ©e de trois parties. La premiĂšre est dĂ©diĂ©e Ă  la dĂ©terminisation des automates temporisĂ©s, problĂšme qui n'a pas de solution en gĂ©nĂ©ral. Nous proposons une mĂ©thode approchĂ©e (sur-approximation, sous-approximation, mĂ©lange des deux) fondĂ©e sur la construction d'un jeu de sĂ»retĂ©. Cette mĂ©thode amĂ©liore les approches existantes en combinant leurs avantages respectifs. Nous appliquons ensuite cette mĂ©thode de dĂ©terminisation Ă  la gĂ©nĂ©ration automatique de tests de conformitĂ©. Dans la seconde partie, nous prenons en compte des aspects quantitatifs des systĂšmes temps-rĂ©el grĂące Ă  une notion de frĂ©quence des Ă©tats acceptants dans une exĂ©cution d'un automate temporisĂ©. Plus prĂ©cisĂ©ment, la frĂ©quence d'une exĂ©cution est la proportion de temps passĂ©e dans les Ă©tats acceptants. Nous intĂ©ressons alors Ă  l'ensemble des frĂ©quences des exĂ©cutions d'un automate temporisĂ© pour Ă©tudier, par exemple, le vide de langages seuils. Nous montrons ainsi que les bornes de l'ensemble des frĂ©quences sont calculables pour deux classes d'automates temporisĂ©s. D'une part, les bornes peuvent ĂȘtre calculĂ©es en espace logarithmique par une procĂ©dure non-dĂ©terministe dans les automates temporisĂ©s Ă  une horloge. D'autre part, elles peuvent ĂȘtre calculĂ©es en espace polynomial dans les automates temporisĂ©s Ă  plusieurs horloges ne contenant pas de cycles forçant la convergence d'horloges. Finalement, nous Ă©tudions le problĂšme de l'accessibilitĂ© des Ă©tats acceptants dans des rĂ©seaux d'automates temporisĂ©s qui communiquent via des files FIFO. Nous considĂ©rons tout d'abord des automates temporisĂ©s Ă  temps discret, et caractĂ©risons les topologies de rĂ©seaux pour lesquelles l'accessibilitĂ© est dĂ©cidable. Cette caractĂ©risation est ensuite Ă©tendue aux automates temporisĂ©s Ă  temps continu.This thesis is about verification of timed automata, a well-established model for real time systems. The document is structured in three parts. The first part is dedicated to the determinization of timed automata, a problem which has no solution in general. We propose an approximate (over-approximation/under-approximation/mix) method based on the construction of a safety game. This method improves both existing approaches by combining their respective advantages. Then, we apply this determinization approach to the generation of conformance tests. In the second part, we take into account quantitative aspects of real time systems thanks to a notion of frequency of accepting states along executions of timed automata. More precisely, the frequency of a run is the proportion of time elapsed in accepting states. Then, we study the set of frequencies of runs of a timed automaton in order to decide, for example, the emptiness of threshold languages. We thus prove that the bounds of the set of frequencies are computable for two classes of timed automata. On the one hand, we prove that bounds are computable in logarithmic space by a non-deterministic procedure in one-clock timed automata. On the other hand, they can be computed in polynomial space in timed automata with several clocks, but having no cycle that forces the convergence between clocks. Finally, we study the reachability problem in networks of timed automata communicating through FIFO channels. We first consider dicrete timed automata, and characterize topologies of networks for which reachability is decidable. Then, this characterization is extended to dense-time automata.RENNES1-Bibl. Ă©lectronique (352382106) / SudocSudocFranceF

    Verification problems for timed and probabilistic extensions of Petri Nets

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    In the first part of the thesis, we prove the decidability (and PSPACE-completeness) of the universal safety property on a timed extension of Petri Nets, called Timed Petri Nets. Every token has a real-valued clock (a.k.a. age), and transition firing is constrained by the clock values that have integer bounds (using strict and non-strict inequalities). The newly created tokens can either inherit the age from an input token of the transition or it can be reset to zero. In the second part of the thesis, we refer to systems with controlled behaviour that are probabilistic extensions of VASS and One-Counter Automata. Firstly, we consider infinite state Markov Decision Processes (MDPs) that are induced by probabilistic extensions of VASS, called VASS-MDPs. We show that most of the qualitative problems for general VASS-MDPs are undecidable, and consider a monotone subclass in which only the controller can change the counter values, called 1-VASS-MDPs. In particular, we show that limit-sure control state reachability for 1-VASS-MDPs is decidable, i.e., checking whether one can reach a set of control states with probability arbitrarily close to 1. Unlike for finite state MDPs, the control state reachability property may hold limit surely (i.e. using an infinite family of strategies, each of which achieving the objective with probability ≄ 1-e, for every e > 0), but not almost surely (i.e. with probability 1). Secondly, we consider infinite state MDPs that are induced by probabilistic extensions of One-Counter Automata, called One-Counter Markov Decision Processes (OC-MDPs). We show that the almost-sure {1;2;3}-Parity problem for OC-MDPs is at least as hard as the limit-sure selective termination problem for OC-MDPs, in which one would like to reach a particular set of control states and counter value zero with probability arbitrarily close to 1
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