17 research outputs found

    New Z-cyclic triplewhist frames and triplewhist tournament designs

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    AbstractTriplewhist tournaments are a specialization of whist tournament designs. The spectrum for triplewhist tournaments on v players is nearly complete. It is now known that triplewhist designs do not exist for v=5,9,12,13 and do exist for all other v≡0,1(mod4) except, possibly, v=17. Much less is known concerning the existence of Z-cyclic triplewhist tournaments. Indeed, there are many open questions related to the existence of Z-cyclic whist designs. A (triple)whist design is said to be Z-cyclic if the players are elements in Zm∪A where m=v, A=∅ when v≡1(mod4) and m=v-1, A={∞} when v≡0(mod4) and it is further required that the rounds also be cyclic in the sense that the rounds can be labelled, say, R1,R2,… in such a way that Rj+1 is obtained by adding +1(modm) to every element in Rj. The production of Z-cyclic triplewhist designs is particularly challenging when m is divisible by any of 5,9,11,13,17. Here we introduce several new triplewhist frames and use them to construct new infinite families of triplewhist designs, many for the case of m being divisible by at least one of 5,9,11,13,17

    Algorithms for classification of combinatorial objects

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    A recurrently occurring problem in combinatorics is the need to completely characterize a finite set of finite objects implicitly defined by a set of constraints. For example, one could ask for a list of all possible ways to schedule a football tournament for twelve teams: every team is to play against every other team during an eleven-round tournament, such that every team plays exactly one game in every round. Such a characterization is called a classification for the objects of interest. Classification is typically conducted up to a notion of structural equivalence (isomorphism) between the objects. For example, one can view two tournament schedules as having the same structure if one can be obtained from the other by renaming the teams and reordering the rounds. This thesis examines algorithms for classification of combinatorial objects up to isomorphism. The thesis consists of five articles – each devoted to a specific family of objects – together with a summary surveying related research and emphasizing the underlying common concepts and techniques, such as backtrack search, isomorphism (viewed through group actions), symmetry, isomorph rejection, and computing isomorphism. From an algorithmic viewpoint the focus of the thesis is practical, with interest on algorithms that perform well in practice and yield new classification results; theoretical properties such as the asymptotic resource usage of the algorithms are not considered. The main result of this thesis is a classification of the Steiner triple systems of order 19. The other results obtained include the nonexistence of a resolvable 2-(15, 5, 4) design, a classification of the one-factorizations of k-regular graphs of order 12 for k ≤ 6 and k = 10, 11, a classification of the near-resolutions of 2-(13, 4, 3) designs together with the associated thirteen-player whist tournaments, and a classification of the Steiner triple systems of order 21 with a nontrivial automorphism group.reviewe

    Part I:

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    Relations among partitions

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    Combinatorialists often consider a balanced incomplete-block design to consist of a set of points, a set of blocks, and an incidence relation between them which satisfies certain conditions. To a statistician, such a design is a set of experimental units with two partitions, one into blocks and the other into treatments: it is the relation between these two partitions which gives the design its properties. The most common binary relations between partitions that occur in statistics are refinement, orthogonality and balance. When there are more than two partitions, the binary relations may not suffice to give all the properties of the system. I shall survey work in this area, including designs such as double Youden rectangles.PostprintPeer reviewe
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