676 research outputs found

    Efficient and Effective Schemes for Streaming Media Delivery

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    The rapid expansion of the Internet and the increasingly wide deployment of wireless networks provide opportunities to deliver streaming media content to users at anywhere, anytime. To ensure good user experience, it is important to battle adversary effects, such as delay, loss and jitter. In this thesis, we first study efficient loss recovery schemes, which require pure XOR operations. In particular, we propose a novel scheme capable of recovering up to 3 packet losses, and it has the lowest complexity among all known schemes. We also propose an efficient algorithm for array codes decoding, which achieves significant throughput gain and energy savings over conventional codes. We believe these schemes are applicable to streaming applications, especially in wireless environments. We then study quality adaptation schemes for client buffer management. Our control-theoretic approach results in an efficient online rate control algorithm with analytically tractable performance. Extensive experimental results show that three goals are achieved: fast startup, continuous playback in the face of severe congestion, and maximal quality and smoothness over the entire streaming session. The scheme is later extended to streaming with limited quality levels, which is then directly applicable to existing systems

    Adaptive protection scheme for MVC-encoded stereoscopic video streaming in IP-based networks

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    We present an adaptive unequal error protection (UEP) strategy built on the 1-D interleaved parity Application Layer Forward Error Correction (AL-FEC) code for protecting the transmission of stereoscopic 3D video content encoded with Multiview Video Coding (MVC) through IP-based networks. Our scheme targets the minimization of quality degradation produced by packet losses during video transmission in time-sensitive application scenarios. To that end, based on a novel packet-level distortion model, it selects in real time the most suitable packets within each Group of Pictures (GOP) to be protected and the most convenient FEC technique parameters, i.e., the size of the FEC generator matrix. In order to make these decisions, it considers the relevance of the packet, the behavior of the channel, and the available bitrate for protection purposes. Simulation results validate both the distortion model introduced to estimate the importance of packets and the optimization of the FEC technique parameter values

    Video over DSL with LDGM Codes for Interactive Applications

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    Digital Subscriber Line (DSL) network access is subject to error bursts, which, for interactive video, can introduce unacceptable latencies if video packets need to be re-sent. If the video packets are protected against errors with Forward Error Correction (FEC), calculation of the application-layer channel codes themselves may also introduce additional latency. This paper proposes Low-Density Generator Matrix (LDGM) codes rather than other popular codes because they are more suitable for interactive video streaming, not only for their computational simplicity but also for their licensing advantage. The paper demonstrates that a reduction of up to 4 dB in video distortion is achievable with LDGM Application Layer (AL) FEC. In addition, an extension to the LDGM scheme is demonstrated, which works by rearranging the columns of the parity check matrix so as to make it even more resilient to burst errors. Telemedicine and video conferencing are typical target applications

    Unequal Error Protected JPEG 2000 Broadcast Scheme with Progressive Fountain Codes

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    This paper proposes a novel scheme, based on progressive fountain codes, for broadcasting JPEG 2000 multimedia. In such a broadcast scheme, progressive resolution levels of images/video have been unequally protected when transmitted using the proposed progressive fountain codes. With progressive fountain codes applied in the broadcast scheme, the resolutions of images (JPEG 2000) or videos (MJPEG 2000) received by different users can be automatically adaptive to their channel qualities, i.e. the users with good channel qualities are possible to receive the high resolution images/vedio while the users with bad channel qualities may receive low resolution images/vedio. Finally, the performance of the proposed scheme is evaluated with the MJPEG 2000 broadcast prototype

    Instantly Decodable Network Coding: From Centralized to Device-to-Device Communications

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    From its introduction to its quindecennial, network coding has built a strong reputation for enhancing packet recovery and achieving maximum information flow in both wired and wireless networks. Traditional studies focused on optimizing the throughput of the system by proposing elaborate schemes able to reach the network capacity. With the shift toward distributed computing on mobile devices, performance and complexity become both critical factors that affect the efficiency of a coding strategy. Instantly decodable network coding presents itself as a new paradigm in network coding that trades off these two aspects. This paper review instantly decodable network coding schemes by identifying, categorizing, and evaluating various algorithms proposed in the literature. The first part of the manuscript investigates the conventional centralized systems, in which all decisions are carried out by a central unit, e.g., a base-station. In particular, two successful approaches known as the strict and generalized instantly decodable network are compared in terms of reliability, performance, complexity, and packet selection methodology. The second part considers the use of instantly decodable codes in a device-to-device communication network, in which devices speed up the recovery of the missing packets by exchanging network coded packets. Although the performance improvements are directly proportional to the computational complexity increases, numerous successful schemes from both the performance and complexity viewpoints are identified

    Application of network coding in satellite broadcast and multiple access channels

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    Satellite broadcasting and relaying capabilities enable mobile broadcast systems over wide geographical areas, which opens large market possibilities for handheld, vehicular and fixed user terminals. The geostationary (GEO) satellite orbit is highly suited for such applications, as it spares the need for satellite terminals to track the movement of the spacecraft, with important savings in terms of complexity and cost. The large radius of the GEO orbit (more than 40000 km) has two main drawbacks. One is the large free space loss experienced by a signal traveling to or from the satellite, which limits the signal-to-noise ratio (SNR) margins in the link budget with respect to terrestrial systems. The second drawback of the GEO orbit is the large propagation delay (about 250 msec) that limits the use of feedback in both the forward (satellite to satellite terminal) and the reverse (satellite terminal to satellite) link. The limited margin protection causes loss of service availability in environments where there is no direct line of sight to the satellite, such as urban areas. The large propagation delay on its turn, together with the large terminal population size usually served by a GEO satellite, limit the use of feedback, which is at the basis of error-control. In the reverse link, especially in the case of fixed terminals, packet losses are mainly due to collisions, that severely limit the access to satellite services in case a random access scheme is adopted. The need for improvements and further understanding of these setups lead to the development of our work. In this dissertation we study the application of network coding to counteract the above mentioned channel impairments in satellite systems. The idea of using network coding stems from the fact that it allows to efficiently exploit the diversity, either temporal or spatial, present in the system. In the following we outline the original contributions included in each of the chapters of the dissertation. Chapter 3. This chapter deals with channel impairments in the forward link, and specifically with the problem of missing coverage in Urban environments for land mobile satellite (LMS) networks. By applying the Max-flow Min-cut theorem we derive a lower bound on the maximum coverage that can be achieved through cooperation. Inspired by this result, we propose a practical scheme, keeping in mind the compatibility with the DVB-SH standard. We developed a simulator in Matlab/C++ based on the physical layer abstraction and used it to test the performance gain of our scheme with a benchmark relaying scheme that does allow coding at packet level. Chapter 4. The second chapter of contributions is devoted to the information theoretical study of real-time streaming transmissions over fading channels with channel state information at the transmitter only. We introduce this new channel model and propose several transmission schemes, one of which is proved to be asymptotically optimal in terms of throughput. We also provide an upper bound on the achievable throughput for the proposed channel model and compare it numerically with the proposed schemes over a Rayleigh fading channel. Chapter 5. Chapter 5 is devoted to the study of throughput and delay in non-real-time streaming transmission over block fading channels. We derive bounds on the throughput and the delay for this channel and propose different coding techniques based on time-sharing. For each of them we carry out an analytical study of the performance. Finally, we compare numerically the performance of the proposed schemes over a Rayleigh fading channel. Chapter 6. In the last technical chapter we propose a collision resolution method for the return link based on physical layer network coding over extended Galois field (EGF). The proposed scheme extracts information from the colliding signals and achieves important gains with respect to Slotted ALOHA systems as well as with respect to other collision resolution schemes.Una de les característiques mes importants de les plataformes de comunicacions per satèl.lit és la seva capacitat de retransmetre senyals rebuts a un gran número de terminals. Això es fonamental en contextes com la difusió a terminals mòbils o la comunicació entre màquines. Al mateix temps, la disponibilitat d’un canal de retorn permet la creació de sistemes de comunicacions per satèl.lit interactius que, en principi, poden arribar a qualsevol punt del planeta. Els satèl.lits Geoestacionaris son particularment adequats per a complir amb aquesta tasca. Aquest tipus de satèl.lits manté una posició fixa respecte a la Terra, estalviant als terminals terrestres la necessitat de seguir el seu moviment en el cel. Per altra banda, la gran distància que separa la Terra dels satèl.lits Geoestacionaris introdueix grans retrassos en les comunicacions que, afegit al gran número de terminals en servei, limita l’ús de tècniques de retransmissió basades en acknowledgments en cas de pèrdua de paquets. Per tal de sol.lucionar el problema de la pèrdua de paquets, les tècniques més utilitzades son el desplegament de repetidors terrestres, anomenats gap fillers, l’ús de codis de protecció a nivell de paquet i mecanismes proactius de resolució de col.lisions en el canal de retorn. En aquesta tesi s’analitzen i s’estudien sol.lucions a problemes en la comunicació per satèl.lit tant en el canal de baixada com el de pujada. En concret, es consideren tres escenaris diferents. El primer escenari es la transmissió a grans poblacions de terminals mòbils en enorns urbans, que es veuen particularment afectats per la pèrdua de paquets degut a l’obstrucció, per part dels edificis, de la línia de visió amb el satèl.lit. La sol.lució que considerem consisteix en la utilització de la cooperació entre terminals. Una vegada obtinguda una mesura del guany que es pot assolir mitjançant cooperació en un model bàsic de xarxa, a través del teorema Max-flow Min-cut, proposem un esquema de cooperació compatible amb estàndards de comunicació existents. El segon escenari que considerem es la transmissió de vídeo, un tipus de tràfic particularment sensible a la pèrdua de paquets i retards endògens als sistemes de comunicació per satèl.lit. Considerem els casos de transmissió en temps real i en diferit, des de la perspectiva de teoria de la informació, i estudiem diferents tècniques de codificació analítica i numèrica. Un dels resultats principals obtinguts es l’extensió del límit assolible de la capacitat ergòdica del canal en cas que el transmissor rebi les dades de manera gradual, enlloc de rebre-les totes a l’inici de la transmissió. El tercer escenari que considerem es l’accés aleatori al satèl.lit. Desenvolupem un esquema de recuperació dels paquets perduts basat en la codificació de xarxa a nivell físic i en extensions a camps de Galois, amb resultats molt prometedors en termes de rendiment. També estudiem aspectes relacionats amb la implementació pràctica d’aquest esquema

    Robust QUIC: integrating practical coding in a low latency transport protocol

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    We introduce rQUIC, an integration of the QUIC protocol and a coding module. rQUIC has been designed to feature different coding/decoding schemes and is implemented in go language. We conducted an extensive measurement campaign to provide a thorough characterization of the proposed solution. We compared the performance of rQUIC with that of the original QUIC protocol for different underlying network conditions as well as different traffic patterns. Our results show that rQUIC not only yields a relevant performance gain (shorter delays), especially when network conditions worsen, but also ensures a more predictable behavior. For bulk transfer (long flows), the delay reduction almost reached 70% when the frame error rate was 5%, while under similar conditions, the gain for short flows (web navigation) was approximately 55%. In the case of video streaming, the QoE gain (p1203 metric) was, approximately, 50%.This work was supported in part by the Basque Government through the Elkartek Program under the Hodei-x Project under Agreement KK-2021/00049; in part by the Spanish Government through the Ministerio de Economía y Competitividad, Fondo Europeo de Desarrollo Regional (FEDER) through the Future Internet Enabled Resilient smart CitiEs (FIERCE) under Grant RTI2018-093475-AI00; and in part by the Industrial Doctorates Program of the University of Cantabria under Grant Call 2019
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