171 research outputs found
BlogForever D5.2: Implementation of Case Studies
This document presents the internal and external testing results for the BlogForever case studies. The evaluation of the BlogForever implementation process is tabulated under the most relevant themes and aspects obtained within the testing processes. The case studies provide relevant feedback for the sustainability of the platform in terms of potential usersâ needs and relevant information on the possible long term impact
A Model for Configuration Management of Open Software Systems
The article proposes a model for the configuration management of open
systems. The model aims at validation of configurations against given
specifications. An extension of decision graphs is proposed to express
specifications. The proposed model can be used by software developers to
validate their own configurations across different versions of the components,
or to validate configurations that include components by third parties. The
model can also be used by end-users to validate compatibility among different
configurations of the same application. The proposed model is first discussed
in some application scenarios and then formally defined. Moreover, a type
discipline is given to formally define validation of a configuration against a
system specificationComment: 13 page
Towards an interactive mobile lecturing model a higher-level engagement for enhancing learning
Includes abstract.Includes bibliographical references.The use of mobile devices has grown in recent years and has overtaken the proliferation of desktop computers with their dual affordances of small size and easy connectivity in diverse fields. The usage of these devices has not been widespread in higher education. Mobile technology is a new and promising area of research in higher education. The affordance of mobile technologies has prompted their adoption as a means of enhancing face-to-face (f2f) learning. In this thesis, mobile lecturing is presented as a means of achieving mobile learning. The availability of mobile devices has positively enabled the mobile lecturing process. F2f lectures are recorded and distributed as lecture vodcasts using mobile devices. The vodcasts are generated through Opencast Matterhorn and YouTube. Currently, there are few descriptive models of mobile lecturing that can be used to enhance learning in Higher Education Institutions (HEIs). This thesis has several contributions: first I propose a âMOBLECâ theoretical model of mobile lecturing; mobile lecturing represents a new paradigm in mobile learning which enhances studentsâ engagement with lecture vodcasts to foster deep learning. The second contribution of this thesis is a mobile lecturing tool, MOBILect. MOBILect is developed in HTML5 for cross-platform solution across most mobile devices. This tool enables students to use mobile devices to actively interact with lecture vodcasts and with peers using the vodcast. Finally, I use different case studies to evaluate the MOBLEC model to explore the effectiveness of mobile lecturing in enhancing learning in HEIs. The MOBLEC model is proposed to define mobile lecturing: it describes mobile lecturing as a process resulting from the convergence of mobile technologies, learning engagements and learning interactions. The case studies are evaluative, relying on a group of students to evaluate the MOBLEC by accessing MOBILect. Empirical data was acquired through triangulation method involving focus group discussions, open-ended questions and interviews. All the questions were based on the MOBLEC model. The result of the studies provided positive indicators as to the usefulness and effectiveness of mobile lecturing in engaging students to enhance and foster deep learning. Mobile lecturing, through augmenting and accessing lecture vodcasts on studentsâ mobile devices anywhere and at any time, with an affordance to comment and respond to comments, has potential for empowering students who might be struggling to understand f2f sessions and the aggregated comments become a valuable educational resource. The thesis also outlines areas for future research work
Flash Helper System
The Visit Malaysia Year (VMY 2007) campmgn will coincide with the golden
anniversary of Malaysia's independence of 50th independence and will showcase
Malaysia as a unique destination place with many things to offers to travelers from other
countries. With VMY 2007, tourism becomes important to our country and e-tourism
will play a great role in the industry. An interactive system within e- tourism would be
one way of attracting users and possible tourist to Malaysia. Animated avatar or virtual
character made out from Flash system will greatly improve the attractiveness and
products of a tourism website thus enrich user's experiences which is the main thing in
attracting the users to continue browsing and using the webpage. The objective of this
system is to improve the interactivity between users and the websites through the system
which is represented with animated character build from Flash system. This system will
help users find what they search and give a quotation of their finding and choosing.
With prototyping methodology used in its development, it is hoped that the system can
provide more to the tourism industry by giving good results and interactivity that users
really need
Campus News March 9, 2007
https://digitalcommons.lasalle.edu/campus_news/1154/thumbnail.jp
Promoting Active Learning in Computer Science Using Microlabs
Computer science education continues to grow in importance as the technology industry becomes increasingly prevalent on a global scale. In order to remain competitive, computer science education must continue to increase both the quality and quantity of graduates. In efforts to achieve such ends, the Wags system has been designed and developed to be used in conjunction with the Microlab Learning Cycle, an educational process founded in constructivist learning theory. Through continual testing and refinement, the Microlab Learning Cycle and accompanying system have been able to produce measurable improvements in student understanding and retention of important computer science concepts, while providing an active-learning classroom environment that students enjoy and find valuable
Project Management Component - for Flygprestanda AB's web system
Flygprestanda AB make software and databases for hundreds of airline companies all over the world. Their services include both software development and technical-engineering calculations with focus on delivering all information needed to perform a commercial flight from one place to another. The company is currently developing a web system with Google Web Toolkit which will be used within the company. There is also a possibility that the system will be sold to other companies in the future. An important part of the system is a component which allows the user to plan, schedule and review tasks contained in Flygprestanda ABâs daily operations. During the thesis describe in this report the best way to realise this component has been researched. An initial investigation has concentrated on finding a suitable project management technique on which to base the component, and how to practically implement it. The project management techniques have been compared based on what information they can present and the possibility to realise them with software. Flyprestanda ABâs current way of managing projects has also been taken into account. The chosen technique is the Gantt chart, which satisfies the demands. The investigation has also compared the advantages and disadvantages of developing the project management component from the ground up or using an existing solution. For the purpose of finding a programming language to use if the component was to be developed from scratch, a variety of web programming languages such as Adobe Flash and JavaScript have been compared. Different existing solutions, such as FusionWidgets and EJS TreeGrid, have been investigated with focus on their presentation- and interaction capabilities, their ways to communicate with a database, and to some extent their available licenses and offered support. The decision made during the investigation was not to develop the component from the ground up, but to integrate an existing component, namely the JavaScript solution EJS TreeGrid. The integration of EJS TreeGrid was realised by adapting the component and placing it in the web system's interface trough JSNI, and writing code that made it able to communicate with the systemâs MySQL database. A component intended to provide a way of managing milestones in a project, the GWT-YUI-Carousel, was added later during the work. This component was also adapted to the system and its database
PeLSSB EVENT TRACKING SYSTEM (WITH E-MAIL NOTIFICATION FEATURE)
The purpose of this project is to develop a new enhanced system for PETRONAS
eLearning Solutions (PeLSSB) company to keep track of event report. This new
proposed system is a web-based application which comes with an abilily to allow
user to perform some several functions which are related to event report. It also
allows user with high authority to perform extra functions which normal users do not
have. The system also comes with an ability to notify recipients via e-mail when
there are new events coming up. The default e-mail address that is used to send
notification to recipient will be PETRONAS e-mail. As an option, user can choose to
change to notify them by using default address or other preferable e-mail address.
Further in mis project paper will be divided into 5 big chapters which are:
INTRODUCTION which will introduce to a propose project with a problem
statement and objectives of the project, LITERATURE REVIEW study that will
show the significance and a study of its related works of the proposed system.
METHODOLOGY of how to develop this project for the timeline given, RESULT
and DISCUSSION of the finding from data that have been gathered then include
with the analysis of those data to come up with a proper solution for a system
development lifecycle, and lastly is CONCLUSION and RECOMMENDATION
which will summarize the overall project work with a recommendation of future
work enhancement
When to Utilize Software as a Service
Cloud computing enables on-demand network access to shared resources (e.g., computation, networks, servers, storage, applications, and services) that can be rapidly provisioned and released with minimal management effort. Cloud computing refers to both the applications delivered as services over the Internet and the hardware and system software in the data centers.
Software as a service (SaaS) is part of cloud computing. It is one of the cloud service models. SaaS is software deployed as a hosted service and accessed over the Internet. In SaaS, the consumer uses the providerâs applications running in the cloud. SaaS separates the possession and ownership of software from its use. The applications can be accessed from any device through a thin client interface. A typical SaaS application is used with a web browser based on monthly pricing.
In this thesis, the characteristics of cloud computing and SaaS are presented. Also, a few implementation platforms for SaaS are discussed. Then, four different SaaS implementation cases and one transformation case are deliberated. The pros and cons of SaaS are studied. This is done based on literature references and analysis of the SaaS implementations and the transformation case. The analysis is done both from the customerâs and service providerâs point of view. In addition, the pros and cons of on-premises software are listed.
The purpose of this thesis is to find when SaaS should be utilized and when it is better to choose a traditional on-premises software. The qualities of SaaS bring many benefits both for the customer as well as the provider.
A customer should utilize SaaS when it provides cost savings, ease, and scalability over on-premises software. SaaS is reasonable when the customer does not need tailoring, but he only needs a simple, general-purpose service, and the application supports customerâs core business.
A provider should utilize SaaS when it offers cost savings, scalability, faster development, and wider customer base over on-premises software. It is wise to choose SaaS when the application is cheap, aimed at mass market, needs frequent updating, needs high performance computing, needs storing large amounts of data, or there is some other direct value from the cloud infrastructure.Siirretty Doriast
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Web templates: Unifying the Web presence of California State University San Bernardino
The internet is a major communication channel for universities. It makes sense to insure that a Web presence of a university is representative of the university\u27s brand and is consistent throughout all Web sites within the university. This project researches and develops Web design tools that can provice standarized resources to Web designers, specifically for California State University, San Bernardino (CSUSB)
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