3,258 research outputs found
IPv6 Network Mobility
Network Authentication, Authorization, and Accounting has
been used since before the days of the Internet as we know it
today. Authentication asks the question, “Who or what are
you?” Authorization asks, “What are you allowed to do?” And fi nally,
accounting wants to know, “What did you do?” These fundamental
security building blocks are being used in expanded ways today. The
fi rst part of this two-part series focused on the overall concepts of
AAA, the elements involved in AAA communications, and highlevel
approaches to achieving specifi c AAA goals. It was published in
IPJ Volume 10, No. 1[0]. This second part of the series discusses the
protocols involved, specifi c applications of AAA, and considerations
for the future of AAA
OpenPING: A Reflective Middleware for the Construction of Adaptive Networked Game Applications
The emergence of distributed Virtual Reality (VR) applications
that run over the Internet has presented networked game
application designers with new challenges. In an environment
where the public internet streams multimedia data and is
constantly under pressure to deliver over widely heterogeneous
user-platforms, there has been a growing need that distributed VR
applications be aware of and adapt to frequent variations in their
context of execution. In this paper, we argue that in contrast to
research efforts targeted at improvement of scalability, persistence
and responsiveness capabilities, much less attempts have been
aimed at addressing the flexibility, maintainability and
extensibility requirements in contemporary distributed VR
platforms. We propose the use of structural reflection as an
approach that not only addresses these requirements but also
offers added value in the form of providing a framework for
scalability, persistence and responsiveness that is itself flexible,
maintainable and extensible. We also present an adaptive
middleware platform implementation called OpenPING1 that
supports our proposal in addressing these requirements
mRUBiS: An Exemplar for Model-Based Architectural Self-Healing and Self-Optimization
Self-adaptive software systems are often structured into an adaptation engine
that manages an adaptable software by operating on a runtime model that
represents the architecture of the software (model-based architectural
self-adaptation). Despite the popularity of such approaches, existing exemplars
provide application programming interfaces but no runtime model to develop
adaptation engines. Consequently, there does not exist any exemplar that
supports developing, evaluating, and comparing model-based self-adaptation off
the shelf. Therefore, we present mRUBiS, an extensible exemplar for model-based
architectural self-healing and self-optimization. mRUBiS simulates the
adaptable software and therefore provides and maintains an architectural
runtime model of the software, which can be directly used by adaptation engines
to realize and perform self-adaptation. Particularly, mRUBiS supports injecting
issues into the model, which should be handled by self-adaptation, and
validating the model to assess the self-adaptation. Finally, mRUBiS allows
developers to explore variants of adaptation engines (e.g., event-driven
self-adaptation) and to evaluate the effectiveness, efficiency, and scalability
of the engines
Where are your Manners? Sharing Best Community Practices in the Web 2.0
The Web 2.0 fosters the creation of communities by offering users a wide
array of social software tools. While the success of these tools is based on
their ability to support different interaction patterns among users by imposing
as few limitations as possible, the communities they support are not free of
rules (just think about the posting rules in a community forum or the editing
rules in a thematic wiki). In this paper we propose a framework for the sharing
of best community practices in the form of a (potentially rule-based)
annotation layer that can be integrated with existing Web 2.0 community tools
(with specific focus on wikis). This solution is characterized by minimal
intrusiveness and plays nicely within the open spirit of the Web 2.0 by
providing users with behavioral hints rather than by enforcing the strict
adherence to a set of rules.Comment: ACM symposium on Applied Computing, Honolulu : \'Etats-Unis
d'Am\'erique (2009
Core Services in the Architecture of the National Digital Library for Science Education (NSDL)
We describe the core components of the architecture for the (NSDL) National
Science, Mathematics, Engineering, and Technology Education Digital Library.
Over time the NSDL will include heterogeneous users, content, and services. To
accommodate this, a design for a technical and organization infrastructure has
been formulated based on the notion of a spectrum of interoperability. This
paper describes the first phase of the interoperability infrastructure
including the metadata repository, search and discovery services, rights
management services, and user interface portal facilities
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