117 research outputs found

    An Integrated Big and Fast Data Analytics Platform for Smart Urban Transportation Management

    Full text link
    (c) 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.[EN] Smart urban transportation management can be considered as a multifaceted big data challenge. It strongly relies on the information collected into multiple, widespread, and heterogeneous data sources as well as on the ability to extract actionable insights from them. Besides data, full stack (from platform to services and applications) Information and Communications Technology (ICT) solutions need to be specifically adopted to address smart cities challenges. Smart urban transportation management is one of the key use cases addressed in the context of the EUBra-BIGSEA (Europe-Brazil Collaboration of Big Data Scientific Research through Cloud-Centric Applications) project. This paper specifically focuses on the City Administration Dashboard, a public transport analytics application that has been developed on top of the EUBra-BIGSEA platform and used by the Municipality stakeholders of Curitiba, Brazil, to tackle urban traffic data analysis and planning challenges. The solution proposed in this paper joins together a scalable big and fast data analytics platform, a flexible and dynamic cloud infrastructure, data quality and entity matching algorithms as well as security and privacy techniques. By exploiting an interoperable programming framework based on Python Application Programming Interface (API), it allows an easy, rapid and transparent development of smart cities applications.This work was supported by the European Commission through the Cooperation Programme under EUBra-BIGSEA Horizon 2020 Grant [Este projeto e resultante da 3a Chamada Coordenada BR-UE em Tecnologias da Informacao e Comunicacao (TIC), anunciada pelo Ministerio de Ciencia, Tecnologia e Inovacao (MCTI)] under Grant 690116.Fiore, S.; Elia, D.; Pires, CE.; Mestre, DG.; Cappiello, C.; Vitali, M.; Andrade, N.... (2019). An Integrated Big and Fast Data Analytics Platform for Smart Urban Transportation Management. IEEE Access. 7:117652-117677. https://doi.org/10.1109/ACCESS.2019.2936941S117652117677

    Security considerations around the usage of client-side storage APIs

    Get PDF
    Web Storage, Indexed Database API and Web SQL Database are primitives that allow web browsers to store information in the client in a much more advanced way compared to other techniques such as HTTP Cookies. They were originally introduced with the goal of enhancing the capabilities of websites, however, they are often exploited as a way of tracking users across multiple sessions and websites. This work is divided in two parts. First, it quantifies the usage of these three primitives in the context of user tracking. This is done by performing a large-scale analysis on the usage of these techniques in the wild. The results highlight that code snippets belonging to those primitives can be found in tracking scripts at a surprising high rate, suggesting that user tracking is a major use case of these technologies. The second part reviews of the effectiveness of the removal of client-side storage data in modern browsers. A web application, built for specifically for this study, is used to highlight that it is often extremely hard, if not impossible, for users to remove personal data stored using the three primitives considered. This finding has significant implications, because those techniques are often uses as vector for cookie resurrection

    2002-2006

    Get PDF

    A survey on web tracking: mechanisms, implications, and defenses

    Get PDF
    Privacy seems to be the Achilles' heel of today's web. Most web services make continuous efforts to track their users and to obtain as much personal information as they can from the things they search, the sites they visit, the people they contact, and the products they buy. This information is mostly used for commercial purposes, which go far beyond targeted advertising. Although many users are already aware of the privacy risks involved in the use of internet services, the particular methods and technologies used for tracking them are much less known. In this survey, we review the existing literature on the methods used by web services to track the users online as well as their purposes, implications, and possible user's defenses. We present five main groups of methods used for user tracking, which are based on sessions, client storage, client cache, fingerprinting, and other approaches. A special focus is placed on mechanisms that use web caches, operational caches, and fingerprinting, as they are usually very rich in terms of using various creative methodologies. We also show how the users can be identified on the web and associated with their real names, e-mail addresses, phone numbers, or even street addresses. We show why tracking is being used and its possible implications for the users. For each of the tracking methods, we present possible defenses. Some of them are specific to a particular tracking approach, while others are more universal (block more than one threat). Finally, we present the future trends in user tracking and show that they can potentially pose significant threats to the users' privacy.Peer ReviewedPostprint (author's final draft

    Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch

    Full text link
    Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we reframe the way gameplay engagement is defined and we view it, instead, through the eyes of a game's live audience. We build prediction models for viewers' engagement based on data collected from the popular battle royale game PlayerUnknown's Battlegrounds as obtained from the Twitch streaming service. In particular, we collect viewers' chat logs and in-game telemetry data from several hundred matches of five popular streamers (containing over 100,000 game events) and machine learn the mapping between gameplay and viewer chat frequency during play, using small neural network architectures. Our key findings showcase that engagement models trained solely on 40 gameplay features can reach accuracies of up to 80% on average and 84% at best. Our models are scalable and generalisable as they perform equally well within- and across-streamers, as well as across streamer play styles.Comment: Version accepted for the Conference on the Foundations of Digital Games 2020 - Malt
    corecore