173 research outputs found

    Integrating passive ubiquitous surfaces into human-computer interaction

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    Mobile technologies enable people to interact with computers ubiquitously. This dissertation investigates how ordinary, ubiquitous surfaces can be integrated into human-computer interaction to extend the interaction space beyond the edge of the display. It turns out that acoustic and tactile features generated during an interaction can be combined to identify input events, the user, and the surface. In addition, it is shown that a heterogeneous distribution of different surfaces is particularly suitable for realizing versatile interaction modalities. However, privacy concerns must be considered when selecting sensors, and context can be crucial in determining whether and what interaction to perform.Mobile Technologien ermöglichen den Menschen eine allgegenwĂ€rtige Interaktion mit Computern. Diese Dissertation untersucht, wie gewöhnliche, allgegenwĂ€rtige OberflĂ€chen in die Mensch-Computer-Interaktion integriert werden können, um den Interaktionsraum ĂŒber den Rand des Displays hinaus zu erweitern. Es stellt sich heraus, dass akustische und taktile Merkmale, die wĂ€hrend einer Interaktion erzeugt werden, kombiniert werden können, um Eingabeereignisse, den Benutzer und die OberflĂ€che zu identifizieren. DarĂŒber hinaus wird gezeigt, dass eine heterogene Verteilung verschiedener OberflĂ€chen besonders geeignet ist, um vielfĂ€ltige InteraktionsmodalitĂ€ten zu realisieren. Bei der Auswahl der Sensoren mĂŒssen jedoch Datenschutzaspekte berĂŒcksichtigt werden, und der Kontext kann entscheidend dafĂŒr sein, ob und welche Interaktion durchgefĂŒhrt werden soll

    Graphonomics and your Brain on Art, Creativity and Innovation : Proceedings of the 19th International Graphonomics Conference (IGS 2019 – Your Brain on Art)

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    [Italiano]: “Grafonomia e cervello su arte, creatività e innovazione”. Un forum internazionale per discutere sui recenti progressi nell'interazione tra arti creative, neuroscienze, ingegneria, comunicazione, tecnologia, industria, istruzione, design, applicazioni forensi e mediche. I contributi hanno esaminato lo stato dell'arte, identificando sfide e opportunità, e hanno delineato le possibili linee di sviluppo di questo settore di ricerca. I temi affrontati includono: strategie integrate per la comprensione dei sistemi neurali, affettivi e cognitivi in ambienti realistici e complessi; individualità e differenziazione dal punto di vista neurale e comportamentale; neuroaesthetics (uso delle neuroscienze per spiegare e comprendere le esperienze estetiche a livello neurologico); creatività e innovazione; neuro-ingegneria e arte ispirata dal cervello, creatività e uso di dispositivi di mobile brain-body imaging (MoBI) indossabili; terapia basata su arte creativa; apprendimento informale; formazione; applicazioni forensi. / [English]: “Graphonomics and your brain on art, creativity and innovation”. A single track, international forum for discussion on recent advances at the intersection of the creative arts, neuroscience, engineering, media, technology, industry, education, design, forensics, and medicine. The contributions reviewed the state of the art, identified challenges and opportunities and created a roadmap for the field of graphonomics and your brain on art. The topics addressed include: integrative strategies for understanding neural, affective and cognitive systems in realistic, complex environments; neural and behavioral individuality and variation; neuroaesthetics (the use of neuroscience to explain and understand the aesthetic experiences at the neurological level); creativity and innovation; neuroengineering and brain-inspired art, creative concepts and wearable mobile brain-body imaging (MoBI) designs; creative art therapy; informal learning; education; forensics

    Drawing, Handwriting Processing Analysis: New Advances and Challenges

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    International audienceDrawing and handwriting are communicational skills that are fundamental in geopolitical, ideological and technological evolutions of all time. drawingand handwriting are still useful in defining innovative applications in numerous fields. In this regard, researchers have to solve new problems like those related to the manner in which drawing and handwriting become an efficient way to command various connected objects; or to validate graphomotor skills as evident and objective sources of data useful in the study of human beings, their capabilities and their limits from birth to decline

    Biometric Systems

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    Because of the accelerating progress in biometrics research and the latest nation-state threats to security, this book's publication is not only timely but also much needed. This volume contains seventeen peer-reviewed chapters reporting the state of the art in biometrics research: security issues, signature verification, fingerprint identification, wrist vascular biometrics, ear detection, face detection and identification (including a new survey of face recognition), person re-identification, electrocardiogram (ECT) recognition, and several multi-modal systems. This book will be a valuable resource for graduate students, engineers, and researchers interested in understanding and investigating this important field of study

    Adaptive Cognitive Interaction Systems

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    Adaptive kognitive Interaktionssysteme beobachten und modellieren den Zustand ihres Benutzers und passen das Systemverhalten entsprechend an. Ein solches System besteht aus drei Komponenten: Dem empirischen kognitiven Modell, dem komputationalen kognitiven Modell und dem adaptiven Interaktionsmanager. Die vorliegende Arbeit enthÀlt zahlreiche BeitrÀge zur Entwicklung dieser Komponenten sowie zu deren Kombination. Die Ergebnisse werden in zahlreichen Benutzerstudien validiert

    Just-in-time Information Interfaces: A new Paradigm for Information Discovery and Exploration

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    We live in a time of increasing information overload. Described as “a byproduct of the lack of maturity of the information age” (Spira & Goldes, 2007), information overload can be painful, and harm our concentration - the resulting choice overload impacts out decision-making abilities. Given the problem of information overload, and the unsatisfying nature of human-information interaction using traditional browsing or keyword-based search, this research investigates how the design of just-in-time information services can improve the user experience of goal-driven interactions with information. This thesis explores the design of just-in-time information services through the iterative development of two strands of high-level prototypes (FMI and KnowDis). I custombuilt both prototype systems for the respective evaluations, which have then been conducted as part of a series of lab-based eye-tracking studies (FMI) as well as two field studies (KnowDis). The lab-based eye-tracking studies were conducted with 100 participants measuring task performance, user satisfaction, and gaze behaviour. The lab studies found that the FMI prototype design did improve the performance aspect of the user experience for all participants and improved the usability aspect of the user experience for novice participants. However, the FMI prototype design seemed to be less effective and usable for expert participants. Two field studies were conducted as part of a two-year research collaboration, which lasted a total of 10 weeks and involved approximately 70 knowledge workers overall from across the globe. As part of those field studies, 46 semi-structured interviews were also conducted. The field studies found that the KnowDis prototype design did improve the user experience for participants overall by making work-related information search more efficient. However, while the KnowDis prototype design was useful for some knowledge workers and even integrated seamlessly into their day-to-day work, it appeared to be less useful and even distracting to others

    Analyse d’images de documents patrimoniaux : une approche structurelle à base de texture

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    Over the last few years, there has been tremendous growth in digitizing collections of cultural heritage documents. Thus, many challenges and open issues have been raised, such as information retrieval in digital libraries or analyzing page content of historical books. Recently, an important need has emerged which consists in designing a computer-aided characterization and categorization tool, able to index or group historical digitized book pages according to several criteria, mainly the layout structure and/or typographic/graphical characteristics of the historical document image content. Thus, the work conducted in this thesis presents an automatic approach for characterization and categorization of historical book pages. The proposed approach is applicable to a large variety of ancient books. In addition, it does not assume a priori knowledge regarding document image layout and content. It is based on the use of texture and graph algorithms to provide a rich and holistic description of the layout and content of the analyzed book pages to characterize and categorize historical book pages. The categorization is based on the characterization of the digitized page content by texture, shape, geometric and topological descriptors. This characterization is represented by a structural signature. More precisely, the signature-based characterization approach consists of two main stages. The first stage is extracting homogeneous regions. Then, the second one is proposing a graph-based page signature which is based on the extracted homogeneous regions, reflecting its layout and content. Afterwards, by comparing the different obtained graph-based signatures using a graph-matching paradigm, the similarities of digitized historical book page layout and/or content can be deduced. Subsequently, book pages with similar layout and/or content can be categorized and grouped, and a table of contents/summary of the analyzed digitized historical book can be provided automatically. As a consequence, numerous signature-based applications (e.g. information retrieval in digital libraries according to several criteria, page categorization) can be implemented for managing effectively a corpus or collections of books. To illustrate the effectiveness of the proposed page signature, a detailed experimental evaluation has been conducted in this work for assessing two possible categorization applications, unsupervised page classification and page stream segmentation. In addition, the different steps of the proposed approach have been evaluated on a large variety of historical document images.Les rĂ©cents progrĂšs dans la numĂ©risation des collections de documents patrimoniaux ont ravivĂ© de nouveaux dĂ©fis afin de garantir une conservation durable et de fournir un accĂšs plus large aux documents anciens. En parallĂšle de la recherche d'information dans les bibliothĂšques numĂ©riques ou l'analyse du contenu des pages numĂ©risĂ©es dans les ouvrages anciens, la caractĂ©risation et la catĂ©gorisation des pages d'ouvrages anciens a connu rĂ©cemment un regain d'intĂ©rĂȘt. Les efforts se concentrent autant sur le dĂ©veloppement d'outils rapides et automatiques de caractĂ©risation et catĂ©gorisation des pages d'ouvrages anciens, capables de classer les pages d'un ouvrage numĂ©risĂ© en fonction de plusieurs critĂšres, notamment la structure des mises en page et/ou les caractĂ©ristiques typographiques/graphiques du contenu de ces pages. Ainsi, dans le cadre de cette thĂšse, nous proposons une approche permettant la caractĂ©risation et la catĂ©gorisation automatiques des pages d'un ouvrage ancien. L'approche proposĂ©e se veut indĂ©pendante de la structure et du contenu de l'ouvrage analysĂ©. Le principal avantage de ce travail rĂ©side dans le fait que l'approche s'affranchit des connaissances prĂ©alables, que ce soit concernant le contenu du document ou sa structure. Elle est basĂ©e sur une analyse des descripteurs de texture et une reprĂ©sentation structurelle en graphe afin de fournir une description riche permettant une catĂ©gorisation Ă  partir du contenu graphique (capturĂ© par la texture) et des mises en page (reprĂ©sentĂ©es par des graphes). En effet, cette catĂ©gorisation s'appuie sur la caractĂ©risation du contenu de la page numĂ©risĂ©e Ă  l'aide d'une analyse des descripteurs de texture, de forme, gĂ©omĂ©triques et topologiques. Cette caractĂ©risation est dĂ©finie Ă  l'aide d'une reprĂ©sentation structurelle. Dans le dĂ©tail, l'approche de catĂ©gorisation se dĂ©compose en deux Ă©tapes principales successives. La premiĂšre consiste Ă  extraire des rĂ©gions homogĂšnes. La seconde vise Ă  proposer une signature structurelle Ă  base de texture, sous la forme d'un graphe, construite Ă  partir des rĂ©gions homogĂšnes extraites et reflĂ©tant la structure de la page analysĂ©e. Cette signature assure la mise en Ɠuvre de nombreuses applications pour gĂ©rer efficacement un corpus ou des collections de livres patrimoniaux (par exemple, la recherche d'information dans les bibliothĂšques numĂ©riques en fonction de plusieurs critĂšres, ou la catĂ©gorisation des pages d'un mĂȘme ouvrage). En comparant les diffĂ©rentes signatures structurelles par le biais de la distance d'Ă©dition entre graphes, les similitudes entre les pages d'un mĂȘme ouvrage en termes de leurs mises en page et/ou contenus peuvent ĂȘtre dĂ©duites. Ainsi de suite, les pages ayant des mises en page et/ou contenus similaires peuvent ĂȘtre catĂ©gorisĂ©es, et un rĂ©sumĂ©/une table des matiĂšres de l'ouvrage analysĂ© peut ĂȘtre alors gĂ©nĂ©rĂ© automatiquement. Pour illustrer l'efficacitĂ© de la signature proposĂ©e, une Ă©tude expĂ©rimentale dĂ©taillĂ©e a Ă©tĂ© menĂ©e dans ce travail pour Ă©valuer deux applications possibles de catĂ©gorisation de pages d'un mĂȘme ouvrage, la classification non supervisĂ©e de pages et la segmentation de flux de pages d'un mĂȘme ouvrage. En outre, les diffĂ©rentes Ă©tapes de l'approche proposĂ©e ont donnĂ© lieu Ă  des Ă©valuations par le biais d'expĂ©rimentations menĂ©es sur un large corpus de documents patrimoniaux

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

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    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∌ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p
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