876 research outputs found

    Mapping Proprioception across a 2D Horizontal Workspace

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    Relatively few studies have been reported that document how proprioception varies across the workspace of the human arm. Here we examined proprioceptive function across a horizontal planar workspace, using a new method that avoids active movement and interactions with other sensory modalities. We systematically mapped both proprioceptive acuity (sensitivity to hand position change) and bias (perceived location of the hand), across a horizontal-plane 2D workspace. Proprioception of both the left and right arms was tested at nine workspace locations and in 2 orthogonal directions (left-right and forwards-backwards). Subjects made repeated judgments about the position of their hand with respect to a remembered proprioceptive reference position, while grasping the handle of a robotic linkage that passively moved their hand to each judgement location. To rule out the possibility that the memory component of the proprioceptive testing procedure may have influenced our results, we repeated the procedure in a second experiment using a persistent visual reference position. Both methods resulted in qualitatively similar findings. Proprioception is not uniform across the workspace. Acuity was greater for limb configurations in which the hand was closer to the body, and was greater in a forward-backward direction than in a left-right direction. A robust difference in proprioceptive bias was observed across both experiments. At all workspace locations, the left hand was perceived to be to the left of its actual position, and the right hand was perceived to be to the right of its actual position. Finally, bias was smaller for hand positions closer to the body. The results of this study provide a systematic map of proprioceptive acuity and bias across the workspace of the limb that may be used to augment computational models of sensory-motor control, and to inform clinical assessment of sensory function in patients with sensory-motor deficits

    Motor response influences perceptual awareness judgements

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    Acknowledgments The authors would like to thank Michał Wereszczyński for helping with data collection. This work was supported by the National Science Centre, Poland [grant HARMONIA number 2014/14/M/HS6/00911 given to MW].Peer reviewedPostprin

    Self-directedness, integration and higher cognition

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    In this paper I discuss connections between self-directedness, integration and higher cognition. I present a model of self-directedness as a basis for approaching higher cognition from a situated cognition perspective. According to this model increases in sensorimotor complexity create pressure for integrative higher order control and learning processes for acquiring information about the context in which action occurs. This generates complex articulated abstractive information processing, which forms the major basis for higher cognition. I present evidence that indicates that the same integrative characteristics found in lower cognitive process such as motor adaptation are present in a range of higher cognitive process, including conceptual learning. This account helps explain situated cognition phenomena in humans because the integrative processes by which the brain adapts to control interaction are relatively agnostic concerning the source of the structure participating in the process. Thus, from the perspective of the motor control system using a tool is not fundamentally different to simply controlling an arm

    Cortical idiosyncrasies predict the perception of object size

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    Perception is subjective. Even basic judgments, like those of visual object size, vary substantially between observers and also across the visual field within the same observer. The way in which the visual system determines the size of objects remains unclear, however. We hypothesize that object size is inferred from neuronal population activity in V1 and predict that idiosyncrasies in cortical functional architecture should therefore explain individual differences in size judgments. Here we show results from novel behavioural methods and functional magnetic resonance imaging (fMRI) demonstrating that biases in size perception are correlated with the spatial tuning of neuronal populations in healthy volunteers. To explain this relationship, we formulate a population read-out model that directly links the spatial distribution of V1 representations to our perceptual experience of visual size. Taken together, our results suggest that the individual perception of simple stimuli is warped by idiosyncrasies in visual cortical organization

    On sensorimotor function and the relationship between proprioception and motor learning

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    Research continues to explore the mechanisms that mediate successful motor control. Behaviourally-relevant modulation of muscle commands is dependent on sensory signals. Proprioception -- the sense of body position -- is one signal likely to be crucial for motor learning. The present thesis explores the relationship between human proprioception and motor learning. First we investigated changes to sensory function during the adaptation of arm movements to novel forces. Subjects adapted movements in the presence of directional loads over the course of learning. Psychophysical estimates of perceived hand position showed that motor learning resulted in sensed hand position becoming \emph{biased} in the direction of the experienced load. This biasing of perception occurred for four different perturbation directions and remained even after washout movements. Therefore, motor learning can result in systematic changes to proprioceptive function. In a second experiment we investigated proprioceptive changes after subjects learned highly accurate movements to targets. Subjects demonstrated improved acuity of the hand\u27s position following this type of motor learning. Interestingly, improved acuity did not generalize to the entire workspace but was instead restricted to local positions within the region of the workspace where motor learning occurred. These results provide evidence that altered sensory function from motor learning may also include sensory acuity improvements. Subsequently the duration of acuity improvements was assessed. Improved acuity of hand position was observed immediately after motor learning and 24h later, but was not reliably different from baseline at 1h or 4h. Persistent sensory change may thus be similar to retention of motor learning and may involve a sleep-dependent component. In the fourth study we investigated the ability of proprioceptive training to improve motor learning. Subjects had to match the position and speed of desired trajectories. At regular intervals during motor motor learning, subjects were presented with the desired trajectory either only visually, or with both vision and and passive proprioceptive movement through the desired trajectory using a robot. Subjects who received proprioceptive guidance indeed performed better in matching both velocity and position of desired movements, suggesting a role for passive proprioceptive training in improving motor learning

    The Credibility of Simulation-Based Environments: User Judgments of Verisimilitude

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    Few studies have investigated the credibility of computer simulations, from the user’s perspective. This thesis tackles the credibility question, construed as inextricably linked to the judgments of actors who deal with simulations. The theoretical part of this work consists in a typology of credibility-related judgments pertaining to various media . This analysis leads to the development of a judgment construct applying specifically to interactive simulation, and based on the notion of verisimilitude, the quality of appearing true or real. The empirical part is an exploratory study that investigated the perceptions of potential users of a simulation-based learning environment (the VPLab). This study aimed to show the pertinence of verisimilitude in examining credibility discourse, and to explore themes for future research. Its specific objectives were to uncover: (1) users’ preoccupations and representations relating to the VPLab’s verisimilitude, (2) the cues enabling users to make judgments about the VPLab, and (3) the roles played by such cues in the expression of judgments. Following a qualitative and descriptive approach, the investigation included in-depth interviews with thirteen university science students. As part of the results, several varied research themes were developed and the complex nature of user verisimilitude judgments was highlighted. Furthermore, connections appeared between these judgments and individual traits of users, such as prior use of certain computer applications. The influence of various aspects of the environment on its verisimilitude was also considered. ----- [Version française] ---->>>> Peu d’ouvrages traitent de la crédibilité des simulations informatiques, du point de vue de leurs utilisateurs. Ce mémoire examine cette question sous l’angle des jugements de divers acteurs concernés par ces technologies. Son volet théorique définit une typologie de jugements associés à la crédibilité de divers media et propose un concept de jugement propre aux simulations interactives, fondé sur la notion de vraisemblance. Son volet empirique consiste en une étude exploratoire des perceptions des utilisateurs potentiels d’un environnement d’apprentissage fondé sur la simulation (le laboratoire virtuel de physique). Cette étude visait à démontrer la pertinence du concept de jugement de vraisemblance dans l’analyse de discours traitant de crédibilité, et à explorer des pistes de recherche future dans ce domaine. Les objectifs spécifiques de l’étude étaient de mettre au jour (1) les préoccupations et représentations des utilisateurs à l’égard de la vraisemblance de l’environnement, (2) les repères sur lesquels ils s’appuient pour poser des jugements et (3) les rôles que jouent ces repères dans ceux-ci. L’approche qualitative et descriptive retenue s’appuyait principalement sur des entrevues en profondeur auprès de treize étudiants universitaires. L’étude a permis d’explorer de nombreux thèmes de recherche inédits; ses résultats ont mis en relief le caractère complexe des jugements et fait apparaître des relations entre ces derniers et des caractéristiques des utilisateurs, telles que leurs antécédents en matière d’usage d’applications informatiques. L’influence de divers éléments ou caractéristiques de l’environnement sur les jugements a également été examinée

    Exploring how material cues drive sensorimotor prediction across different levels of autistic-like traits

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    This is the final version. Available from Springer (part of Springer Nature) via the DOI in this record.Recent research proposes that sensorimotor difficulties, such as those experienced by many autistic people, may arise from atypicalities in prediction. Accordingly, we examined the relationship between non-clinical autistic-like traits and sensorimotor prediction in the material-weight illusion, where prior expectations derived from material cues typically bias one’s perception and action. Specifically, prediction-related tendencies in perception of weight, gaze patterns, and lifting actions were probed using a combination of self-report, eye-tracking, motion-capture, and force-based measures. No prediction-related associations between autistic-like traits and sensorimotor control emerged for any of these variables. Follow-up analyses, however, revealed that greater autistic-like traits were correlated with reduced adaptation of gaze with changes in environmental uncertainty. These findings challenge proposals of gross predictive atypicalities in autistic people, but suggest that the dynamic integration of prior information and environmental statistics may be related to autistic-like traits. Further research into this relationship is warranted in autistic populations, to assist the development of future movement-based coaching methods.Economic and Social Research Counci

    Patient DF's visual brain in action : visual feedforward control in patient with visual form agnosia

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    Patient DF, who developed visual form agnosia following ventral-stream damage, is unable to discriminate the width of objects, performing at chance, for example, when asked to open her thumb and forefinger a matching amount. Remarkably, however, DF adjusts her hand aperture to accommodate the width of objects when reaching out to pick them up (grip scaling). While this spared ability to grasp objects is presumed to be mediated by visuomotor modules in her relatively intact dorsal stream, it is possible that it may rely abnormally on online visual or haptic feedback. We report here that DF’s grip scaling remained intact when her vision was completely suppressed during grasp movements, and it still dissociated sharply from her poor perceptual estimates of target size. We then tested whether providing trial-by-trial haptic feedback after making such perceptual estimates might improve DF’s performance, but found that they remained significantly impaired. In a final experiment, we re-examined whether DF’s grip scaling depends on receiving veridical haptic feedback during grasping. In one condition, the haptic feedback was identical to the visual targets, while in a second, the feedback was of a constant intermediate width while the visual target varied trial by trial. Despite such false feedback, DF still scaled her grip aperture to the visual widths of the target blocks, showing only normal adaptation to the false haptically-experienced width. Taken together, these results strengthen the view that DF’s spared grasping relies on a normal mode of dorsal-stream functioning, based chiefly on visual feedforward processing

    Contributions of Angular Momentum in Gyroscopes to Perception of Heaviness and Controllability

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    Haptic touch by wielding exploits a number of physical object properties in supporting perception and action. In particular, moments of an object’s mass influence judgments of its weight, length, and orientation. It has been suggested that these judgments are about something other than the physical dimensions themselves. However, manipulations of force fields in perception-action tasks requires participants to relearn how to manipulate objects or limbs. The experiments here exploit the properties of a perceptual novelty—the gyroscope—to explore the role of an altered force field in perceptual judgment and its role in learning. Experiment 1 demonstrates that gyroscopic forces bring about greater heaviness ratings, but only if the reactive force supplements that imposed by gravity. Experiment 2 shows that movability judgments change with added gyroscopic spin. However, these effects are not task-specific. Experiment 3 assessed performance for rotational and translational tasks. Performance worsened with increased spin in the rotational task, but not with the translational task. This result was consistent with gyroscope physics but contrasted somewhat with participant judgment. Experiment 4 examined performance of the tasks explicitly. Participants performed a tracking task using a gyroscope device, while moment-to-moment perceptual tuning was analyzed. Results indicate that gyroscopic forces impact the perception-action system in a manner more akin to a change in the force field’s reference frame than in its overall magnitudes. This means that a gyroscope functions more like a haptic prism than as a means of altering properties at the level of the object

    A Kinematic Analysis of Visual and Haptic Contributions to Precision Grasping in a Patient With Visual Form Agnosia and in Normally-Sighted Populations

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    Skilled arm and hand movments designed to obtain and manipulate objects (prehension) is one of the defining features of primates. According to the two visual system hypothesis (TVSH) vision can be parsed into two systems: (1) the ventral ‘stream’ of the occipital and inferotemporal cortex which services visual perception and other cognitive functions and (2) the ‘dorsal stream’ of the occipital and posterior parietal cortex which services skilled, goal-directed actions such as prehension. A cornerstone of the TVSH is the ‘perception-action’ dissociation observed in patient DF who suffers from visual form agnosia following bilateral damage to her ventral stream. DF cannot discriminate amongst objects on the basis of their visual form. Remarkably, however, her hand preshapes in-flight to suit the sizes of the goal objects she fails to discriminate amongst when she reaches out to pick them up; That is, unless she is denied the opportunity to touch the object at the end of her reach. This latter finding has led some to question the TVSH, advancing an alternative account that is centered on visuo-haptic calibration. The current work examines this alternative view. First, the validity of the measurements that have underlined this line of investigation is tested, rejecting some measures while affirming others. Next, the visuo-haptic calibration account is tested and ultimately rejected on the basis of four key pieces of evidence: Haptics and vision need not correlate to show DF’s ‘perception-action’ dissociation; Haptic input does not potentiate DF’s deficit in visual form perception; DF’s grasp kinematics are normal as long as she is provided a target proxy; and denying tactile feedback induces a shift in grasp kinematics away from natural grasps and towards pantomimed (simulated) ones in normally-sighted populations
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