1,740 research outputs found

    Drawing Planar Graphs with Few Geometric Primitives

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    We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to draw a path with an arbitrary number of edges). Let nn denote the number of vertices of a graph. We show that trees can be drawn with 3n/43n/4 straight-line segments on a polynomial grid, and with n/2n/2 straight-line segments on a quasi-polynomial grid. Further, we present an algorithm for drawing planar 3-trees with (8n−17)/3(8n-17)/3 segments on an O(n)×O(n2)O(n)\times O(n^2) grid. This algorithm can also be used with a small modification to draw maximal outerplanar graphs with 3n/23n/2 edges on an O(n)×O(n2)O(n)\times O(n^2) grid. We also study the problem of drawing maximal planar graphs with circular arcs and provide an algorithm to draw such graphs using only (5n−11)/3(5n - 11)/3 arcs. This is significantly smaller than the lower bound of 2n2n for line segments for a nontrivial graph class.Comment: Appeared at Proc. 43rd International Workshop on Graph-Theoretic Concepts in Computer Science (WG 2017

    On Structural Parameterizations of Hitting Set: Hitting Paths in Graphs Using 2-SAT

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    Hitting Set is a classic problem in combinatorial optimization. Its input consists of a set system F over a finite universe U and an integer t; the question is whether there is a set of t elements that intersects every set in F. The Hitting Set problem parameterized by the size of the solution is a well-known W[2]-complete problem in parameterized complexity theory. In this paper we investigate the complexity of Hitting Set under various structural parameterizations of the input. Our starting point is the folklore result that Hitting Set is polynomial-time solvable if there is a tree T on vertex set U such that the sets in F induce connected subtrees of T. We consider the case that there is a treelike graph with vertex set U such that the sets in F induce connected subgraphs; the parameter of the problem is a measure of how treelike the graph is. Our main positive result is an algorithm that, given a graph G with cyclomatic number k, a collection P of simple paths in G, and an integer t, determines in time 2^{5k} (|G| +|P|)^O(1) whether there is a vertex set of size t that hits all paths in P. It is based on a connection to the 2-SAT problem in multiple valued logic. For other parameterizations we derive W[1]-hardness and para-NP-completeness results.Comment: Presented at the 41st International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2015. (The statement of Lemma 4 was corrected in this update.

    Linearizing Partial Search Orders

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    In recent years, questions about the construction of special orderings of a given graph search were studied by several authors. On the one hand, the so called end-vertex problem introduced by Corneil et al. in 2010 asks for search orderings ending in a special vertex. On the other hand, the problem of finding orderings that induce a given search tree was introduced already in the 1980s by Hagerup and received new attention most recently by Beisegel et al. Here, we introduce a generalization of some of these problems by studying the question whether there is a search ordering that is a linear extension of a given partial order on a graph's vertex set. We show that this problem can be solved in polynomial time on chordal bipartite graphs for LBFS, which also implies the first polynomial-time algorithms for the end-vertex problem and two search tree problems for this combination of graph class and search. Furthermore, we present polynomial-time algorithms for LBFS and MCS on split graphs which generalize known results for the end-vertex and search tree problems.Comment: full version of an extended abstract to be published in the Proceedings of the 48th International Workshop on Graph-Theoretic Concepts in Computer Science (WG 2022) in T\"ubinge

    Graph-theoretic concepts in computer science

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