5,130 research outputs found
The FORCE: A highly portable parallel programming language
Here, it is explained why the FORCE parallel programming language is easily portable among six different shared-memory microprocessors, and how a two-level macro preprocessor makes it possible to hide low level machine dependencies and to build machine-independent high level constructs on top of them. These FORCE constructs make it possible to write portable parallel programs largely independent of the number of processes and the specific shared memory multiprocessor executing them
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Exploiting iteration-level parallelism in dataflow programs
The term "dataflow" generally encompasses three distinct aspects of computation - a data-driven model of computation, a functional/declarative programming language, and a special-purpose multiprocessor architecture. In this paper we decouple the language and architecture issues by demonstrating that declarative programming is a suitable vehicle for the programming of conventional distributed-memory multiprocessors.This is achieved by appling several transformations to the compiled declarative program to achieve iteration-level (rather than instruction-level) parallelism. The transformations first group individual instructions into sequential light-weight processes, and then insert primitives to: (1) cause array allocation to be distributed over multiple processors, (2) cause computation to follow the data distribution by inserting an index filtering mechanism into a given loop and spawning a copy of it on all PEs; the filter causes each instance of that loop to operate on a different subrange of the index variable.The underlying model of computation is a dataflow/von Neumann hybrid in that exection within a process is control-driven while the creation, blocking, and activation of processes is data-driven.The performance of this process-oriented dataflow system (PODS) is demonstrated using the hydrodynamics simulation benchmark called SIMPLE, where a 19-fold speedup on a 32-processor architecture has been achieved
Shared versus distributed memory multiprocessors
The question of whether multiprocessors should have shared or distributed memory has attracted a great deal of attention. Some researchers argue strongly for building distributed memory machines, while others argue just as strongly for programming shared memory multiprocessors. A great deal of research is underway on both types of parallel systems. Special emphasis is placed on systems with a very large number of processors for computation intensive tasks and considers research and implementation trends. It appears that the two types of systems will likely converge to a common form for large scale multiprocessors
Distributed memory compiler methods for irregular problems: Data copy reuse and runtime partitioning
Outlined here are two methods which we believe will play an important role in any distributed memory compiler able to handle sparse and unstructured problems. We describe how to link runtime partitioners to distributed memory compilers. In our scheme, programmers can implicitly specify how data and loop iterations are to be distributed between processors. This insulates users from having to deal explicitly with potentially complex algorithms that carry out work and data partitioning. We also describe a viable mechanism for tracking and reusing copies of off-processor data. In many programs, several loops access the same off-processor memory locations. As long as it can be verified that the values assigned to off-processor memory locations remain unmodified, we show that we can effectively reuse stored off-processor data. We present experimental data from a 3-D unstructured Euler solver run on iPSC/860 to demonstrate the usefulness of our methods
Cache Equalizer: A Cache Pressure Aware Block Placement Scheme for Large-Scale Chip Multiprocessors
This paper describes Cache Equalizer (CE), a novel distributed cache management scheme for large scale chip multiprocessors (CMPs). Our work is motivated by large asymmetry in cache sets usages. CE decouples the physical locations of cache blocks from their addresses for the sake of reducing misses caused by destructive interferences. Temporal pressure at the on-chip last-level cache, is continuously collected at a group (comprised of cache sets) granularity, and periodically recorded at the memory controller to guide the placement process. An incoming block is consequently placed at a cache group that exhibits the minimum pressure. CE provides Quality of Service (QoS) by robustly offering better performance than the baseline shared NUCA cache. Simulation results using a full-system simulator demonstrate that CE outperforms shared NUCA caches by an average of 15.5% and by as much as 28.5% for the benchmark programs we examined. Furthermore, evaluations manifested the outperformance of CE versus related CMP cache designs
Parallel processing and expert systems
Whether it be monitoring the thermal subsystem of Space Station Freedom, or controlling the navigation of the autonomous rover on Mars, NASA missions in the 1990s cannot enjoy an increased level of autonomy without the efficient implementation of expert systems. Merely increasing the computational speed of uniprocessors may not be able to guarantee that real-time demands are met for larger systems. Speedup via parallel processing must be pursued alongside the optimization of sequential implementations. Prototypes of parallel expert systems have been built at universities and industrial laboratories in the U.S. and Japan. The state-of-the-art research in progress related to parallel execution of expert systems is surveyed. The survey discusses multiprocessors for expert systems, parallel languages for symbolic computations, and mapping expert systems to multiprocessors. Results to date indicate that the parallelism achieved for these systems is small. The main reasons are (1) the body of knowledge applicable in any given situation and the amount of computation executed by each rule firing are small, (2) dividing the problem solving process into relatively independent partitions is difficult, and (3) implementation decisions that enable expert systems to be incrementally refined hamper compile-time optimization. In order to obtain greater speedups, data parallelism and application parallelism must be exploited
Distributed memory compiler design for sparse problems
A compiler and runtime support mechanism is described and demonstrated. The methods presented are capable of solving a wide range of sparse and unstructured problems in scientific computing. The compiler takes as input a FORTRAN 77 program enhanced with specifications for distributing data, and the compiler outputs a message passing program that runs on a distributed memory computer. The runtime support for this compiler is a library of primitives designed to efficiently support irregular patterns of distributed array accesses and irregular distributed array partitions. A variety of Intel iPSC/860 performance results obtained through the use of this compiler are presented
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Executing matrix multiply on a process oriented data flow machine
The Process-Oriented Dataflow System (PODS) is an execution model that combines the von Neumann and dataflow models of computation to gain the benefits of each. Central to PODS is the concept of array distribution and its effects on partitioning and mapping of processes.In PODS arrays are partitioned by simply assigning consecutive elements to each processing element (PE) equally. Since PODS uses single assignment, there will be only one producer of each element. This producing PE owns that element and will perform the necessary computations to assign it. Using this approach the filling loop is distributed across the PEs. This simple partitioning and mapping scheme provides excellent results for executing scientific code on MIMD machines. In this way PODS allows MIMD machines to exploit vector and data parallelism easily while still providing the flexibility of MIMD over SIMD for multi-user systems.In this paper, the classic matrix multiply algorithm, with 1024 data points, is executed on a PODS simulator and the results are presented and discussed. Matrix multiply is a good example because it has several interesting properties: there are multiple code-blocks; a new array must be dynamically allocated and distributed; there is a loop-carried dependency in the innermost loop; the two input arrays have different access patterns; and the sizes of the input arrays are not known at compile time. Matrix multiply also forms the basis for many important scientific algorithms such as: LU decomposition, convolution, and the Fast-Fourier Transform.The results show that PODS is comparable to both Iannucci's Hybrid Architecture and MIT's TTDA in terms of overhead and instruction power. They also show that PODS easily distributes the work load evenly across the PEs. The key result is that PODS can scale matrix multiply in a near linear fashion until there is little or no work to be performed for each PE. Then overhead and message passing become a major component of the execution time. With larger problems (e.g., >/=16k data points) this limit would be reached at around 256 PEs
CoreTSAR: Task Scheduling for Accelerator-aware Runtimes
Heterogeneous supercomputers that incorporate computational accelerators
such as GPUs are increasingly popular due to their high
peak performance, energy efficiency and comparatively low cost.
Unfortunately, the programming models and frameworks designed
to extract performance from all computational units still lack the
flexibility of their CPU-only counterparts. Accelerated OpenMP
improves this situation by supporting natural migration of OpenMP
code from CPUs to a GPU. However, these implementations currently
lose one of OpenMP’s best features, its flexibility: typical
OpenMP applications can run on any number of CPUs. GPU implementations
do not transparently employ multiple GPUs on a node
or a mix of GPUs and CPUs. To address these shortcomings, we
present CoreTSAR, our runtime library for dynamically scheduling
tasks across heterogeneous resources, and propose straightforward
extensions that incorporate this functionality into Accelerated
OpenMP. We show that our approach can provide nearly linear
speedup to four GPUs over only using CPUs or one GPU while
increasing the overall flexibility of Accelerated OpenMP
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