3,628 research outputs found

    Multicast in wireless erasure networks with feedback

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    This paper studies the lossy, wireless packet network of [1], in the case of a multicast requirement and the availability of feedback. In the unicast case, feedback is sufficient to allow a strategy which achieves the throughput-optimal cut-set capacity without requiring network coding [3]. We provide a counter-example to show that source coding and feedback, without network coding, is insufficient to achieve the cut-set capacity for the multicast wireless erasure network. In particular, we examine a network with one source, one relay, and two destinations. We show that even with the highly optimistic assumption of feedback which provides global packet state awareness, this network still fails to reach capacity. This bridges the gap between two previously known results; one, that network coding can achieve the capacity of the wireless erasure network, and two, that feedback allows a capacity achieving scheme which does not require network coding in the unicast wireless erasure network

    Speeding Multicast by Acknowledgment Reduction Technique (SMART)

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    We present a novel feedback protocol for wireless broadcast networks that utilize linear network coding. We consider transmission of packets from one source to many receivers over a single-hop broadcast erasure channel. Our method utilizes a predictive model to request feedback only when the probability that all receivers have completed decoding is significant. In addition, our proposed NACK-based feedback mechanism enables all receivers to request, within a single time slot, the number of retransmissions needed for successful decoding. We present simulation results as well as analytical results that show the favorable scalability of our technique as the number of receivers, file size, and packet erasure probability increase. We also show the robustness of this scheme to uncertainty in the predictive model, including uncertainty in the number of receiving nodes and the packet erasure probability, as well as to losses of the feedback itself. Our scheme, SMART, is shown to perform nearly as well as an omniscient transmitter that requires no feedback. Furthermore, SMART, is shown to outperform current state of the art methods at any given erasure probability, file size, and numbers of receivers

    Content Delivery in Erasure Broadcast Channels with Cache and Feedback

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    We study a content delivery problem in a K-user erasure broadcast channel such that a content providing server wishes to deliver requested files to users, each equipped with a cache of a finite memory. Assuming that the transmitter has state feedback and user caches can be filled during off-peak hours reliably by the decentralized content placement, we characterize the achievable rate region as a function of the memory sizes and the erasure probabilities. The proposed delivery scheme, based on the broadcasting scheme by Wang and Gatzianas et al., exploits the receiver side information established during the placement phase. Our results can be extended to centralized content placement as well as multi-antenna broadcast channels with state feedback.Comment: 29 pages, 7 figures. A short version has been submitted to ISIT 201

    Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission

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    This paper studies the problem of broadcasting layered video streams over heterogeneous single-hop wireless networks using feedback-free random linear network coding (RLNC). We combine RLNC with unequal error protection (UEP) and our main purpose is twofold. First, to systematically investigate the benefits of UEP+RLNC layered approach in servicing users with different reception capabilities. Second, to study the effect of not using feedback, by comparing feedback-free schemes with idealistic full-feedback schemes. To these ends, we study `expected percentage of decoded frames' as a key content-independent performance metric and propose a general framework for calculation of this metric, which can highlight the effect of key system, video and channel parameters. We study the effect of number of layers and propose a scheme that selects the optimum number of layers adaptively to achieve the highest performance. Assessing the proposed schemes with real H.264 test streams, the trade-offs among the users' performances are discussed and the gain of adaptive selection of number of layers to improve the trade-offs is shown. Furthermore, it is observed that the performance gap between the proposed feedback-free scheme and the idealistic scheme is very small and the adaptive selection of number of video layers further closes the gap.Comment: 15 pages, 12 figures, 3 tables, Under 2nd round of review, IEEE Transactions on Communication

    Generalized Instantly Decodable Network Coding for Relay-Assisted Networks

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    In this paper, we investigate the problem of minimizing the frame completion delay for Instantly Decodable Network Coding (IDNC) in relay-assisted wireless multicast networks. We first propose a packet recovery algorithm in the single relay topology which employs generalized IDNC instead of strict IDNC previously proposed in the literature for the same relay-assisted topology. This use of generalized IDNC is supported by showing that it is a super-set of the strict IDNC scheme, and thus can generate coding combinations that are at least as efficient as strict IDNC in reducing the average completion delay. We then extend our study to the multiple relay topology and propose a joint generalized IDNC and relay selection algorithm. This proposed algorithm benefits from the reception diversity of the multiple relays to further reduce the average completion delay in the network. Simulation results show that our proposed solutions achieve much better performance compared to previous solutions in the literature.Comment: 5 pages, IEEE PIMRC 201
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