3,017 research outputs found
Dynamic link budget simulation
A new simulator named DLBS (Dynamic Link Budget Simulator) was written to simulate the time-varying communication link between a vehicle that re-enters the atmosphere from the outer space, and a ground station. During the vehicle descent trajectory, communications blackouts typically occur due to the effects of plasma that forms around the vehicle. A companion simulator, AIPT (Antenna In Plasma Tool), evaluates the electric field at the input of the ground station antenna, taking into consideration the vehicle structure, its antenna, the characteristics of plasma at some specified points along the vehicle trajectory, and the obtained values are stored in a file. DLBS processes the data read from the AIPT output file and evaluates the corresponding channel transfer functions. DLBS then allows to simulate the typical telemetry and telecommand links, using both CCSDS standardised and some non standard channel encoding schemes and modulations. For each generated frame, DLBS uses a channel transfer function obtained by adequately interpolating the two nearest transfer functions evaluated in the initial phase. DLBS includes realistic frame, frequency, phase and bit synchronisation, so that synchronisation errors are also included as source of performance degradation, and measures both the average bit and frame error rates, and the bit error rate at frame level, so that it is possible to appreciate the dynamic system behaviour. The paper will show the results obtained for a case stud
A LTE MIMO OTA Test System Using Vector Signal Transceivers
A 2 Ă 2 multiple-input-multiple-output over-the-air (MIMO OTA) test system based on four field-programmable Vector-Signal-Transceiver (VST) modules is presented. The system enables 2 x 2 MIMO OTA testing by assembling of a twochannel Evolved Node B (eNodeB) LTE base station emulator, a 2x2 channel emulator, and a two-channel user equipment (UE) simulator. A two-stage MIMO OTA test method has been demonstrated with downlink Long-Term Evolution Time-Division Duplex (LTE-TDD) mode using different modulation and coding schemes (MCSs). Test results and analysis are shown. This system will allow a systematic study of MIMO OTA metrology needs
CUDA-Optimized GPU Acceleration of 3GPP 3D Channel Model Simulations for 5G Network Planning
Simulation of massive multiple-input multiple-output (MIMO) channel models is becoming increasingly important for testing and validation of fifth-generation new radio (5G NR) wireless networks and beyond. However, simulation performance tends to be limited when modeling a large number of antenna elements combined with a complex and realistic representation of propagation conditions. In this paper, we propose an efficient implementation of a 3rd Generation Partnership Project (3GPP) three-dimensional (3D) channel model, specifically designed for graphics processing
unit (GPU) platforms, with the goal of minimizing the computational time required for channel simulation. The channel model is highly parameterized to encompass a wide range of configurations required for real-world optimized 5G NR network deployments. We use several compute unified device architecture (CUDA)-based optimization techniques to exploit the parallelism and memory hierarchy of the GPU. Experimental data show that the developed system achieves an overall speedup of about 240Ă compared to the original C++ model executed on an Intel processor. Compared to a design previously accelerated on a datacenter-class field programmable gate array (FPGA), the GPU design has 33.3 % higher single precision performance, but for 7.5 % higher power consumption. The proposed GPU accelerator can provide fast and accurate channel simulations for 5G NR network planning and optimization
Indoor radio channel characterization and modeling for a 5.2-GHz bodyworn receiver
[Abstract]: Wireless local area network applications may include the use of bodyworn or handportable terminals. For the first time, this paper compares measurements and simulations of a narrowband 5.2-GHz radio channel incorporating a fixed transmitter and a mobile bodyworn receiver. Two indoor environments were considered,
an 18-m long corridor and a 42-m2 office. The modeling
technique was a site-specific ray-tracing simulator incorporating the radiation pattern of the bodyworn receiver. In the corridor, the measured body-shadowing effect was 5.4 dB, while it was 15.7 dB in the office. First- and second-order small-scale fading statistics
for the measured and simulated results are presented and compared with theoretical Rayleigh and lognormal distributions. The root mean square error in the cumulative distributions for the simulated results was less than 0.74% for line-of-sight conditions and less than 1.4% for nonline-of-sight conditions
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