6 research outputs found

    Spatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computers

    Get PDF
    Tabletop computers (also known as surface computers, smart tables, and interactive surface computers) have been growing in popularity for the last decade and are poised to make in-roads into the consumer market, opening up a new market for the games industry. However, before tabletop computers become widely accepted, there are open problems that must be addressed with respect to audio interaction including: "What loudspeaker constellations are appropriate for tabletop computers?" "How does our perception of spatial sound change with these different loudspeaker configurations?" and "What panning methods should be used to maximally use the spatial localization abilities of the user(s)?" Using a custom-built tabletop computer setup, the work presented in this thesis investigated these three questions/problems via a series of experiments. The results of these experiments indicated that accurately localizing a virtual sound source on a horizontal surface is a difficult and error-prone task, for all of the methods that were used

    Wiimote-controlled stereoscopic MRI visualization with sonic augmentation

    No full text

    More playful user interfaces:interfaces that invite social and physical interaction

    Get PDF

    Proceedings of the 8th international conference on disability, virtual reality and associated technologies (ICDVRAT 2010)

    Get PDF
    The proceedings of the conferenc

    Epidemiology of Injury in English Women's Super league Football: A Cohort Study

    Get PDF
    INTRODUCTION: The epidemiology of injury in male professional football has been well documented (Ekstrand, Hägglund, & Waldén, 2011) and used as a basis to understand injury trends for a number of years. The prevalence and incidence of injuries occurring in womens super league football is unknown. The aim of this study is to estimate the prevalence and incidence of injury in an English Super League Women’s Football squad. METHODS: Following ethical approval from Leeds Beckett University, players (n = 25) signed to a Women’s Super League Football club provided written informed consent to complete a self-administered injury survey. Measures of exposure, injury and performance over a 12-month period was gathered. Participants were classified as injured if they reported a football injury that required medical attention or withdrawal from participation for one day or more. Injuries were categorised as either traumatic or overuse and whether the injury was a new injury and/or re-injury of the same anatomical site RESULTS: 43 injuries, including re-injury were reported by the 25 participants providing a clinical incidence of 1.72 injuries per player. Total incidence of injury was 10.8/1000 h (95% CI: 7.5 to 14.03). Participants were at higher risk of injury during a match compared with training (32.4 (95% CI: 15.6 to 48.4) vs 8.0 (95% CI: 5.0 to 10.85)/1000 hours, p 28 days) of which there were three non-contact anterior cruciate ligament (ACL) injuries. The epidemiological incidence proportion was 0.80 (95% CI: 0.64 to 0.95) and the average probability that any player on this team will sustain at least one injury was 80.0% (95% CI: 64.3% to 95.6%) CONCLUSION: This is the first report capturing exposure and injury incidence by anatomical site from a cohort of English players and is comparable to that found in Europe (6.3/1000 h (95% CI 5.4 to 7.36) Larruskain et al 2017). The number of ACL injuries highlights a potential injury burden for a squad of this size. Multi-site prospective investigations into the incidence and prevalence of injury in women’s football are require
    corecore