20,774 research outputs found
An Application of Multimedia Services on Transportation: The Use of the World Wide Web (WWW)
INTRODUCTION
In recent years, there is an ever-increasing demand and interest in the use of multimedia
technology and applications in industry, government and academia. Multimedia is often
seen by researchers as the next step forward in interfacing science, technology and
community. Yet, the terminology of multimedia bears several meanings. It may refer to
Compact Disc (CD), moving pictures or video-conferencing. The multimedia technology
referred in this paper is the World Wide Web (WWW) hypertext publishing information
system which was developed by and started at the European Laboratory for Particle
Physics (CERN) in Geneva, Switzerland. Since the introduction of WWW, its use has
increased dramatically within a couple of years in a widely diverse community including
government departments, university and research establishments, and commercial
organisations. It has significant influence to our communities and our daily lives. Yet, in
most cases, applications of WWW services are largely restricted to electronic library
referencelcatalogue search facilities, electronic mail systems, electronic conference and
discussion systems, electronic news and publishing agents, and remote access to computing
resources on the Internet.
The primary objective of this paper is to exploit the potential of this multimedia technology
as a simple, easy-to-use and effective means of telematics application in transportation
research. It is hoped that initiatives are highlighted via this study and hence encourage
participations and collaborations from different sectors of industries.
In this paper, a brief history of WWW is given in section (2). An overview of the technical
aspects in providing a WWW service is presented in section (3) in terms of computer
hardware requirements, software installation, network connections, application
maintenance and administration, and system security. Compared to most commercially
available multimedia software in the market, WWW services are cheap to run, userfriendly
and readily available to the public on the Internet. In order to exploit the potential
of WWW on transportation research, a study was carried out and results of the findings are
reported in section (4). To further substantiate the level of usefulness, two particular
WWW applications were chosen amongst other web services and they are reported in
section (5) for illustrative purposes. The selected applications are the 'Transportation
Resources on the Internet' developed in mid-1994 in the Institute for Transport Studies
(ITS) at the University of Leeds in England, and the 'Southern California Real-Time
Traffic Report' developed by Maxwell Laboratories, Inc. in collaboration with the
California State Department of Transportation in the US. Finally, a set of issues are raised
in section (6), highlighting the directions of future development of WWW as an easy-touse,
cheap and effective multimedia telematics application on transportation
An Open Framework for Integrating Widely Distributed Hypermedia Resources
The success of the WWW has served as an illustration of how hypermedia functionality can enhance access to large amounts of distributed information. However, the WWW and many other distributed hypermedia systems offer very simple forms of hypermedia functionality which are not easily applied to existing applications and data formats, and cannot easily incorporate alternative functions which would aid hypermedia navigation to and from existing documents that have not been developed with hypermedia access in mind. This paper describes the extension to a distributed environment of the open hypermedia functionality of the Microcosm system, which is designed to support the provision of hypermedia access to a wide range of source material and application, and to offer straightforward extension of the system to incorporate new forms of information access
Unifying Distributed Processing and Open Hypertext through a Heterogeneous Communication Model
A successful distributed open hypermedia system can be characterised by a scaleable architecture which is inherently distributed. While the architects of distributed hypermedia systems have addressed the issues of providing and retrieving distributed resources, they have often neglected to design systems with the inherent capability to exploit the distributed processing of this information. The research presented in this paper describes the construction and use of an open hypermedia system concerned equally with both of these facets
What is the problem to which interactive multimedia is the solution?
This is something of an unusual paper. It serves as both the reason for and the result of a small number of leading academics in the field, coming together to focus on the question that serves as the title to this paper: What is the problem to which interactive multimedia is the solution? Each of the authors addresses this question from their own viewpoint, offering informed insights into the development, implementation and evaluation of multimedia. The result of their collective work was also the focus of a Western Australian Institute of Educational Research seminar, convened at Edith Cowan University on 18 October, 1994.
The question posed is deliberately rhetorical - it is asked to allow those represented here to consider what they think are the significant issues in the fast-growing field of multimedia. More directly, the question is also asked here because nobody else has considered it worth asking: for many multimedia is done because it is technically possible, not because it offers anything that is of value or provides the solution to a particular problem.
The question, then, is answered in various ways by each of the authors involved and each, in their own way, consider a range of fundamental issues concerning the nature, place and use of multimedia - both in education and in society generally. By way of an introduction, the following provides a unifying context for the various contributions made here
Journal publishing with Acrobat: the CAJUN project
The publication of material in electronic form should ideally preserve, in a unified document representation, all of the richness of the printed document while maintaining enough of its underlying structure to enable searching and other forms of semantic processing. Until recently it has been hard to find a document representation which combined these attributes and which also stood some chance of becoming a de facto multi-platform standard.
This paper sets out experience gained within the Electronic Publishing Research Group at the University of Nottingham in using Adobe Acrobat software and its underlying PDF (Portable Document Format) notation. The CAJUN project1 (CD-ROM Acrobat Journals Using Networks) began in 1993 and has used Acrobat software to produce electronic versions of journal papers for network and CD-ROM dissemination. The paper describes the project's progress so far and also gives a brief assessment of PDF's suitability as a universal document interchange standard
A vignette model for distributed teaching and learning
Computer software and telecommunication technologies are being assimilated into the education sector. At a slower pace, educational methodologies have been evolving and gradually adopted by educators. The widespread and rapid assimilation of technology may be outstripping the uptake of better pedagogical strategies. Non‐pedagogical development of content could lead to the development of legacy systems that constrain future developments. Problems have arisen with computer‐based learning (CBL) materials, such as the lack of uptake of monolithic programmes that cannot be easily changed to keep pace with natural progress or the different requirements of different teachers and institutions. Also, hypertext/hypermedia learning environments have limitations in that following predefined paths is no more interactive than page turning. These considerations require a flexible and dynamic approach for the benefit of both the teacher and student. Courses may be constructed from vignettes to meet a desired purpose and to avoid the problems of adoption for the reasons that programmes cannot easily be changed or are not designed to meet particular needs. Vignettes are small, first‐principle, first‐person, heuristic activities (which are mimetic) from which courses can be constructed Vignettes use an object‐orientated approach to the development of computer‐based learning materials. Vignettes are objects that can be manipulated via a property sheet, which enables changing the object's inherent character or behaviour. A vignette object can interact with other vignette objects to create more complex educational interactions or models. The vignette approach leads to a development concept that is horizontally distributed across disciplines rather than vertically limited to single subjects
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