24 research outputs found

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Cooperation and Social Dilemmas with Reinforcement Learning

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    Cooperation between humans has been foundational for the development of civilisation and yet there are many questions about how it emerges from social interactions. As artificial agents begin to play a more significant role in our lives and are introduced into our societies, it is apparent that understanding the mechanisms of cooperation is important also for the design of next-generation multi-agent AI systems. Indeed, this is particularly important in the case of supporting cooperation between self-interested AI agents. In this thesis, we focus on the analysis of the application of mechanisms that are at the basis of human cooperation to the training of reinforcement learning agents. Human behaviour is a product of cultural norms, emotions and intuition amongst other things: we argue it is possible to use similar mechanisms to deal with the complexities of multi-agent cooperation. We outline the problem of cooperation in mixed-motive games, also known as social dilemmas, and we focus on the mechanisms of reputation dynamics and partner selection, two mechanisms that have been strongly linked to indirect reciprocity in Evolutionary Game Theory. A key point that we want to emphasise is the fact we assume no prior knowledge and explicit definition of strategies, which instead are fully learnt by the agents during the games. In our experimental evaluation, we demonstrate the benefits of applying these mechanisms to the training process of the agents, and we compare our findings with results presented in a variety of other disciplines, including Economics and Evolutionary Biology

    Norms and games: realistic moral theory and the dynamic analysis of cooperation

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    The thesis investigates how social norms are enforced. It consists of two parts. The first part establishes the concept of "realistic constraints for moral theory" based on the "ought implies can principle". Different notions of feasibility lead to different degrees of moral realism. Game theory and computational modelling are the appropriate instruments to determine feasibility constraints for realistic moral theory. They allow for a dynamic perspective on norm enforcement, in contrast to more static approaches. The thesis discusses the use of computational models and game theory from a philosophy-of-science point of view. I conclude that computational models and game theory can inform moral theory if they are understood as sources of realistic constraints. The second part uses two agent-based models to explain the enforcement of social norms. In the first model, agents play one-shot, two-person prisoner's dilemmas. Before the game, agents have a better than random chance to predict which strategy the others are going to play. Cooperative agents do well if they are able to pool their information on the strategies of others and exclude defectors. The second model analyses repeated multi-person prisoner's dilemmas with anonymous contributions. The players are situated in a social space represented by a graph. Agents can influence with whom they are going to play in future rounds by severing ties. Cooperative agents do well because they are able to change the interaction network structure. I conclude by connecting the findings with debates in moral philosophy and evolutionary theory. The results obtained have implications not only for the emergence of cooperation and social norms literature, but also for theories of altruism, research on social network formation, and recent inquiries by behavioural economists into the effects of group identity

    Actor-network theory as an approach to social enterprise and social value: a case study of Ghanaian social enterprises

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    This thesis assesses the potential of actor-network theory (ANT) for conceptualising social enterprise by applying the concepts of assemblage and translation to the production of social values through three fieldsites studied in Ghana. Social enterprises are companies that use market-based revenues to generate social value while maintaining financial viability. Social entrepreneurship involves using and combining resources, expertise and networks in an innovative way to achieve social value. Finally, social value makes it possible to explore well-being and common good in ways that cannot be reduced merely to individual needs and wants or to monetary quantities. The present study examines social enterprises and social entrepreneurship through three case-studies and draws lessons from nine months of fieldwork in Ghana in 2004-2005. Using actor-network theory allows us to trace and follow the three social enterprises and social entrepreneurs beyond the conventional understanding of an enterprise or an economy. Measuring and evaluating the qualities of interactions aimed at enhancing social value, social enterprises create new identified objects and realities by involving the stakeholders, users and customers in the process, not just experts, economists and accountants. These pluralistic socio-technical objects are considered in this study as assemblages. The production of social values is studied through the notion of ‘translation’ where values are gradually articulated through different stages. These propositions are studied by way of a ‘test’ in all three cases, in which various assemblages are identified according to three themes. The first theme discusses information assemblages, which is seen as a source of problematisations; the second relates to spatial assemblages and how they facilitate new associations to emerge; the third theme is credit and money; and how actors use them to enrol new resources. Finally, these resources are evaluated using either internal or external measuring tools developed for the social enterprise sector. Social values emerge through the cyclical process

    Reputation-based Strategies for the Evolution of Cooperative Behaviour

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    Cooperation between strangers can be difficult to explain. Several mechanisms have been shown to sustain cooperation among which one of the most general is Indirect Reciprocity. This describes how reputation-based social norms can distinguish between appropriate and inappropriate behaviours and sustain cooperation through the promise of future reciprocity from other members of a population. We present three experiments that investigate how a social norm’s ability to sustain cooperation is affected when: information flow is restricted to between neighbours, anyone can punish and anyone can be punished, and when people are capable of fine tuning their behaviour in response to their environment. Using simulations and a series of agent-based models, we find that - in the two-person prisoner's dilemma - restricting the flow of information and ensuring people learn from their neighbours, benefits the maintenance of good behaviour. In such scenarios, the best chances for cooperation occur when actions are judged harshly, ensuring that a good reputation once lost, is difficult to regain. For social norms to sustain cooperation in collective action problems, similar harshness is required through the ongoing threat of punishment. These situations can be highly cooperative if withdrawal from the social dilemma is possible and such behaviour is not judged to be morally worse than defection. However, if people are not able to punish badly behaving peers, then free-riding runs rampant unless the population considers defection to be worse than withdrawing from the social dilemma. We show that an improvement on this state of affairs, can be obtained when agents are able to fine-tune their behaviour when confronted with various reputational environments. Regardless of how actions are morally viewed, cooperation has a good chance if people can be sufficiently deliberate

    NoMoDEI : A framework for Norm Monitoring on Dynamic Electronic Institutions

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    With the growth of the Internet, computational systems have become more and more complex, often including complicate interconnected networks of autonomous components. The need to bring some organisational structure into autonomous systems becomes urgent, as this allows regulating the behaviour of the different autonomous components to ensure their objectives are aligned with the holistic objectives of the system. Normative Systems are one of the mechanisms that can be applied to define and enforce acceptable behaviour within distributed electronic systems which should comply with some (human) regulations. One of the requirements to effectively implement Normative Systems is to be able to assess, at runtime, the state of the normative environment. Existing lines of research have already tried to tackle this issue on some simple scenarios. However, more complex scenarios may appear, for instance, scenarios where the normative context is not static, but it expands and contracts as new norms are added to the institution and removed from it respectively. As in human legal systems, it is easy to foresee that some of these electronic normative environments will not be static. They should be able to evolve through time as regulations change, effectively adapting to new situations and behaviours. Under these conditions, a monitoring system must be able to continue computing the state of the normative environment at runtime, as often we can not afford to perform the changes on the normative context off-line. Furthermore, it must be guaranteed the monitoring system can keep producing states of the normative environment that are consistent with the changes performed on the normative context. For instance, if a norm has been removed from the normative context, it does not make sense anymore to compute normative states where the norm has been violated. In this thesis we present NoMoDEI, a normative monitoring framework for dynamic Electronic Institutions. We formalize and develop an extended normative framework and architecture to cope with scenarios where the normative context is dynamic, therefore norms can be added, removed and updated. The operations are to be performed at run-time, without having to stop computing the normative state. The normative states computed are consistent with the expansion and contraction operations. NoMoDEI is introduced in three steps. First, we formally define the operations to be supported in order to allow for expanding and contracting the normative context. Then, we instantiate the formal operations, providing implementation details. Finally, we demonstrate our framework by applying it to two use cases: E-health systems and waste-water management on a river basin.Amb l'expansió d'Internet els sistemes computacionals han esdevingut més complexos, sovint incorporant complicades xarxes interconnectades de components autònoms. Es per això que la necessitat d'incorporar estructures organitzacionals en el sistemes autònoms s 'accentua, donat que aquestes estructures permeten regular el comportament dels diferents components autònoms, tot assegurant que els seus objectius es troben alineats amb els objectius generals del sistema. Els Sistemes Normatius (i.e. Normative Systems) són un dels mecanismes que podem aplicar per definir i imposar patrons acceptables de comportament dintre de sistemes electrònics distribuïts. Això esdevé especialment important quan el sistema es troba regimentat per regulacions (normalment humanes). Un dels requeriments per implementar Sistemes Normatius és ser capaços de determinar, en temps d'execució, l'estat de l'entorn normatiu. Existeixen línies de recerca que ja han tractat aquest problema en alguns escenaris simples. El món real però ens ofereix escenaris més complexes, com per exemple, escenaris on el context normatiu no és estàtic, si no que s'expandeix i contrau a mesura que noves normes són afegides o eliminades de la institució. Tal com passa als sistemes legals humans, és fàcil preveure que alguns contextos normatius electrònics no seran estàtics. Aquests contextos haurien de ser capaços d'evolucionar a través del temps a mesura que les regulacions canvien, adaptant-se a noves situacions i comportaments. Sota aquestes condicions, un sistema de monitorització ha de ser capaç de continuar calculant l'estat de l'entorn normatiu en temps d'execució, ja que sovint no ens podem permetre realitzar els canvis a l'entorn normatiu aturant el procés de monitorització. És més s'ha de garantir que el sistema de monitorització sigui capaç de continuar produint es tats de l’entorn normatiu de forma consistent amb els canvis realitzats. Per exemple, el fet d'eliminar una norma fa que no tingui gaire sentit continuar calculant es tats normatius on aquesta norma ha es tat violada. A aquesta Tesi presentem NoMoDEI, una infraestructura de monitorització normativa per institucions electròniques dinàmiques. Formalitzem i desenvolupem una infraestructura de monitorització normativa estesa capaç d'operar en escenaris on el context normatiu es dinàmic. Es a dir, diverses normes poden ser introduïdes, eliminades o actualitzades del context normatiu en qualsevol moment. Aquestes operacions s'han de poder realitzar en temps d'execució, es a dir, sense deixar de calcular l'estat normatiu. Es més, els estats normatius calculats han de ser consistents amb les respectives operacions d'extensió o contracció del context. Durant la Tesi presentem NoMoDEI en tres passos. Primer proporcionem una definició formal de les operacions que la infraestructura ha de suportar per permetre expandir i contraure el context normatiu. A continuació instanciem aquestes operacions proporcionant detalls d'implementació. Finalment demostrem que la nostra infraestructura pot ser aplicada a casos d'ús del món real introduint dos casos: sistemes de salut electrònics (i.e. E-health) i sistemes de tractament d’aigües residuals a la conca d’un riuPostprint (published version

    Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband

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    Erschienen bei: universi - Universitätsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt: Track 1: Produktion & Cyber-Physische Systeme Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities Service Systems, Smart Service Systems and Cyber- Physical Systems—What’s the difference? Towards a Unified Terminology Developing an Industrial IoT Platform – Trade-off between Horizontal and Vertical Approaches Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs Track 2: Logistic Analytics An Empirical Study of Customers’ Behavioral Intention to Use Ridepooling Services – An Extension of the Technology Acceptance Model Modeling Delay Propagation and Transmission in Railway Networks What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards? Robust Route Planning in Intermodal Urban Traffic Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design) Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement Strategic Analysis in the Realm of Enterprise Modeling – On the Example of Blockchain-Based Initiatives for the Electricity Sector Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren Novices’ Quality Perceptions and the Acceptance of Process Modeling Grammars Entwicklung einer Definition für Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen Designing a Reference Model for Digital Product Configurators Terminology for Evolving Design Artifacts Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management) eGovernment Competences revisited – A Literature Review on necessary Competences in a Digitalized Public Sector Say Hello to Your New Automated Tutor – A Structured Literature Review on Pedagogical Conversational Agents Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education Conceptualizing Immersion for Individual Learning in Virtual Reality Designing a Flipped Classroom Course – a Process Model The Influence of Risk-Taking on Knowledge Exchange and Combination Gamified Feedback durch Avatare im Mobile Learning Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks Track 5: Data Science & Business Analytics Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness Applied image recognition: guidelines for using deep learning models in practice Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting Reading Between the Lines of Qualitative Data – How to Detect Hidden Structure Based on Codes Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data Topic Embeddings – A New Approach to Classify Very Short Documents Based on Predefined Topics Leveraging Unstructured Image Data for Product Quality Improvement Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest Knowledge Discovery from CVs: A Topic Modeling Procedure Online Product Descriptions – Boost for your Sales? Entscheidungsunterstützung durch historienbasierte Dienstreihenfolgeplanung mit Pattern A Semi-Automated Approach for Generating Online Review Templates Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization Bedeutung von Predictive Analytics für den theoretischen Erkenntnisgewinn in der IS-Forschung Track 6: Digitale Transformation und Dienstleistungen Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey Taxonomy of Digital Platforms: A Platform Architecture Perspective Value of Star Players in the Digital Age Local Shopping Platforms – Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis A Socio-Technical Approach to Manage Analytics-as-a-Service – Results of an Action Design Research Project Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units Expectations vs. Reality – Benefits of Smart Services in the Field of Tension between Industry and Science Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment Characterising Social Reading Platforms— A Taxonomy-Based Approach to Structure the Field Less Complex than Expected – What Really Drives IT Consulting Value Modularity Canvas – A Framework for Visualizing Potentials of Service Modularity Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things A Taxonomy of Barriers to Digital Transformation Ambidexterity in Service Innovation Research: A Systematic Literature Review Design and success factors of an online solution for cross-pillar pension information Track 7: IT-Management und -Strategie A Frugal Support Structure for New Software Implementations in SMEs How to Structure a Company-wide Adoption of Big Data Analytics The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age Bewertung des Kundennutzens von Chatbots für den Einsatz im Servicedesk Understanding the Benefits of Agile Software Development in Regulated Environments Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies Agile and Attached: The Impact of Agile Practices on Agile Team Members’ Affective Organisational Commitment The Complexity Trap – Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations Platform Openness: A Systematic Literature Review and Avenues for Future Research Competence, Fashion and the Case of Blockchain The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity Track 8: eHealth & alternde Gesellschaft Security and Privacy of Personal Health Records in Cloud Computing Environments – An Experimental Exploration of the Impact of Storage Solutions and Data Breaches Patientenintegration durch Pfadsysteme Digitalisierung in der Stressprävention – eine qualitative Interviewstudie zu Nutzenpotenzialen User Dynamics in Mental Health Forums – A Sentiment Analysis Perspective Intent and the Use of Wearables in the Workplace – A Model Development Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review Understanding the Habitual Use of Wearable Activity Trackers On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Users’ Goal Orientations in Affecting the Benefits Gained Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings Track 9: Krisen- und Kontinuitätsmanagement Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland Fake News Perception in Germany: A Representative Study of People’s Attitudes and Approaches to Counteract Disinformation Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment Track 10: Human-Computer Interaction Towards a Taxonomy of Platforms for Conversational Agent Design Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren Designing Dynamic Decision Support for Electronic Requirements Negotiations Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach The Role of Early User Participation in Discovering Software – A Case Study from the Context of Smart Glasses The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods Track 11: Information Security and Information Privacy Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market What is Your Selfie Worth? A Field Study on Individuals’ Valuation of Personal Data Justification of Mass Surveillance: A Quantitative Study An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms Track 12: Umweltinformatik und nachhaltiges Wirtschaften Kommunikationsfäden im Nadelöhr – Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt Potentiale und Herausforderungen der Materialflusskostenrechnung Computing Incentives for User-Based Relocation in Carsharing Sustainability’s Coming Home: Preliminary Design Principles for the Sustainable Smart District Substitution of hazardous chemical substances using Deep Learning and t-SNE A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment A Survey of Smart Energy Services for Private Households Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation – A Literature Review Ein Entscheidungsunterstützungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy Digitale Rückverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones Towards Predictive Energy Management in Information Systems: A Research Proposal A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology Track 13: Digital Work - Social, mobile, smart On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work The Potential of Augmented Reality for Improving Occupational First Aid Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI A Case Study on Cross-Hierarchical Communication in Digital Work Environments ‘Show Me Your People Skills’ - Employing CEO Branding for Corporate Reputation Management in Social Media A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp The Effect of Marker-less Augmented Reality on Task and Learning Performance Antecedents for Cyberloafing – A Literature Review Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project Track 14: Geschäftsmodelle und digitales Unternehmertum Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies Special Track 1: Student Track Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail From Facets to a Universal Definition – An Analysis of IoT Usage in Retail Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter Application of Process Mining Techniques to Support Maintenance-Related Objectives How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance? Improving Business Model Configuration through a Question-based Approach The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning Evaluation von ITSM-Tools für Integration und Management von Cloud-Diensten am Beispiel von ServiceNow How Software Promotes the Integration of Sustainability in Business Process Management Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry Special Track 3: Demos & Prototyping Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype Application-oriented robotics in nursing homes Augmented Reality for Set-up Processe Mixed Reality for supporting Remote-Meetings Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung Automatically Extracting and Analyzing Customer Needs from Twitter: A “Needmining” Prototype GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities TUCANA: A platform for using local processing power of edge devices for building data-driven services Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation für ältere Nutzerinnen und Nutzer A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach Exergames & Dementia: An interactive System for People with Dementia and their Care-Network Workshops Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik – EMoWI’19) Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research Die Mitarbeiter von morgen - Kompetenzen künftiger Mitarbeiter im Bereich Business Analytics Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati

    Cyber Law and Espionage Law as Communicating Vessels

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    Professor Lubin\u27s contribution is Cyber Law and Espionage Law as Communicating Vessels, pp. 203-225. Existing legal literature would have us assume that espionage operations and “below-the-threshold” cyber operations are doctrinally distinct. Whereas one is subject to the scant, amorphous, and under-developed legal framework of espionage law, the other is subject to an emerging, ever-evolving body of legal rules, known cumulatively as cyber law. This dichotomy, however, is erroneous and misleading. In practice, espionage and cyber law function as communicating vessels, and so are better conceived as two elements of a complex system, Information Warfare (IW). This paper therefore first draws attention to the similarities between the practices – the fact that the actors, technologies, and targets are interchangeable, as are the knee-jerk legal reactions of the international community. In light of the convergence between peacetime Low-Intensity Cyber Operations (LICOs) and peacetime Espionage Operations (EOs) the two should be subjected to a single regulatory framework, one which recognizes the role intelligence plays in our public world order and which adopts a contextual and consequential method of inquiry. The paper proceeds in the following order: Part 2 provides a descriptive account of the unique symbiotic relationship between espionage and cyber law, and further explains the reasons for this dynamic. Part 3 places the discussion surrounding this relationship within the broader discourse on IW, making the claim that the convergence between EOs and LICOs, as described in Part 2, could further be explained by an even larger convergence across all the various elements of the informational environment. Parts 2 and 3 then serve as the backdrop for Part 4, which details the attempt of the drafters of the Tallinn Manual 2.0 to compartmentalize espionage law and cyber law, and the deficits of their approach. The paper concludes by proposing an alternative holistic understanding of espionage law, grounded in general principles of law, which is more practically transferable to the cyber realmhttps://www.repository.law.indiana.edu/facbooks/1220/thumbnail.jp

    Theoretical Computer Science and Discrete Mathematics

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    This book includes 15 articles published in the Special Issue "Theoretical Computer Science and Discrete Mathematics" of Symmetry (ISSN 2073-8994). This Special Issue is devoted to original and significant contributions to theoretical computer science and discrete mathematics. The aim was to bring together research papers linking different areas of discrete mathematics and theoretical computer science, as well as applications of discrete mathematics to other areas of science and technology. The Special Issue covers topics in discrete mathematics including (but not limited to) graph theory, cryptography, numerical semigroups, discrete optimization, algorithms, and complexity
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