89 research outputs found

    HSUS NEWS Volume 34, Number 01

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    Exploring Ethical Issues in Animal Experimentation

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    This report explores the ethical issues surrounding animal testing culture at Worcester Polytechnic Institute and in the broader bioscience and academic communities. Surveys and discussions were carried out to make observations on the animal testing culture. Another integral part of this project was the effort to establish a student-choice dissection policy as an attempt to change the culture at WPI for the better. The discussions throughout this paper center around the philosophical writings of animal rights advocates with our own critical thoughts. Recommendations for WPI are included in the concluding sections

    Central Florida Future, Vol. 26 No. 13, November 17, 1993

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    Dorm life not as social as expected, students say; \u27Different\u27 is good at Diversity Fair: Scheduled activities celebrate campus variety; In Sports: Will Knights running back Willie English make the NFL? In Opinion: NAFTA could have bad reprocussions.https://stars.library.ucf.edu/centralfloridafuture/2215/thumbnail.jp

    1995 Seventh Annual IMSA Presentation Day

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    On Wednesday, April 26th, (EX Day), the Academy will once again showcase the research that we as a pioneering community do both here and off campus at the Seventh Annual Presentation Day.https://digitalcommons.imsa.edu/archives_sir/1013/thumbnail.jp

    06. 1995 Seventh Annual IMSA Presentation Day

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    https://digitalcommons.imsa.edu/class_of_1995/1003/thumbnail.jp

    Un/Dead Animal Art: Ethical Encounters Through Rogue Taxidermy Sculpture

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    Beginning in 2004, the Minnesota Association of Rogue Taxidermists began an art movement of taxidermied animal sculptures that challenged conventional forms of taxidermied objects massively produced and displayed on an international scale. In contrast to taxidermied ‘specimens’ found in museums, taxidermied ‘exotic’ wildlife decapitated and mounted on hunters\u27 walls, or synthetic taxidermied heads bought in department stores, rogue taxidermy artists create unconventional sculptures that are arguably antithetical to the ideologies shaped by previous generations: realism, colonialism, masculinity. As a pop-surrealist art movement chiefly practiced among women artists, rogue taxidermy artists follow an ethical mandate to never kill animals for the purposes of art and often display their sculptures in ways that are self-reflexive of speciesism and express criticisms of anthropocentrism. Through an intersectional feminist lens and alongside critical insights from (and debates within) postcolonialism, deconstruction, and affect theory, I analyze the art pieces created by Sarina Brewer, Angela Singer, Polly Morgan, Scott Bibus, and Robert Marbury. In doing so, I explore the ethical ambiguities of using postmortem animal bodies in an art movement that is informed by animal rights, and also discuss the complexity of animal-human relationships in the face of human conceptualized impressions of life and death. Brushing up against the history of public autopsies and other forms of body preservation, I look to the ways in which bodies are made ‘taxidermic’ through violence, trauma, objectification, commodification, bio-engineered artificiality, extinction, and the discriminatory practices that represented certain (animal and human) bodies as ‘unruly.’ Tackling the frames that produce ‘taxidermic’ bodies (as exposable and exploitable skins), I challenge the anthropocentrism foundational to human thought and highlight the ways that humans produce and perpetuate hollowed out crypts of meaning as it applies to animality. Essentially, this project attempts to undermine anthropocentric worldviews that construct humans as separate and unique from what is understood and described as the ‘nonhuman,’ and, also, invites readers to confront and acknowledge how vulnerability and mortality are shared among humans (animals) and other nonhuman beings

    Games and Time

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    Video games are a medium uniquely immersed in time. While the topic of time and games has been broached by many in the field of game studies, its centrality to both how games function and the experience of playing games remains underexamined. Reading games as literary texts, this holistic study uses queer and social theories to survey the myriad of ways games play with time. I argue games are time machines, each idiosyncratically allows players to experience time differently from traditional linear time. Beyond games with literal time machines, this dissertation examines games which structure themselves around labyrinthine and existential loops. It also considers real-time, or games competitively organized around time and those which change over time, in a sense, aging. Regardless of the subject, this dissertation seeks to illuminate the complexities of games and time, and argues that, despite their many conflicting messages about the topic, they all have something meaningful to say about the human experience of time

    University of San Diego Football Media Guide 1992

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    84 pages : illustrations, portraits ; 21.5 x 28 cmhttps://digital.sandiego.edu/amg-football/1011/thumbnail.jp

    Missionaries and other stories

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    Bradford E. Tice\u27s debut collection, Missionaries and Other Stories, is a series of stories that attempts to capture the restless spirit of modern America. The characters here are driven by a cause--on a mission to find meaning in a world that no longer makes sense to them. In the title story, two Mormon missionaries set their sights on two vastly different goals, one secular and one celestial, as they go door to door in search of answers to the questions of who they are and what they are made of. Other stories in the collection feature characters who seek understanding of such things as sexuality, old age, abandonment, fatherhood, disease, and what it means to be an American in this modern age. This collection attempts above all to turn a bright light on contemporary life and how it is lived today
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