15,139 research outputs found

    A thread calculus with molecular dynamics

    Get PDF
    We present a theory of threads, interleaving of threads, and interaction between threads and services with features of molecular dynamics, a model of computation that bears on computations in which dynamic data structures are involved. Threads can interact with services of which the states consist of structured data objects and computations take place by means of actions which may change the structure of the data objects. The features introduced include restriction of the scope of names used in threads to refer to data objects. Because that feature makes it troublesome to provide a model based on structural operational semantics and bisimulation, we construct a projective limit model for the theory.Comment: 47 pages; examples and results added, phrasing improved, references replace

    Lost in Abstraction: Monotonicity in Multi-Threaded Programs (Extended Technical Report)

    Full text link
    Monotonicity in concurrent systems stipulates that, in any global state, extant system actions remain executable when new processes are added to the state. This concept is not only natural and common in multi-threaded software, but also useful: if every thread's memory is finite, monotonicity often guarantees the decidability of safety property verification even when the number of running threads is unknown. In this paper, we show that the act of obtaining finite-data thread abstractions for model checking can be at odds with monotonicity: Predicate-abstracting certain widely used monotone software results in non-monotone multi-threaded Boolean programs - the monotonicity is lost in the abstraction. As a result, well-established sound and complete safety checking algorithms become inapplicable; in fact, safety checking turns out to be undecidable for the obtained class of unbounded-thread Boolean programs. We demonstrate how the abstract programs can be modified into monotone ones, without affecting safety properties of the non-monotone abstraction. This significantly improves earlier approaches of enforcing monotonicity via overapproximations

    Mathematizing C++ concurrency

    Get PDF
    Shared-memory concurrency in C and C++ is pervasive in systems programming, but has long been poorly defined. This motivated an ongoing shared effort by the standards committees to specify concurrent behaviour in the next versions of both languages. They aim to provide strong guarantees for race-free programs, together with new (but subtle) relaxed-memory atomic primitives for high-performance concurrent code. However, the current draft standards, while the result of careful deliberation, are not yet clear and rigorous definitions, and harbour substantial problems in their details. In this paper we establish a mathematical (yet readable) semantics for C++ concurrency. We aim to capture the intent of the current (`Final Committee') Draft as closely as possible, but discuss changes that fix many of its problems. We prove that a proposed x86 implementation of the concurrency primitives is correct with respect to the x86-TSO model, and describe our Cppmem tool for exploring the semantics of examples, using code generated from our Isabelle/HOL definitions. Having already motivated changes to the draft standard, this work will aid discussion of any further changes, provide a correctness condition for compilers, and give a much-needed basis for analysis and verification of concurrent C and C++ programs

    Efficient, Near Complete and Often Sound Hybrid Dynamic Data Race Prediction (extended version)

    Full text link
    Dynamic data race prediction aims to identify races based on a single program run represented by a trace. The challenge is to remain efficient while being as sound and as complete as possible. Efficient means a linear run-time as otherwise the method unlikely scales for real-world programs. We introduce an efficient, near complete and often sound dynamic data race prediction method that combines the lockset method with several improvements made in the area of happens-before methods. By near complete we mean that the method is complete in theory but for efficiency reasons the implementation applies some optimizations that may result in incompleteness. The method can be shown to be sound for two threads but is unsound in general. We provide extensive experimental data that shows that our method works well in practice.Comment: typos, appendi

    FLASH: Randomized Algorithms Accelerated over CPU-GPU for Ultra-High Dimensional Similarity Search

    Full text link
    We present FLASH (\textbf{F}ast \textbf{L}SH \textbf{A}lgorithm for \textbf{S}imilarity search accelerated with \textbf{H}PC), a similarity search system for ultra-high dimensional datasets on a single machine, that does not require similarity computations and is tailored for high-performance computing platforms. By leveraging a LSH style randomized indexing procedure and combining it with several principled techniques, such as reservoir sampling, recent advances in one-pass minwise hashing, and count based estimations, we reduce the computational and parallelization costs of similarity search, while retaining sound theoretical guarantees. We evaluate FLASH on several real, high-dimensional datasets from different domains, including text, malicious URL, click-through prediction, social networks, etc. Our experiments shed new light on the difficulties associated with datasets having several million dimensions. Current state-of-the-art implementations either fail on the presented scale or are orders of magnitude slower than FLASH. FLASH is capable of computing an approximate k-NN graph, from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than 10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam dataset, using brute-force (n2Dn^2D), will require at least 20 teraflops. We provide CPU and GPU implementations of FLASH for replicability of our results

    Synchronising C/C++ and POWER

    Get PDF
    Shared memory concurrency relies on synchronisation primitives: compare-and-swap, load-reserve/store-conditional (aka LL/SC), language-level mutexes, and so on. In a sequentially consistent setting, or even in the TSO setting of x86 and Sparc, these have well-understood semantics. But in the very relaxed settings of IBM®, POWER®, ARM, or C/C++, it remains surprisingly unclear exactly what the programmer can depend on. This paper studies relaxed-memory synchronisation. On the hardware side, we give a clear semantic characterisation of the load-reserve/store-conditional primitives as provided by POWER multiprocessors, for the first time since they were introduced 20 years ago; we cover their interaction with relaxed loads, stores, barriers, and dependencies. Our model, while not officially sanctioned by the vendor, is validated by extensive testing, comparing actual implementation behaviour against an oracle generated from the model, and by detailed discussion with IBM staff. We believe the ARM semantics to be similar. On the software side, we prove sound a proposed compilation scheme of the C/C++ synchronisation constructs to POWER, including C/C++ spinlock mutexes, fences, and read-modify-write operations, together with the simpler atomic operations for which soundness is already known from our previous work; this is a first step in verifying concurrent algorithms that use load-reserve/store-conditional with respect to a realistic semantics. We also build confidence in the C/C++ model in its own terms, fixing some omissions and contributing to the C standards committee adoption of the C++11 concurrency model
    • …
    corecore