8,936 research outputs found
Modeling the Psychology of Consumer and Firm Behavior with Behavioral Economics
Marketing is an applied science that tries to explain and influence how firms and
consumers actually behave in markets. Marketing models are usually applications of
economic theories. These theories are general and produce precise predictions, but they
rely on strong assumptions of rationality of consumers and firms. Theories based on
rationality limits could prove similarly general and precise, while grounding theories in
psychological plausibility and explaining facts which are puzzles for the standard
approach.
Behavioral economics explores the implications of limits of rationality. The goal is to
make economic theories more plausible while maintaining formal power and accurate
prediction of field data. This review focuses selectively on six types of models used in
behavioral economics that can be applied to marketing.
Three of the models generalize consumer preference to allow (1) sensitivity to reference
points (and loss-aversion); (2) social preferences toward outcomes of others; and (3)
preference for instant gratification (quasi-hyperbolic discounting). The three models are
applied to industrial channel bargaining, salesforce compensation, and pricing of virtuous
goods such as gym memberships. The other three models generalize the concept of gametheoretic
equilibrium, allowing decision makers to make mistakes (quantal response
equilibrium), encounter limits on the depth of strategic thinking (cognitive hierarchy),
and equilibrate by learning from feedback (self-tuning EWA). These are applied to
marketing strategy problems involving differentiated products, competitive entry into
large and small markets, and low-price guarantees.
The main goal of this selected review is to encourage marketing researchers of all kinds
to apply these tools to marketing. Understanding the models and applying them is a
technical challenge for marketing modelers, which also requires thoughtful input from
psychologists studying details of consumer behavior. As a result, models like these could
create a common language for modelers who prize formality and psychologists who prize
realism
Connectionist simulation of attitude learning: Asymmetries in the acquisition of positive and negative evaluations
Connectionist computer simulation was employed to explore the notion that, if attitudes guide approach and avoidance behaviors, false negative beliefs are likely to remain uncorrected for longer than false positive beliefs. In Study 1, the authors trained a three-layer neural network to discriminate "good" and "bad" inputs distributed across a two-dimensional space. "Full feedback" training, whereby connection weights were modified to reduce error after every trial, resulted in perfect discrimination. "Contingent feedback," whereby connection weights were only updated following outputs representing approach behavior, led to several false negative errors (good inputs misclassified as bad). In Study 2, the network was redesigned to distinguish a system for learning evaluations from a mechanism for selecting actions. Biasing action selection toward approach eliminated the asymmetry between learning of good and bad inputs under contingent feedback. Implications for various attitudinal phenomena and biases in social cognition are discussed
- …