10,429 research outputs found

    Quantum Coin Hedging, and a Counter Measure

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    A quantum board game is a multi-round protocol between a single quantum player against the quantum board. Molina and Watrous discovered quantum hedging. They gave an example for perfect quantum hedging: a board game with winning probability < 1, such that the player can win with certainty at least 1-out-of-2 quantum board games played in parallel. Here we show that perfect quantum hedging occurs in a cryptographic protocol - quantum coin flipping. For this reason, when cryptographic protocols are composed, hedging may introduce serious challenges into their analysis. We also show that hedging cannot occur when playing two-outcome board games in sequence. This is done by showing a formula for the value of sequential two-outcome board games, which depends only on the optimal value of a single board game; this formula applies in a more general setting, in which hedging is only a special case

    Measuring Implicit Bias Using SHAP Feature Importance and Fuzzy Cognitive Maps

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    In this paper, we integrate the concepts of feature importance with implicit bias in the context of pattern classification. This is done by means of a three-step methodology that involves (i) building a classifier and tuning its hyperparameters, (ii) building a Fuzzy Cognitive Map model able to quantify implicit bias, and (iii) using the SHAP feature importance to active the neural concepts when performing simulations. The results using a real case study concerning fairness research support our two-fold hypothesis. On the one hand, it is illustrated the risks of using a feature importance method as an absolute tool to measure implicit bias. On the other hand, it is concluded that the amount of bias towards protected features might differ depending on whether the features are numerically or categorically encoded

    Thin Games with Symmetry and Concurrent Hyland-Ong Games

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    We build a cartesian closed category, called Cho, based on event structures. It allows an interpretation of higher-order stateful concurrent programs that is refined and precise: on the one hand it is conservative with respect to standard Hyland-Ong games when interpreting purely functional programs as innocent strategies, while on the other hand it is much more expressive. The interpretation of programs constructs compositionally a representation of their execution that exhibits causal dependencies and remembers the points of non-deterministic branching.The construction is in two stages. First, we build a compact closed category Tcg. It is a variant of Rideau and Winskel's category CG, with the difference that games and strategies in Tcg are equipped with symmetry to express that certain events are essentially the same. This is analogous to the underlying category of AJM games enriching simple games with an equivalence relations on plays. Building on this category, we construct the cartesian closed category Cho as having as objects the standard arenas of Hyland-Ong games, with strategies, represented by certain events structures, playing on games with symmetry obtained as expanded forms of these arenas.To illustrate and give an operational light on these constructions, we interpret (a close variant of) Idealized Parallel Algol in Cho

    The multi-program performance model: debunking current practice in multi-core simulation

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    Composing a representative multi-program multi-core workload is non-trivial. A multi-core processor can execute multiple independent programs concurrently, and hence, any program mix can form a potential multi-program workload. Given the very large number of possible multiprogram workloads and the limited speed of current simulation methods, it is impossible to evaluate all possible multi-program workloads. This paper presents the Multi-Program Performance Model (MPPM), a method for quickly estimating multiprogram multi-core performance based on single-core simulation runs. MPPM employs an iterative method to model the tight performance entanglement between co-executing programs on a multi-core processor with shared caches. Because MPPM involves analytical modeling, it is very fast, and it estimates multi-core performance for a very large number of multi-program workloads in a reasonable amount of time. In addition, it provides confidence bounds on its performance estimates. Using SPEC CPU2006 and up to 16 cores, we report an average performance prediction error of 2.3% and 2.9% for system throughput (STP) and average normalized turnaround time (ANTT), respectively, while being up to five orders of magnitude faster than detailed simulation. Subsequently, we demonstrate that randomly picking a limited number of multi-program workloads, as done in current pactice, can lead to incorrect design decisions in practical design and research studies, which is alleviated using MPPM. In addition, MPPM can be used to quickly identify multi-program workloads that stress multi-core performance through excessive conflict behavior in shared caches; these stress workloads can then be used for driving the design process further

    The Messenger -- May 5, 1992

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    Computational Physics on Graphics Processing Units

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    The use of graphics processing units for scientific computations is an emerging strategy that can significantly speed up various different algorithms. In this review, we discuss advances made in the field of computational physics, focusing on classical molecular dynamics, and on quantum simulations for electronic structure calculations using the density functional theory, wave function techniques, and quantum field theory.Comment: Proceedings of the 11th International Conference, PARA 2012, Helsinki, Finland, June 10-13, 201

    Malware Detection Using Dynamic Analysis

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    In this research, we explore the field of dynamic analysis which has shown promis- ing results in the field of malware detection. Here, we extract dynamic software birth- marks during malware execution and apply machine learning based detection tech- niques to the resulting feature set. Specifically, we consider Hidden Markov Models and Profile Hidden Markov Models. To determine the effectiveness of this dynamic analysis approach, we compare our detection results to the results obtained by using static analysis. We show that in some cases, significantly stronger results can be obtained using our dynamic approach

    Stated belief and play in normal form games

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    Using data on one-shot games, we investigate the assumption that players respond to underlying expectations about their opponent�s behavior. In our laboratory experiments, subjects play a set of 14 two-person 3x3 games, and state first order beliefs about their opponent�s behavior. The sets of responses in the two tasks are largely inconsistent. Rather, we find evidence that the subjects perceive the games differently when they (i) choose actions, and (ii) state beliefs � they appear to pay more attention to the opponent�s incentives when they state beliefs than when they play the games. On average, they fail to best respond to their own stated beliefs in almost half of the games. The inconsistency is confirmed by estimates of a unified statistical model that jointly uses the actions and the belief statements. There, we can control for noise, and formulate a statistical test that rejects consistency. Effects of the belief elicitation procedure on subsequent actions are mostly insignificant

    The Quill -- October 29, 1981

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