114 research outputs found
Model For The Continuance Use Intention Of Mobile Learning Games
Published ArticleMobile educational applications encompass some of the most valuable learning tools that have ever
been developed. Games for learning are most effective when multiple sessions are involved. Previous
research on the use of educational games in mathematics education has focused primarily on the
learning potential of these games and has not adequately addressed the continuance use intention of
these games. The purpose of this paper is to provide a model for the continuance use intention of
mobile mathematical learning games. A mixed method research methodology was employed where
qualitative and quantitative data was gathered through surveys and interviews. Sixty children, aged 8
to 12, from selected schools in one of South Africa’s provinces, participated in the study. The results
indicated that a combination, balance and interplay of the various dimensions of enjoyment and
engagement (cognitive, affective and physical) in a mathematical mobile learning game influenced the
continuance use intention of learners. The resultant theoretical model could provide educators,
parents and educational game designers with an integrated approach that should allow them to
design and evaluate specific mathematical mobile learning games for motivational potential
Exploring social gambling: scoping, classification and evidence review
The aim of this report is to speculate on the level of concern we might have regarding consumer risk in relation to ‘social gambling.’ In doing so, this report is intended to help form the basis to initiate debate around a new and under-researched social issue; assist in setting a scientific research agenda; and, where appropriate, highlight concerns about any potential areas that need to be considered in terms of precautionary regulation. This report does not present a set of empirical research findings regarding ‘social gambling’ but rather gathers information to improve stakeholder understanding
1990-1991 Bulletin
Volume CI, Number 4.
Scanned from the copy held in the Registrar\u27s Office.https://ecommons.udayton.edu/bulletin/1037/thumbnail.jp
Game-Based Learning, Gamification in Education and Serious Games
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be
The drivers of Corporate Social Responsibility in the supply chain. A case study.
Purpose: The paper studies the way in which a SME integrates CSR into its corporate strategy, the practices it puts in place and
how its CSR strategies reflect on its suppliers and customers relations.
Methodology/Research limitations: A qualitative case study methodology is used. The use of a single case study limits the
generalizing capacity of these findings.
Findings: The entrepreneur’s ethical beliefs and value system play a fundamental role in shaping sustainable corporate strategy.
Furthermore, the type of competitive strategy selected based on innovation, quality and responsibility clearly emerges both in
terms of well defined management procedures and supply chain relations as a whole aimed at involving partners in the process of
sustainable innovation.
Originality/value: The paper presents a SME that has devised an original innovative business model. The study pivots on the
issues of innovation and eco-sustainability in a context of drivers for CRS and business ethics. These values are considered
fundamental at International level; the United Nations has declared 2011 the “International Year of Forestry”
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