481 research outputs found

    Articulated Object Tracking from Visual Sensory Data for Robotic Manipulation

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    Roboti juhtimine liigestatud objekti manipuleerimisel vajab robustset ja täpsetobjekti oleku hindamist. Oleku hindamise tulemust kasutatakse tagasisidena vastavate roboti liigutuste arvutamisel soovitud manipulatsiooni tulemuse saavutamiseks. Selles töös uuritakse robootilise manipuleerimise visuaalse tagasiside teostamist. Tehisnägemisele põhinevat servode liigutamist juhitakse ruutplaneerimise raamistikus võimaldamaks humanoidsel robotil läbi viia objekti manipulatsiooni. Esitletakse tehisnägemisel põhinevat liigestatud objekti oleku hindamise meetodit. Me näitame väljapakutud meetodi efektiivsust mitmel erineval eksperimendil HRP-4 humanoidse robotiga. Teeme ka ettepaneku ühendada masinõppe ja serva tuvastamise tehnikad liigestatud objekti manipuleerimise markeerimata visuaalse tagasiside teostamiseks reaalajas.In order for a robot to manipulate an articulated object, it needs to know itsstate (i.e. its pose); that is to say: where and in which configuration it is. Theresult of the object’s state estimation is to be provided as a feedback to the control to compute appropriate robot motion and achieve the desired manipulation outcome. This is the main topic of this thesis, where articulated object state estimation is solved using visual feedback. Vision based servoing is implemented in a Quadratic Programming task space control framework to enable humanoid robot to perform articulated objects manipulation. We thoroughly developed our methodology for vision based articulated object state estimation on these bases.We demonstrate its efficiency by assessing it on several real experiments involving the HRP-4 humanoid robot. We also propose to combine machine learning and edge extraction techniques to achieve markerless, realtime and robust visual feedback for articulated object manipulation

    Generalization of reference filtering control strategy for 2D/3D visual feedback control of industrial robot manipulators

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    This is an Author's Accepted Manuscript of an article published in Solanes, J. E., Munoz-Benavent, P., Armesto, L., Gracia, L., & Tornero, J. (2022). Generalization of reference filtering control strategy for 2D/3D visual feedback control of industrial robot manipulators. International Journal of Computer Integrated Manufacturing, 35(3), 229-246, 2021 Informa UK Limited, trading as Taylor & Francis Group, available online at: http://www.tandfonline.com/10.1080/0951192X.2021.1973108.[EN] This paper develops the application of the Dual Rate Dual Sampling Reference Filtering Control Strategy to 2D and 3D visual feedback control. This strategy allows to overcome the problem of sensor latency and to address the problem of control task failure due to visual features leaving the camera field of view. In particular, a Dual Rate Kalman Filter is used to generate inter-sample estimations of the visual features to deal with the problem of vision sensor latency, whereas a Dual Rate Extended Kalman Filter Smoother is used to generate more convenient visual features trajectories in the image plane. Both 2D and 3D visual feedback control approaches are widely analyzed throughout the paper, as well as the overall system performance using different visual feedback controllers, providing a set of results that highlight the improvements in terms of solution reachability, robustness, and time domain response. The proposed control strategy has been validated on an industrial system with hard real-time limitations, consisting of a 6 DOF industrial manipulator, a 5 MP camera, and a PLC as controller.This work was supported in part by the Spanish Government under the projects PID2020-117421RB-C21 and PID2020116585GB-I00, and in part by the Generalitat Valenciana under the project GV/2021/181.Solanes, JE.; Muñoz-Benavent, P.; Armesto, L.; Gracia Calandin, LI.; Tornero Montserrat, J. (2022). Generalization of reference filtering control strategy for 2D/3D visual feedback control of industrial robot manipulators. International Journal of Computer Integrated Manufacturing. 35(3):229-246. https://doi.org/10.1080/0951192X.2021.197310822924635

    Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball

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    Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; MéxicoFil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; EspañaFil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; EspañaFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaFil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentin

    Simulation of Visual Servoing in Grasping Objects Moving by Newtonian Dynamics

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    Robot control systems and other manufacturing equipment are traditionally closed systems. This circumstance has hampered system integration of manipulators, sensors as well as other equipment, and such system integration has often been made at an unsuitably high hierarchical level. With the aid of vision, visual feedback is used to guide the robot manipulator to the target. This hand-to-target task is fairly easy if the target is static in Cartesian space. However, if the target is dynamic in motion, a model of the dynamics behaviour is required in order for the robot to track and intercept the target. The purpose of this project is to simulate in a virtual environment to show how to organise robot control systems with sensor integration. This project is a simulation that involves catching a thrown virtual ball using a six degree-of-freedom virtual robot and two virtual digital cameras. Tasks to be executed in this project include placement of virtual digital cameras, segmentation and tracking of the moving virtual ball as well as model-based prediction of the virtual ball's trajectory. Consideration have to be given to the placement of the virtual digital cameras so that the whole trajectory of the ball can be captured by both the virtual digital cameras simultaneously. In order to track the trajectory of the virtual ball, the image of the ball captured by the digital cameras has to be segmented from its background. Then a model is to be developed to predict the trajectory of the virtual ball so that the virtual robot can be controlled to align itself to grasp the moving virtual ball

    Incremental Learning for Robot Perception through HRI

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    Scene understanding and object recognition is a difficult to achieve yet crucial skill for robots. Recently, Convolutional Neural Networks (CNN), have shown success in this task. However, there is still a gap between their performance on image datasets and real-world robotics scenarios. We present a novel paradigm for incrementally improving a robot's visual perception through active human interaction. In this paradigm, the user introduces novel objects to the robot by means of pointing and voice commands. Given this information, the robot visually explores the object and adds images from it to re-train the perception module. Our base perception module is based on recent development in object detection and recognition using deep learning. Our method leverages state of the art CNNs from off-line batch learning, human guidance, robot exploration and incremental on-line learning

    Visual servo control on a humanoid robot

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    Includes bibliographical referencesThis thesis deals with the control of a humanoid robot based on visual servoing. It seeks to confer a degree of autonomy to the robot in the achievement of tasks such as reaching a desired position, tracking or/and grasping an object. The autonomy of humanoid robots is considered as crucial for the success of the numerous services that this kind of robots can render with their ability to associate dexterity and mobility in structured, unstructured or even hazardous environments. To achieve this objective, a humanoid robot is fully modeled and the control of its locomotion, conditioned by postural balance and gait stability, is studied. The presented approach is formulated to account for all the joints of the biped robot. As a way to conform the reference commands from visual servoing to the discrete locomotion mode of the robot, this study exploits a reactive omnidirectional walking pattern generator and a visual task Jacobian redefined with respect to a floating base on the humanoid robot, instead of the stance foot. The redundancy problem stemming from the high number of degrees of freedom coupled with the omnidirectional mobility of the robot is handled within the task priority framework, allowing thus to achieve con- figuration dependent sub-objectives such as improving the reachability, the manipulability and avoiding joint limits. Beyond a kinematic formulation of visual servoing, this thesis explores a dynamic visual approach and proposes two new visual servoing laws. Lyapunov theory is used first to prove the stability and convergence of the visual closed loop, then to derive a robust adaptive controller for the combined robot-vision dynamics, yielding thus an ultimate uniform bounded solution. Finally, all proposed schemes are validated in simulation and experimentally on the humanoid robot NAO
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