249,835 research outputs found

    An approach to argumentative reasoning servers with multiple preference criteria

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    Argumentation is a reasoning mechanism of dialectical and non-monotonic na- ture, with useful properties of computational tractability. In dynamic domains where agents deal with incomplete and contradictory information, an argument comparison criterion can be used to determine the accepted information; ar- gumentation systems with a single argument comparison criterion have been widely studied. In some of these approaches the comparison criterion is fixed, while in others a criterion can be selected and replaced in a modular way. In this work, we introduce an argumentative server that provides recommendations to its client agents and the possibility of indicating under what conditions an argument comparison criterion can be chosen to answer a particular query. To achieve this, we formalize a special type of query which, by using a conditional expression, allows the server to dynamically choose a criterion. As a result, several properties of these expressions will be studied.Fil: Teze, Juan Carlos Lionel. Universidad Nacional del Sur. Departamento de Ciencia e Ingeniería de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Universidad Nacional del Sur. Departamento de Ciencias de la Administración; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Gottifredi, Sebastián. Universidad Nacional del Sur. Departamento de Ciencia e Ingeniería de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: García, Alejandro Javier. Universidad Nacional del Sur. Departamento de Ciencia e Ingeniería de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Simari, Guillermo Ricardo. Universidad Nacional del Sur. Departamento de Ciencia e Ingeniería de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentin

    Expressiveness and Robustness of First-Price Position Auctions

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    Since economic mechanisms are often applied to very different instances of the same problem, it is desirable to identify mechanisms that work well in a wide range of circumstances. We pursue this goal for a position auction setting and specifically seek mechanisms that guarantee good outcomes under both complete and incomplete information. A variant of the generalized first-price mechanism with multi-dimensional bids turns out to be the only standard mechanism able to achieve this goal, even when types are one-dimensional. The fact that expressiveness beyond the type space is both necessary and sufficient for this kind of robustness provides an interesting counterpoint to previous work on position auctions that has highlighted the benefits of simplicity. From a technical perspective our results are interesting because they establish equilibrium existence for a multi-dimensional bid space, where standard techniques break down. The structure of the equilibrium bids moreover provides an intuitive explanation for why first-price payments may be able to support equilibria in a wider range of circumstances than second-price payments

    Mechanisms for Automated Negotiation in State Oriented Domains

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    This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditions for cooperation are outlined. We use the notion of worth in an altered definition of utility, thus enabling agreements in a wider class of joint-goal reachable situations. An approach is offered for conflict resolution, and it is shown that even in a conflict situation, partial cooperative steps can be taken by interacting agents (that is, agents in fundamental conflict might still agree to cooperate up to a certain point). A Unified Negotiation Protocol (UNP) is developed that can be used in all types of encounters. It is shown that in certain borderline cooperative situations, a partial cooperative agreement (i.e., one that does not achieve all agents' goals) might be preferred by all agents, even though there exists a rational agreement that would achieve all their goals. Finally, we analyze cases where agents have incomplete information on the goals and worth of other agents. First we consider the case where agents' goals are private information, and we analyze what goal declaration strategies the agents might adopt to increase their utility. Then, we consider the situation where the agents' goals (and therefore stand-alone costs) are common knowledge, but the worth they attach to their goals is private information. We introduce two mechanisms, one 'strict', the other 'tolerant', and analyze their affects on the stability and efficiency of negotiation outcomes.Comment: See http://www.jair.org/ for any accompanying file

    Flexibly Instructable Agents

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    This paper presents an approach to learning from situated, interactive tutorial instruction within an ongoing agent. Tutorial instruction is a flexible (and thus powerful) paradigm for teaching tasks because it allows an instructor to communicate whatever types of knowledge an agent might need in whatever situations might arise. To support this flexibility, however, the agent must be able to learn multiple kinds of knowledge from a broad range of instructional interactions. Our approach, called situated explanation, achieves such learning through a combination of analytic and inductive techniques. It combines a form of explanation-based learning that is situated for each instruction with a full suite of contextually guided responses to incomplete explanations. The approach is implemented in an agent called Instructo-Soar that learns hierarchies of new tasks and other domain knowledge from interactive natural language instructions. Instructo-Soar meets three key requirements of flexible instructability that distinguish it from previous systems: (1) it can take known or unknown commands at any instruction point; (2) it can handle instructions that apply to either its current situation or to a hypothetical situation specified in language (as in, for instance, conditional instructions); and (3) it can learn, from instructions, each class of knowledge it uses to perform tasks.Comment: See http://www.jair.org/ for any accompanying file

    Social Welfare in One-Sided Matching Mechanisms

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    We study the Price of Anarchy of mechanisms for the well-known problem of one-sided matching, or house allocation, with respect to the social welfare objective. We consider both ordinal mechanisms, where agents submit preference lists over the items, and cardinal mechanisms, where agents may submit numerical values for the items being allocated. We present a general lower bound of Ω(n)\Omega(\sqrt{n}) on the Price of Anarchy, which applies to all mechanisms. We show that two well-known mechanisms, Probabilistic Serial, and Random Priority, achieve a matching upper bound. We extend our lower bound to the Price of Stability of a large class of mechanisms that satisfy a common proportionality property, and show stronger bounds on the Price of Anarchy of all deterministic mechanisms

    Bargaining Mechanisms for One-Way Games

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    We introduce one-way games, a framework motivated by applications in large-scale power restoration, humanitarian logistics, and integrated supply-chains. The distinguishable feature of the games is that the payoff of some player is determined only by her own strategy and does not depend on actions taken by other players. We show that the equilibrium outcome in one-way games without payments and the social cost of any ex-post efficient mechanism, can be far from the optimum. We also show that it is impossible to design a Bayes-Nash incentive-compatible mechanism for one-way games that is budget-balanced, individually rational, and efficient. To address this negative result, we propose a privacy-preserving mechanism that is incentive-compatible and budget-balanced, satisfies ex-post individual rationality conditions, and produces an outcome which is more efficient than the equilibrium without payments. The mechanism is based on a single-offer bargaining and we show that a randomized multi-offer extension brings no additional benefit.Comment: An earlier, shorter version of this paper appeared in Proceedings of the Twenty-Fourth International joint conference on Artificial Intelligence (IJCAI) 201
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