249,835 research outputs found
An approach to argumentative reasoning servers with multiple preference criteria
Argumentation is a reasoning mechanism of dialectical and non-monotonic na- ture, with useful properties of computational tractability. In dynamic domains where agents deal with incomplete and contradictory information, an argument comparison criterion can be used to determine the accepted information; ar- gumentation systems with a single argument comparison criterion have been widely studied. In some of these approaches the comparison criterion is fixed, while in others a criterion can be selected and replaced in a modular way. In this work, we introduce an argumentative server that provides recommendations to its client agents and the possibility of indicating under what conditions an argument comparison criterion can be chosen to answer a particular query. To achieve this, we formalize a special type of query which, by using a conditional expression, allows the server to dynamically choose a criterion. As a result, several properties of these expressions will be studied.Fil: Teze, Juan Carlos Lionel. Universidad Nacional del Sur. Departamento de Ciencia e IngenierÃa de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Universidad Nacional del Sur. Departamento de Ciencias de la Administración; Argentina. Consejo Nacional de Investigaciones CientÃficas y Técnicas; ArgentinaFil: Gottifredi, Sebastián. Universidad Nacional del Sur. Departamento de Ciencia e IngenierÃa de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Consejo Nacional de Investigaciones CientÃficas y Técnicas; ArgentinaFil: GarcÃa, Alejandro Javier. Universidad Nacional del Sur. Departamento de Ciencia e IngenierÃa de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Consejo Nacional de Investigaciones CientÃficas y Técnicas; ArgentinaFil: Simari, Guillermo Ricardo. Universidad Nacional del Sur. Departamento de Ciencia e IngenierÃa de la Computación. Laboratorio de Investigación y Desarrollo en Inteligencia Artificial; Argentina. Consejo Nacional de Investigaciones CientÃficas y Técnicas; Argentin
Expressiveness and Robustness of First-Price Position Auctions
Since economic mechanisms are often applied to very different instances of
the same problem, it is desirable to identify mechanisms that work well in a
wide range of circumstances. We pursue this goal for a position auction setting
and specifically seek mechanisms that guarantee good outcomes under both
complete and incomplete information. A variant of the generalized first-price
mechanism with multi-dimensional bids turns out to be the only standard
mechanism able to achieve this goal, even when types are one-dimensional. The
fact that expressiveness beyond the type space is both necessary and sufficient
for this kind of robustness provides an interesting counterpoint to previous
work on position auctions that has highlighted the benefits of simplicity. From
a technical perspective our results are interesting because they establish
equilibrium existence for a multi-dimensional bid space, where standard
techniques break down. The structure of the equilibrium bids moreover provides
an intuitive explanation for why first-price payments may be able to support
equilibria in a wider range of circumstances than second-price payments
Mechanisms for Automated Negotiation in State Oriented Domains
This paper lays part of the groundwork for a domain theory of negotiation,
that is, a way of classifying interactions so that it is clear, given a domain,
which negotiation mechanisms and strategies are appropriate. We define State
Oriented Domains, a general category of interaction. Necessary and sufficient
conditions for cooperation are outlined. We use the notion of worth in an
altered definition of utility, thus enabling agreements in a wider class of
joint-goal reachable situations. An approach is offered for conflict
resolution, and it is shown that even in a conflict situation, partial
cooperative steps can be taken by interacting agents (that is, agents in
fundamental conflict might still agree to cooperate up to a certain point). A
Unified Negotiation Protocol (UNP) is developed that can be used in all types
of encounters. It is shown that in certain borderline cooperative situations, a
partial cooperative agreement (i.e., one that does not achieve all agents'
goals) might be preferred by all agents, even though there exists a rational
agreement that would achieve all their goals. Finally, we analyze cases where
agents have incomplete information on the goals and worth of other agents.
First we consider the case where agents' goals are private information, and we
analyze what goal declaration strategies the agents might adopt to increase
their utility. Then, we consider the situation where the agents' goals (and
therefore stand-alone costs) are common knowledge, but the worth they attach to
their goals is private information. We introduce two mechanisms, one 'strict',
the other 'tolerant', and analyze their affects on the stability and efficiency
of negotiation outcomes.Comment: See http://www.jair.org/ for any accompanying file
Flexibly Instructable Agents
This paper presents an approach to learning from situated, interactive
tutorial instruction within an ongoing agent. Tutorial instruction is a
flexible (and thus powerful) paradigm for teaching tasks because it allows an
instructor to communicate whatever types of knowledge an agent might need in
whatever situations might arise. To support this flexibility, however, the
agent must be able to learn multiple kinds of knowledge from a broad range of
instructional interactions. Our approach, called situated explanation, achieves
such learning through a combination of analytic and inductive techniques. It
combines a form of explanation-based learning that is situated for each
instruction with a full suite of contextually guided responses to incomplete
explanations. The approach is implemented in an agent called Instructo-Soar
that learns hierarchies of new tasks and other domain knowledge from
interactive natural language instructions. Instructo-Soar meets three key
requirements of flexible instructability that distinguish it from previous
systems: (1) it can take known or unknown commands at any instruction point;
(2) it can handle instructions that apply to either its current situation or to
a hypothetical situation specified in language (as in, for instance,
conditional instructions); and (3) it can learn, from instructions, each class
of knowledge it uses to perform tasks.Comment: See http://www.jair.org/ for any accompanying file
Social Welfare in One-Sided Matching Mechanisms
We study the Price of Anarchy of mechanisms for the well-known problem of
one-sided matching, or house allocation, with respect to the social welfare
objective. We consider both ordinal mechanisms, where agents submit preference
lists over the items, and cardinal mechanisms, where agents may submit
numerical values for the items being allocated. We present a general lower
bound of on the Price of Anarchy, which applies to all
mechanisms. We show that two well-known mechanisms, Probabilistic Serial, and
Random Priority, achieve a matching upper bound. We extend our lower bound to
the Price of Stability of a large class of mechanisms that satisfy a common
proportionality property, and show stronger bounds on the Price of Anarchy of
all deterministic mechanisms
Bargaining Mechanisms for One-Way Games
We introduce one-way games, a framework motivated by applications in
large-scale power restoration, humanitarian logistics, and integrated
supply-chains. The distinguishable feature of the games is that the payoff of
some player is determined only by her own strategy and does not depend on
actions taken by other players. We show that the equilibrium outcome in one-way
games without payments and the social cost of any ex-post efficient mechanism,
can be far from the optimum. We also show that it is impossible to design a
Bayes-Nash incentive-compatible mechanism for one-way games that is
budget-balanced, individually rational, and efficient. To address this negative
result, we propose a privacy-preserving mechanism that is incentive-compatible
and budget-balanced, satisfies ex-post individual rationality conditions, and
produces an outcome which is more efficient than the equilibrium without
payments. The mechanism is based on a single-offer bargaining and we show that
a randomized multi-offer extension brings no additional benefit.Comment: An earlier, shorter version of this paper appeared in Proceedings of
the Twenty-Fourth International joint conference on Artificial Intelligence
(IJCAI) 201
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