91 research outputs found
A multi-touch interface for multi-robot path planning and control
In the last few years, research in human-robot interaction has moved beyond the issues concerning the design of the interaction between a person and a single robot. Today many researchers have shifted their focus toward the problem of how humans can control a multi-robot team. The rising of multi-touch devices provides a new range of opportunities in this sense. Our research seeks to discover new insights and guidelines for the design of multi-touch interfaces for the control of biologically inspired multi-robot teams. We have developed an iPad touch interface that lets users exert partial control over a set of autonomous robots. The interface also serves as an experimental platform to study how human operators design multi-robot motion in a pursuit-evasion setting
Human Swarm Interaction: An Experimental Study of Two Types of Interaction with Foraging Swarms
In this paper we present the first study of human-swarm interaction comparing two fundamental types of interaction, coined intermittent and environmental. These types are exemplified by two control methods, selection and beacon control, made available to a human operator to control a foraging swarm of robots. Selection and beacon control differ with respect to their temporal and spatial influence on the swarm and enable an operator to generate different strategies from the basic behaviors of the swarm. Selection control requires an active selection of groups of robots while beacon control exerts an influence on nearby robots within a set range. Both control methods are implemented in a testbed in which operators solve an information foraging problem by utilizing a set of swarm behaviors. The robotic swarm has only local communication and sensing capabilities. The number of robots in the swarm range from 50 to 200. Operator performance for each control method is compared in a series of missions in different environments with no obstacles up to cluttered and structured obstacles. In addition, performance is compared to simple and advanced autonomous swarms. Thirty-two participants were recruited for participation in the study. Autonomous swarm algorithms were tested in repeated simulations. Our results showed that selection control scales better to larger swarms and generally outperforms beacon control. Operators utilized different swarm behaviors with different frequency across control methods, suggesting an adaptation to different strategies induced by choice of control method. Simple autonomous swarms outperformed human operators in open environments, but operators adapted better to complex environments with obstacles. Human controlled swarms fell short of task-specific benchmarks under all conditions. Our results reinforce the importance of understanding and choosing appropriate types of human-swarm interaction when designing swarm systems, in addition to choosing appropriate swarm behaviors
Crowdsourcing Swarm Manipulation Experiments: A Massive Online User Study with Large Swarms of Simple Robots
Micro- and nanorobotics have the potential to revolutionize many applications
including targeted material delivery, assembly, and surgery. The same
properties that promise breakthrough solutions---small size and large
populations---present unique challenges to generating controlled motion. We
want to use large swarms of robots to perform manipulation tasks;
unfortunately, human-swarm interaction studies as conducted today are limited
in sample size, are difficult to reproduce, and are prone to hardware failures.
We present an alternative.
This paper examines the perils, pitfalls, and possibilities we discovered by
launching SwarmControl.net, an online game where players steer swarms of up to
500 robots to complete manipulation challenges. We record statistics from
thousands of players, and use the game to explore aspects of large-population
robot control. We present the game framework as a new, open-source tool for
large-scale user experiments. Our results have potential applications in human
control of micro- and nanorobots, supply insight for automatic controllers, and
provide a template for large online robotic research experiments.Comment: 8 pages, 13 figures, to appear at 2014 IEEE International Conference
on Robotics and Automation (ICRA 2014
Human-robot swarm interaction with limited situational awareness
This paper studies how an operator with limited situational awareness can collaborate with a swarm of simulated robots. The robots are distributed in an environment with wall obstructions. They aggregate autonomously but are unable to form a single cluster due to the obstructions. The operator lacks the bird’s-eye perspective, but can interact with one robot at a time, and influence the behavior of other nearby robots. We conducted a series of experiments. They show that untrained participants had marginal influence on the performance of the swarm. Expert participants succeeded in aggregating 85% of the robots while untrained participants, with bird’s-eye view, succeeded in aggregating 90%. This demonstrates that the controls are sufficient for operators to aid the autonomous robots in the completion of the task and that lack of situational awareness is the main difficulty. An analysis of behavioral differences reveals that trained operators learned to gain superior situational awareness
Human Interaction with Robot Swarms: A Survey
Recent advances in technology are delivering robots of reduced size and cost. A natural outgrowth of these advances are systems comprised of large numbers of robots that collaborate autonomously in diverse applications. Research on effective autonomous control of such systems, commonly called swarms, has increased dramatically in recent years and received attention from many domains, such as bioinspired robotics and control theory. These kinds of distributed systems present novel challenges for the effective integration of human supervisors, operators, and teammates that are only beginning to be addressed. This paper is the first survey of human–swarm interaction (HSI) and identifies the core concepts needed to design a human–swarm system. We first present the basics of swarm robotics. Then, we introduce HSI from the perspective of a human operator by discussing the cognitive complexity of solving tasks with swarm systems. Next, we introduce the interface between swarm and operator and identify challenges and solutions relating to human–swarm communication, state estimation and visualization, and human control of swarms. For the latter, we develop a taxonomy of control methods that enable operators to control swarms effectively. Finally, we synthesize the results to highlight remaining challenges, unanswered questions, and open problems for HSI, as well as how to address them in future works
Improving Operator Recognition and Prediction of Emergent Swarm Behaviors
Robot swarms are typically defined as large teams of coordinating robots that interact with each other on a local scale. The control laws that dictate these interactions are often designed to produce emergent global behaviors useful for robot teams, such as aggregating at a single location or moving between locations as a group. These behaviors are called emergent because they arise from the local rules governing each robot as they interact with neighbors and the environment. No single robot is aware of the global behavior yet they all take part in it, which allows for a robustness that is difficult to achieve with explicitly-defined global plans. Now that hardware and algorithms for swarms have progressed enough to allow for their use outside the laboratory, new research is focused on how operators can control them. Recent work has introduced new paradigms for imparting an operator's intent on the swarm, yet little work has focused on how to better visualize the swarm to improve operator prediction and control of swarm states. The goal of this dissertation is to investigate how to present the limited data from a swarm to an operator so as to maximize their understanding of the current behavior and swarm state in general. This dissertation develops--through user studies--new methods of displaying the state of a swarm that improve a user's ability to recognize, predict, and control emergent behaviors. The general conclusion is that how summary information about the swarm is displayed has a significant impact on the ability of users to interact with the swarm, and that future work should focus on the properties unique to swarms when developing visualizations for human-swarm interaction tasks
An Approach Based on Particle Swarm Optimization for Inspection of Spacecraft Hulls by a Swarm of Miniaturized Robots
The remoteness and hazards that are inherent to the operating environments of space infrastructures promote their need for automated robotic inspection. In particular, micrometeoroid and orbital debris impact and structural fatigue are common sources of damage to spacecraft hulls. Vibration sensing has been used to detect structural damage in spacecraft hulls as well as in structural health monitoring practices in industry by deploying static sensors. In this paper, we propose using a swarm of miniaturized vibration-sensing mobile robots realizing a network of mobile sensors. We present a distributed inspection algorithm based on the bio-inspired particle swarm optimization and evolutionary algorithm niching techniques to deliver the task of enumeration and localization of an a priori unknown number of vibration sources on a simplified 2.5D spacecraft surface. Our algorithm is deployed on a swarm of simulated cm-scale wheeled robots. These are guided in their inspection task by sensing vibrations arising from failure points on the surface which are detected by on-board accelerometers. We study three performance metrics: (1) proximity of the localized sources to the ground truth locations, (2) time to localize each source, and (3) time to finish the inspection task given a 75% inspection coverage threshold. We find that our swarm is able to successfully localize the present so
Sphericall: A Human/Artificial Intelligence interaction experience
Multi-agent systems are now wide spread in scientific works and in industrial applications. Few applications deal with the Human/Multi-agent system interaction. Multi-agent systems are characterized by individual entities, called agents, in interaction with each other and with their environment. Multi-agent systems are generally classified into complex systems categories since the global emerging phenomenon cannot be predicted even if every component is well known. The systems developed in this paper are named reactive because they behave using simple interaction models. In the reactive approach, the issue of Human/system interaction is hard to cope with and is scarcely exposed in literature. This paper presents Sphericall, an application aimed at studying Human/Complex System interactions and based on two physics inspired multi-agent systems interacting together. The Sphericall device is composed of a tactile screen and a spherical world where agents evolve. This paper presents both the technical background of Sphericall project and a feedback taken from the demonstration performed during OFFF Festival in La Villette (Paris)
Bits from Biology for Computational Intelligence
Computational intelligence is broadly defined as biologically-inspired
computing. Usually, inspiration is drawn from neural systems. This article
shows how to analyze neural systems using information theory to obtain
constraints that help identify the algorithms run by such systems and the
information they represent. Algorithms and representations identified
information-theoretically may then guide the design of biologically inspired
computing systems (BICS). The material covered includes the necessary
introduction to information theory and the estimation of information theoretic
quantities from neural data. We then show how to analyze the information
encoded in a system about its environment, and also discuss recent
methodological developments on the question of how much information each agent
carries about the environment either uniquely, or redundantly or
synergistically together with others. Last, we introduce the framework of local
information dynamics, where information processing is decomposed into component
processes of information storage, transfer, and modification -- locally in
space and time. We close by discussing example applications of these measures
to neural data and other complex systems
- …