7 research outputs found

    Design and Instantiation of an Interactive Multidimensional Ontology for Game Design Elements – a Design and Behavioral Approach

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    While games and play are commonly perceived as leisure tools, focus on the strategic implementation of isolated gameful elements outside of games has risen in recent years under the term gamification. Given their ease of implementation and impact in competitive games, a small set of game design elements, namely points, badges, and leaderboards, initially dominated research and practice. However, these elements reflect only a small group of components that game designers use to achieve positive outcomes in their systems. Current research has shifted towards focusing on the game design process instead of the isolated implementation of single elements under the term gameful design. But the problem of a tendency toward a monocultural selection of prominent design elements persists in-game and gameful design, preventing the method from reaching its full potential. This dissertation addresses this problem by designing and developing a digital, interactive game design element ontology that scholars and practitioners can use to make more informed and inspired decisions in creating gameful solutions to their problems. The first part of this work is concerned with the collation and development of the digital ontology. First, two datasets were collated from game design and gamification literature (game design elements and playing motivations). Next, four explorative studies were conducted to add user-relevant metadata and connect their items into an ontological structure. The first two studies use card sorting to assess game theory frameworks regarding their suitability as foundational categories for the game design element dataset and to gain an overview of different viewpoints from which categorizations can be derived. The second set of studies builds on an explorative method of matching dataset entries via their descriptive keywords to arrive at a connected graph. The first of these studies connects items of the playing motivations dataset with themselves, while the second connects them with an additional dataset of human needs. The first part closes with the documentation of the design and development of the tool Kubun, reporting on the outcome of its evaluation via iterative expert interviews and a field study. The results suggest that the tool serves its preset goals of affording intuitive browsing for dedicated searches and serendipitous findings. While the first part of this work reports on the top-down development process of the ontology and related navigation tool, the second part presents an in-depth research of specific learning-oriented game design elements to complement the overall research goal through a complementary bottom-up approach. Therein, two studies on learning-oriented game design elements are reported regarding their effect on performance, long-term learning outcome, and knowledge transfer. The studies are conducted with a game dedicated to teaching correct waste sorting. The first study focuses on a reward-based game design element in terms of its motivatory effect on perfect play. The second study evaluates two learning-enhancing game design elements, repeat, and look-up, in terms of their contribution to a long-term learning outcome. The comprehensive insights gained through the in-depth research manifest in the design of a module dedicated to reporting research outcomes in the ontology. The dissertation concludes with a discussion on the studies’ varying limitations and an outlook on pathways for future research

    Education data futures: critical, regulatory and practical reflections

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    The data collected from children at or through their participation in school are exponentially increasing in variety, velocity and volume. But whose interests are served by this ‘datafication’ of education and childhood? This essay collection offers critical, practical and creative reflections that identify exciting possibilities for beneficial uses of children’s education data as well as tackling the exploitative uses or misuse of such data. Collectively, the essays set out principled yet practical proposals for our children’s education data futures

    The extent of Kuwaiti Islamic banks restrict the use of Islamic financing tools in their financial operations: a field study

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    This research aims to identify the extent to of Kuwaiti Islamic banks adhere to the use of Islamic financing tools in their financial operations. The study population consists of all (5) banks listed on the Kuwait Stock Exchange. As for the study sample, (100) respondents were selected from Financial managers, accountants, and workers in finance and investment departments work in these banks. The questionnaire was used as a tool for collecting primary data. The results showed that Kuwaiti Islamic banks adhere to the use of Islamic financing tools represented in Murabaha, Musharaka and Mudaraba in their financial operations to a high degree. The study recommended that Kuwaiti Islamic banks should be encouraged to play a more role in Murabaha operations and find appropriate solutions to technical obstacles and culture-related procedures that prevent the provision of Islamic financing through Murabaha

    Minimising mathematical anxiety in teaching mathematics and assessing student’s work

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    This paper builds up a theoretical perspective and supports a possibility of creating a special assessment environment for students, where mathematical knowledge and understanding can be assessed with a reduced number of external psychological factors that may affect such assessment. A concept of a zone with minimal effect of anxiety is introduced and described. Students’ successful work on extending the zone by means of a carefully selected chain of questions, where some questions only are part of a real assessment, allows students to reconsider their attitudes towards mathematics and assist teachers to identify some students’ main learning difficulties as of psychological character. Further suggestions about developing and investigating special assessment environments are outlined and discussed

    State of the Art and Future Perspectives in Smart and Sustainable Urban Development

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    This book contributes to the conceptual and practical knowledge pools in order to improve the research and practice on smart and sustainable urban development by presenting an informed understanding of the subject to scholars, policymakers, and practitioners. This book presents contributions—in the form of research articles, literature reviews, case reports, and short communications—offering insights into the smart and sustainable urban development by conducting in-depth conceptual debates, detailed case study descriptions, thorough empirical investigations, systematic literature reviews, or forecasting analyses. This way, the book forms a repository of relevant information, material, and knowledge to support research, policymaking, practice, and the transferability of experiences to address urbanization and other planetary challenges
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