36,175 research outputs found
Engaging Alumni and Prospective Students Through Social Media
Social media provides institutions an opportunity for a new level of engagement with prospective students, alumni, donors and community members. This chapter begins with an overview of social media in higher education, who is using it and for what, then provides a few talking points to consider with others before beginning a push into social media. The remainder of the chapter includes a few examples of ways in which social media are used to engage alumni and prospective students, including utilizing Twitter as a free SMS service to provide updates to prospective students during their recruitment, creating an iPhone application for alumni weekend as both an information and engagement tool, and using live tweets from alumni during homecoming to provide an authentic look at the dayâs events
Annotated bibliography of community music research review, AHRC connected communities programme
This research review, consisting of a 90-entry annotated bibliography, was produced as part of an AHRC Connected Communities programme project entitled Community Music, its History and Current Practice, its Constructions of âCommunityâ, Digital Turns and Future Soundings. It supports a 2,500 word report written with this same title for the AHRC
Reports Of Conferences, Institutes, And Seminars
This quarter\u27s column offers coverage of multiple sessions from the 2016 Electronic Resources & Libraries (ER&L) Conference, held April 3â6, 2016, in Austin, Texas. Topics in serials acquisitions dominate the column, including reports on altmetrics, cost per use, demand-driven acquisitions, and scholarly communications and the use of subscriptions agents; ERMS, access, and knowledgebases are also featured
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Gaming capital: Rethinking literacy
This paper is part of the symposium: Gameplay, gameplayers and gaming capital: Exploring intersections between games, education and adolescent subjectivities in virtual worlds PEER REFEREEING REQUIRED In rethinking literacy education in light of unprecedented technological change, this paper reports on adolescent gamers and their accumulation of gaming capital. This is in opposition to more pervasive assumptions about gaming as mindless entertainment, learning simulations, ideological tools and interactive mediums for the masses. We see the need to research the medium of games in their entirety, exploring their uniqueness as a medium--while at the same time--making connections to a wider media ecology (Fuller, 2005) that includes more than the games themselves. This media ecology of videogames is demonstrated in part by the 'paratextual' (Consalvo, 2007) industries that support game play, production and design. The 'paratext' is central to gaming capital in creating individual and group systems of distinction within gaming culture. Because we understand videogames as actions across social fields enacted through the actions of players or 'operators' on software, we also deem it necessary to understand both the operator and machines' diegetic and non-diegetic actions (Galloway, 2006). This distinction allows us to think about games as more than texts, literacy practices and narratives, which highlights games' significance in technoclture as systems (Salen, 2008), procedures (Bogost, 2007), algorithms (Galloway, 2006; Wark, 2007), configurations and code (Lessig, 1999; Manovich, 2001). In conclusion we provide a series of interview questions developed to uncover adolescents' gaming capital. We also propose a heuristic to map a players' total volume of gaming capital to better understand how gaming capital establishes trajectories of exchange between cultural and economic capitals and its implications for literacy education
About lost futures or the political heart of history
The consideration that our era lives under the sign of memory and that this has become the main concern of culture in western societies is a commonplace. This shift to the past has been described as a âmemory boomâ,2 a âsurfeit of memoryâ,3 a âworld (that is) being musealisedâ4 and as a âdesire to commemorateâ.5 This âobses sion with recallsâ has been interpreted in many studies: on local, cultural or âfrom belowâ mem ories, on ways of keeping memories (from me morials and monuments to files, movies, biog raphies and commemorations, etc), on ways of understanding a historiography that looks back to the recent past, about politics of memory and past uses, among other issues. These studies have multiplied in the most varied disciplines, including, sociology, social psychology, history, psychoanalysis, neurobiology, culture sociolo gy, philosophy, etc. The diagnosis seems to be unanimous: we are living in a period in which the present lives off the past, in a kind of âa present pastâ,6 with the result that we lapse into what Hartog calls âpresentismâ. This past that lives in the present has been called âtraumaticâ,7 âsub limeâ,8 âespectralâ,9 among others. We are expe riencing a ânew order of timeâ: âDâun cotĂ© ... un passĂ© qui nâest pas aboli ni oubliĂ©, mais un passĂ© duquel ne pouvons Ă peu prĂ©s rien tirer qui nous oriente dans le present et nous donne Ă imagi ner le future. De lâautre, un avenir sans la moin dre figure.â10 An order of time which casts doubts on the future understood as progress. It puts in question the modern regime of temporality; âin stead of being oriented towards the future, it is oriented towards the pastâFil: Mudrovcic, Maria Ines. Universidad Nacional del Comahue; Argentina. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas; Argentin
A dynamic pricing model for unifying programmatic guarantee and real-time bidding in display advertising
There are two major ways of selling impressions in display advertising. They
are either sold in spot through auction mechanisms or in advance via guaranteed
contracts. The former has achieved a significant automation via real-time
bidding (RTB); however, the latter is still mainly done over the counter
through direct sales. This paper proposes a mathematical model that allocates
and prices the future impressions between real-time auctions and guaranteed
contracts. Under conventional economic assumptions, our model shows that the
two ways can be seamless combined programmatically and the publisher's revenue
can be maximized via price discrimination and optimal allocation. We consider
advertisers are risk-averse, and they would be willing to purchase guaranteed
impressions if the total costs are less than their private values. We also
consider that an advertiser's purchase behavior can be affected by both the
guaranteed price and the time interval between the purchase time and the
impression delivery date. Our solution suggests an optimal percentage of future
impressions to sell in advance and provides an explicit formula to calculate at
what prices to sell. We find that the optimal guaranteed prices are dynamic and
are non-decreasing over time. We evaluate our method with RTB datasets and find
that the model adopts different strategies in allocation and pricing according
to the level of competition. From the experiments we find that, in a less
competitive market, lower prices of the guaranteed contracts will encourage the
purchase in advance and the revenue gain is mainly contributed by the increased
competition in future RTB. In a highly competitive market, advertisers are more
willing to purchase the guaranteed contracts and thus higher prices are
expected. The revenue gain is largely contributed by the guaranteed selling.Comment: Chen, Bowei and Yuan, Shuai and Wang, Jun (2014) A dynamic pricing
model for unifying programmatic guarantee and real-time bidding in display
advertising. In: The Eighth International Workshop on Data Mining for Online
Advertising, 24 - 27 August 2014, New York Cit
Information Outlook, October 2004
Volume 8, Issue 10https://scholarworks.sjsu.edu/sla_io_2004/1009/thumbnail.jp
Spartan Daily, February 2, 1999
Volume 112, Issue 4https://scholarworks.sjsu.edu/spartandaily/9361/thumbnail.jp
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