846 research outputs found

    Hadrian’s Wall

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    Through the voices of over 20 Hadrian's Wall enthusiasts – chosen amongst prominent frontier scholars and archaeologists, re-enactors, curators, walkers and site managers – this volume celebrates the 1900th anniversary of Hadrian’s visit to Britain and the building of the Wall. Together, the authors explore issues such as the impact of environmental changes on archaeology and the innovative technologies used in monitoring and managing the Wall and its collections. The book highlights not only the ways in which Hadrian’s Wall can be protected for future generations, but also the ways in which it affects the identities of those who work and travel along it. Rather than a retrospective of work undertaken so far, or an attempt to impose theoretical frameworks onto a living landscape, it offers a realistic discussion of current issues and solutions in the exploration, management and protection of Hadrian’s Wall, from the point of view of those living, visiting, researching and working along it

    Wandering Games

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    An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven's Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen's account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body

    Hadrian’s Wall

    Get PDF
    Through the voices of over 20 Hadrian's Wall enthusiasts – chosen amongst prominent frontier scholars and archaeologists, re-enactors, curators, walkers and site managers – this volume celebrates the 1900th anniversary of Hadrian’s visit to Britain and the building of the Wall. Together, the authors explore issues such as the impact of environmental changes on archaeology and the innovative technologies used in monitoring and managing the Wall and its collections. The book highlights not only the ways in which Hadrian’s Wall can be protected for future generations, but also the ways in which it affects the identities of those who work and travel along it. Rather than a retrospective of work undertaken so far, or an attempt to impose theoretical frameworks onto a living landscape, it offers a realistic discussion of current issues and solutions in the exploration, management and protection of Hadrian’s Wall, from the point of view of those living, visiting, researching and working along it

    The Cord Weekly (November 22, 1990)

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    Hawks\u27 Eye -- April 10, 1996

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    The BG News March 27, 2015

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    The BGSU campus student newspaper, March 27, 2015 Volume 94 - Issue 80https://scholarworks.bgsu.edu/bg-news/9827/thumbnail.jp

    Salford postgraduate annual research conference (SPARC) 2012 proceedings

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    These proceedings bring together a selection of papers from the 2012 Salford Postgraduate Annual Research Conference (SPARC). They reflect the breadth and diversity of research interests showcased at the conference, at which over 130 researchers from Salford, the North West and other UK universities presented their work. 21 papers are collated here from the humanities, arts, social sciences, health, engineering, environment and life sciences, built environment and business

    Education in the Wild: Contextual and Location-Based Mobile Learning in Action. A Report from the STELLAR Alpine Rendez-Vous Workshop Series

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