10,391 research outputs found

    A 2D based Partition Strategy for Solving Ranking under Team Context (RTP)

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    In this paper, we propose a 2D based partition method for solving the problem of Ranking under Team Context(RTC) on datasets without a priori. We first map the data into 2D space using its minimum and maximum value among all dimensions. Then we construct window queries with consideration of current team context. Besides, during the query mapping procedure, we can pre-prune some tuples which are not top ranked ones. This pre-classified step will defer processing those tuples and can save cost while providing solutions for the problem. Experiments show that our algorithm performs well especially on large datasets with correctness

    Searching Gravitational Waves from Pulsars, Using Laser Beam Interferometers

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    We use recent population synthesis results to investigate the distribution of pulsars in the frequency space, having a gravitational strain high enough to be detected by the future generations of laser beam interferometers. We find that until detectors become able to recover the entire population, the frequency distribution of the 'detectable' population will be very dependent on the detector noise curve. Assuming a mean equatorial deformation Ï”=10−6\epsilon =10^{-6}, the optimal frequency is around 450 Hz for interferometers of the first generation (LIGO or VIRGO) and shifts toward 85 Hz for advanced detectors. An interesting result for future detection stategies is the significant narrowing of the distribution when improving the sensitivity: with an advanced detector, it is possible to have 90% of detection probability while exploring less than 20% of the parameter space (7.5% in the case of Ï”=10−5\epsilon =10^{-5}). In addition, we show that in most cases the spindown of 'detectable' pulsars represents a period shift of less than a tens of nanoseconds after one year of observation, making them easier to follow in the frequency space.Comment: 5 pages, 3 figures accepted for publication in Astronomy & Astrophysic

    Visual Decoding of Targets During Visual Search From Human Eye Fixations

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    What does human gaze reveal about a users' intents and to which extend can these intents be inferred or even visualized? Gaze was proposed as an implicit source of information to predict the target of visual search and, more recently, to predict the object class and attributes of the search target. In this work, we go one step further and investigate the feasibility of combining recent advances in encoding human gaze information using deep convolutional neural networks with the power of generative image models to visually decode, i.e. create a visual representation of, the search target. Such visual decoding is challenging for two reasons: 1) the search target only resides in the user's mind as a subjective visual pattern, and can most often not even be described verbally by the person, and 2) it is, as of yet, unclear if gaze fixations contain sufficient information for this task at all. We show, for the first time, that visual representations of search targets can indeed be decoded only from human gaze fixations. We propose to first encode fixations into a semantic representation and then decode this representation into an image. We evaluate our method on a recent gaze dataset of 14 participants searching for clothing in image collages and validate the model's predictions using two human studies. Our results show that 62% (Chance level = 10%) of the time users were able to select the categories of the decoded image right. In our second studies we show the importance of a local gaze encoding for decoding visual search targets of use

    A Unified approach to concurrent and parallel algorithms on balanced data structures

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    Concurrent and parallel algorithms are different. However, in the case of dictionaries, both kinds of algorithms share many common points. We present a unified approach emphasizing these points. It is based on a careful analysis of the sequential algorithm, extracting from it the more basic facts, encapsulated later on as local rules. We apply the method to the insertion algorithms in AVL trees. All the concurrent and parallel insertion algorithms have two main phases. A percolation phase, moving the keys to be inserted down, and a rebalancing phase. Finally, some other algorithms and balanced structures are discussed.Postprint (published version

    Fitness landscape of the cellular automata majority problem: View from the Olympus

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    In this paper we study cellular automata (CAs) that perform the computational Majority task. This task is a good example of what the phenomenon of emergence in complex systems is. We take an interest in the reasons that make this particular fitness landscape a difficult one. The first goal is to study the landscape as such, and thus it is ideally independent from the actual heuristics used to search the space. However, a second goal is to understand the features a good search technique for this particular problem space should possess. We statistically quantify in various ways the degree of difficulty of searching this landscape. Due to neutrality, investigations based on sampling techniques on the whole landscape are difficult to conduct. So, we go exploring the landscape from the top. Although it has been proved that no CA can perform the task perfectly, several efficient CAs for this task have been found. Exploiting similarities between these CAs and symmetries in the landscape, we define the Olympus landscape which is regarded as the ''heavenly home'' of the best local optima known (blok). Then we measure several properties of this subspace. Although it is easier to find relevant CAs in this subspace than in the overall landscape, there are structural reasons that prevent a searcher from finding overfitted CAs in the Olympus. Finally, we study dynamics and performance of genetic algorithms on the Olympus in order to confirm our analysis and to find efficient CAs for the Majority problem with low computational cost

    Cell division and migration in a 'genotype' for neural networks

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    Much research has been dedicated recently to applying genetic algorithms to populations of neural networks. However, while in real organisms the inherited genotype maps in complex ways into the resulting phenotype, in most of this research the development process that creates the individual phenotype is ignored. In this paper we present a model of neural development which includes cell division and cell migration in addition to axonal growth and branching. This reflects, in a very simplified way, what happens in the ontogeny of real organisms. The development process of our artificial organisms shows successive phases of functional differentiation and specialization. In addition, we find that mutations that affect different phases of development have very different evolutionary consequences. A single change in the early stages of cell division/migration can have huge effects on the phenotype while changes in later stages have usually a less drammatic impact. Sometimes changes that affect the first developental stages may be retained producing sudden changes in evolutionary history
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