703 research outputs found
One Year Later: September 11 and the Internet
Presents findings from a survey that looks at how the terror attacks affected Americans' views about access to online information, Internet use, and the Web after September 11. Contains scholarly studies built around analysis of hundreds of Web sites
Temporal Relational Reasoning in Videos
Temporal relational reasoning, the ability to link meaningful transformations
of objects or entities over time, is a fundamental property of intelligent
species. In this paper, we introduce an effective and interpretable network
module, the Temporal Relation Network (TRN), designed to learn and reason about
temporal dependencies between video frames at multiple time scales. We evaluate
TRN-equipped networks on activity recognition tasks using three recent video
datasets - Something-Something, Jester, and Charades - which fundamentally
depend on temporal relational reasoning. Our results demonstrate that the
proposed TRN gives convolutional neural networks a remarkable capacity to
discover temporal relations in videos. Through only sparsely sampled video
frames, TRN-equipped networks can accurately predict human-object interactions
in the Something-Something dataset and identify various human gestures on the
Jester dataset with very competitive performance. TRN-equipped networks also
outperform two-stream networks and 3D convolution networks in recognizing daily
activities in the Charades dataset. Further analyses show that the models learn
intuitive and interpretable visual common sense knowledge in videos.Comment: camera-ready version for ECCV'1
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Choosers: The design and evaluation of a visual algorithmic music composition language for non-programmers
Algorithmic music composition involves specifying music in such a way that it is non-deterministic on playback, leading to music which has the potential to be different each time it is played. Current systems for algorithmic music composition typically require the user to have considerable programming skill and may require formal knowledge of music. However, much of the potential user population are music producers and musicians (some professional, but many amateur) with little or no programming experience and few formal musical skills. To investigate how this gap between tools and potential users might be better bridged we designed Choosers, a prototype algorithmic programming system centred around a new abstraction (of the same name) designed to allow non-programmers access to algorithmic music composition methods. Choosers provides a graphical notation that allows structural elements of key importance in algorithmic composition (such as sequencing, choice, multi-choice, weighting, looping and nesting) to be foregrounded in the notation in a way that is accessible to non-programmers. In order to test design assumptions a Wizard of Oz study was conducted in which seven pairs of undergraduate Music Technology students used Choosers to carry out a range of rudimentary algorithmic composition tasks. Feedback was gathered using the Programming Walkthrough method. All users were familiar with Digital Audio Workstations, and as a result they came with some relevant understanding, but also with some expectations that were not appropriate for algorithmic music work. Users were able to successfully make use of the mechanisms for choice, multi-choice, looping, and weighting after a brief training period. The ‘stop’ behaviour was not so easily understood and required additional input before users fully grasped it. Some users wanted an easier way to override algorithmic choices. These findings have been used to further refine the design of Choosers
The Cowl - v.55 - n.9 - Dec 3, 1992
The Cowl - student newspaper of Providence College. Volume 55, Number 9 - December 3, 1992. 24 pages
Symbiosis between the TRECVid benchmark and video libraries at the Netherlands Institute for Sound and Vision
Audiovisual archives are investing in large-scale digitisation efforts of their analogue holdings and, in parallel, ingesting an ever-increasing amount of born- digital files in their digital storage facilities. Digitisation opens up new access paradigms and boosted re-use of audiovisual content. Query-log analyses show the shortcomings of manual annotation, therefore archives are complementing these annotations by developing novel search engines that automatically extract information from both audio and the visual tracks. Over the past few years, the TRECVid benchmark has developed a novel relationship with the Netherlands Institute of Sound and Vision (NISV) which goes beyond the NISV just providing data and use cases to TRECVid. Prototype and demonstrator systems developed as part of TRECVid are set to become a key driver in improving the quality of search engines at the NISV and will ultimately help other audiovisual archives to offer more efficient and more fine-grained access to their collections. This paper reports the experiences of NISV in leveraging the activities of the TRECVid benchmark
Introducing CARESSER: A framework for in situ learning robot social assistance from expert knowledge and demonstrations
Socially assistive robots have the potential to augment and enhance therapist’s effectiveness in repetitive tasks such as cognitive therapies. However, their contribution has generally been limited as domain experts have not been fully involved in the entire pipeline of the design process as well as in the automatisation of the robots’ behaviour. In this article, we present aCtive leARning agEnt aSsiStive bEhaviouR (CARESSER), a novel framework that actively learns robotic assistive behaviour by leveraging the therapist’s expertise (knowledge-driven approach) and their demonstrations (data-driven approach). By exploiting that hybrid approach, the presented method enables in situ fast learning, in a fully autonomous fashion, of personalised patient-specific policies. With the purpose of evaluating our framework, we conducted two user studies in a daily care centre in which older adults affected by mild dementia and mild cognitive impairment (N = 22) were requested to solve cognitive exercises with the support of a therapist and later on of a robot endowed with CARESSER. Results showed that: (i) the robot managed to keep the patients’ performance stable during the sessions even more so than the therapist; (ii) the assistance offered by the robot during the sessions eventually matched the therapist’s preferences. We conclude that CARESSER, with its stakeholder-centric design, can pave the way to new AI approaches that learn by leveraging human–human interactions along with human expertise, which has the benefits of speeding up the learning process, eliminating the need for the design of complex reward functions, and finally avoiding undesired states.Peer ReviewedPostprint (published version
Informed Decisions for Actions in Maternal and Newborn Health 2010–17 Report What works, why and how in maternal and newborn health
IDEAS is a measurement, learning and evaluation project based at the London School of Hygiene & Tropical Medicine (LSHTM). The project aims to find out “what works, why, and how” for maternal and newborn health in three low-resource settings in Nigeria, India, and Ethiopia. The IDEAS team includes 20 research and professional support staff, living in Abuja, Addis Ababa, London, and New Delhi, who have been working since 2010 with the Bill & Melinda Gates Foundation (the foundation) and with the foundation’s implementation partners
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