2,030 research outputs found

    A Review on Block Matching Motion Estimation and Automata Theory based Approaches for Fractal Coding

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    Fractal compression is the lossy compression technique in the field of gray/color image and video compression. It gives high compression ratio, better image quality with fast decoding time but improvement in encoding time is a challenge. This review paper/article presents the analysis of most significant existing approaches in the field of fractal based gray/color images and video compression, different block matching motion estimation approaches for finding out the motion vectors in a frame based on inter-frame coding and intra-frame coding i.e. individual frame coding and automata theory based coding approaches to represent an image/sequence of images. Though different review papers exist related to fractal coding, this paper is different in many sense. One can develop the new shape pattern for motion estimation and modify the existing block matching motion estimation with automata coding to explore the fractal compression technique with specific focus on reducing the encoding time and achieving better image/video reconstruction quality. This paper is useful for the beginners in the domain of video compression

    Modified Three-Step Search Block Matching Motion Estimation and Weighted Finite Automata based Fractal Video Compression

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    The major challenge with fractal image/video coding technique is that, it requires more encoding time. Therefore, how to reduce the encoding time is the research component remains in the fractal coding. Block matching motion estimation algorithms are used, to reduce the computations performed in the process of encoding. The objective of the proposed work is to develop an approach for video coding using modified three step search (MTSS) block matching algorithm and weighted finite automata (WFA) coding with a specific focus on reducing the encoding time. The MTSS block matching algorithm are used for computing motion vectors between the two frames i.e. displacement of pixels and WFA is used for the coding as it behaves like the Fractal Coding (FC). WFA represents an image (frame or motion compensated prediction error) based on the idea of fractal that the image has self-similarity in itself. The self-similarity is sought from the symmetry of an image, so the encoding algorithm divides an image into multi-levels of quad-tree segmentations and creates an automaton from the sub-images. The proposed MTSS block matching algorithm is based on the combination of rectangular and hexagonal search pattern and compared with the existing New Three-Step Search (NTSS), Three-Step Search (TSS), and Efficient Three-Step Search (ETSS) block matching estimation algorithm. The performance of the proposed MTSS block matching algorithm is evaluated on the basis of performance evaluation parameters i.e. mean absolute difference (MAD) and average search points required per frame. Mean of absolute difference (MAD) distortion function is used as the block distortion measure (BDM). Finally, developed approaches namely, MTSS and WFA, MTSS and FC, and Plane FC (applied on every frame) are compared with each other. The experimentations are carried out on the standard uncompressed video databases, namely, akiyo, bus, mobile, suzie, traffic, football, soccer, ice etc. Developed approaches are compared on the basis of performance evaluation parameters, namely, encoding time, decoding time, compression ratio and Peak Signal to Noise Ratio (PSNR). The video compression using MTSS and WFA coding performs better than MTSS and fractal coding, and frame by frame fractal coding in terms of achieving reduced encoding time and better quality of video

    Weighted Finite Automata over Strong Bimonoids

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    We investigate weighted finite automata over strings and strong bimonoids. Such algebraic structures satisfy the same laws as semirings except that no distributivity laws need to hold. We define two different behaviors and prove precise characterizations for them if the underlying strong bimonoid satisfies local finiteness conditions. Moreover, we show that in this case the given weighted automata can be determinized

    Compressive Imaging Using RIP-Compliant CMOS Imager Architecture and Landweber Reconstruction

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    In this paper, we present a new image sensor architecture for fast and accurate compressive sensing (CS) of natural images. Measurement matrices usually employed in CS CMOS image sensors are recursive pseudo-random binary matrices. We have proved that the restricted isometry property of these matrices is limited by a low sparsity constant. The quality of these matrices is also affected by the non-idealities of pseudo-random number generators (PRNG). To overcome these limitations, we propose a hardware-friendly pseudo-random ternary measurement matrix generated on-chip by means of class III elementary cellular automata (ECA). These ECA present a chaotic behavior that emulates random CS measurement matrices better than other PRNG. We have combined this new architecture with a block-based CS smoothed-projected Landweber reconstruction algorithm. By means of single value decomposition, we have adapted this algorithm to perform fast and precise reconstruction while operating with binary and ternary matrices. Simulations are provided to qualify the approach.Ministerio de Economía y Competitividad TEC2015-66878-C3-1-RJunta de Andalucía TIC 2338-2013Office of Naval Research (USA) N000141410355European Union H2020 76586

    Video Data Compression by Progressive Iterative Approximation

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    In the present paper, the B-spline curve is used for reducing the entropy of video data. We consider the color or luminance variations of a spatial position in a series of frames as input data points in Euclidean space R or R3. The progressive and iterative approximation (PIA) method is a direct and intuitive way of generating curve series of high and higher fitting accuracy. The video data points are approximated using progressive and iterative approximation for least square (LSPIA) fitting. The Lossless video data compression is done through storing the B-spline curve control points (CPs) and the difference between fitted and original video data. The proposed method is applied to two classes of synthetically produced and naturally recorded video sequences and makes a reduction in the entropy of both. However, this reduction is higher for syntactically created than those naturally produced. The comparative analysis of experiments on a variety of video sequences suggests that the entropy of output video data is much less than that of input video data
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