111 research outputs found
Weighted Matchings via Unweighted Augmentations
We design a generic method for reducing the task of finding weighted
matchings to that of finding short augmenting paths in unweighted graphs. This
method enables us to provide efficient implementations for approximating
weighted matchings in the streaming model and in the massively parallel
computation (MPC) model.
In the context of streaming with random edge arrivals, our techniques yield a
-approximation algorithm thus breaking the natural barrier of .
For multi-pass streaming and the MPC model, we show that any algorithm
computing a -approximate unweighted matching in bipartite graphs
can be translated into an algorithm that computes a
-approximate maximum weighted matching. Furthermore,
this translation incurs only a constant factor (that depends on ) overhead in the complexity. Instantiating this with the current best
multi-pass streaming and MPC algorithms for unweighted matchings yields the
following results for maximum weighted matchings:
* A -approximation streaming algorithm that uses
passes and memory.
This is the first -approximation streaming algorithm for
weighted matchings that uses a constant number of passes (only depending on
).
* A -approximation algorithm in the MPC model that uses
rounds, machines per round, and
memory per machine. This improves upon
the previous best approximation guarantee of for weighted
graphs
Best of Two Local Models: Local Centralized and Local Distributed Algorithms
We consider two models of computation: centralized local algorithms and local
distributed algorithms. Algorithms in one model are adapted to the other model
to obtain improved algorithms.
Distributed vertex coloring is employed to design improved centralized local
algorithms for: maximal independent set, maximal matching, and an approximation
scheme for maximum (weighted) matching over bounded degree graphs. The
improvement is threefold: the algorithms are deterministic, stateless, and the
number of probes grows polynomially in , where is the number of
vertices of the input graph.
The recursive centralized local improvement technique by Nguyen and
Onak~\cite{onak2008} is employed to obtain an improved distributed
approximation scheme for maximum (weighted) matching. The improvement is
twofold: we reduce the number of rounds from to for a
wide range of instances and, our algorithms are deterministic rather than
randomized
Shapley Meets Shapley
This paper concerns the analysis of the Shapley value in matching games.
Matching games constitute a fundamental class of cooperative games which help
understand and model auctions and assignments. In a matching game, the value of
a coalition of vertices is the weight of the maximum size matching in the
subgraph induced by the coalition. The Shapley value is one of the most
important solution concepts in cooperative game theory.
After establishing some general insights, we show that the Shapley value of
matching games can be computed in polynomial time for some special cases:
graphs with maximum degree two, and graphs that have a small modular
decomposition into cliques or cocliques (complete k-partite graphs are a
notable special case of this). The latter result extends to various other
well-known classes of graph-based cooperative games.
We continue by showing that computing the Shapley value of unweighted
matching games is #P-complete in general. Finally, a fully polynomial-time
randomized approximation scheme (FPRAS) is presented. This FPRAS can be
considered the best positive result conceivable, in view of the #P-completeness
result.Comment: 17 page
Maximum Matching in Two, Three, and a Few More Passes Over Graph Streams
We consider the maximum matching problem in the semi-streaming model formalized by Feigenbaum, Kannan, McGregor, Suri, and Zhang that is inspired by giant graphs of today. As our main result, we give a two-pass (1/2 + 1/16)-approximation algorithm for triangle-free graphs and a two-pass (1/2 + 1/32)-approximation algorithm for general graphs; these improve the approximation ratios of 1/2 + 1/52 for bipartite graphs and 1/2 + 1/140 for general graphs by Konrad, Magniez, and Mathieu. In three passes, we achieve approximation ratios of 1/2 + 1/10 for triangle-free graphs and 1/2 + 1/19.753 for general graphs. We also give a multi-pass algorithm where we bound the number of passes precisely - we give a (2/3 - epsilon)-approximation algorithm that uses 2/(3 epsilon) passes for triangle-free graphs and 4/(3 epsilon) passes for general graphs. Our algorithms are simple and combinatorial, use O(n log(n)) space, and have O(1) update time per edge.
For general graphs, our multi-pass algorithm improves the best known deterministic algorithms in terms of the number of passes:
* Ahn and Guha give a (2/3 - epsilon)-approximation algorithm that uses O(log(1/epsilon)/epsilon^2) passes, whereas our (2/3 - epsilon)-approximation algorithm uses 4/(epsilon) passes;
* they also give a (1 - epsilon)-approximation algorithm that uses O(log(n) poly(1/epsilon)) passes, where n is the number of vertices of the input graph; although our algorithm is (2/3 - epsilon)-approximation, our number of passes do not depend on n.
Earlier multi-pass algorithms either have a large constant inside big-O notation for the number of passes or the constant cannot be determined due to the involved analysis, so our multi-pass algorithm should use much fewer passes for approximation ratios bounded slightly below 2/3
Deterministic Algorithms for Maximum Matching on General Graphs in the Semi-Streaming Model
We present an improved deterministic algorithm for Maximum Cardinality Matching on general graphs in the Semi-Streaming Model. In the Semi-Streaming Model, a graph is presented as a sequence of edges, and an algorithm must access the edges in the given sequence. It can only use O(n polylog n) space to perform computations, where n is the number of vertices of the graph. If the algorithm goes over the stream k times, it is called a k-pass algorithm. In this model, McGregor [McGregor, 2005] gave the currently best known randomized (1+epsilon)-approximation algorithm for maximum cardinality matching on general graphs, that uses (1/epsilon)^{O(1/epsilon)} passes. Ahn and Guha [Ahn and Guha, 2013] later gave the currently best known deterministic (1+epsilon)-approximation algorithms for maximum cardinality matching: one on bipartite graphs that uses O(log log(1/epsilon)/epsilon^2) passes, and the other on general graphs that uses O(log n *poly(1/epsilon)) passes (note that, for general graphs, the number of passes is dependent on the size of the input). We present the first deterministic algorithm that achieves a (1+epsilon)-approximation on general graphs in only a constant number ((1/epsilon)^{O(1/epsilon)}) of passes
Faster Algorithms for Semi-Matching Problems
We consider the problem of finding \textit{semi-matching} in bipartite graphs
which is also extensively studied under various names in the scheduling
literature. We give faster algorithms for both weighted and unweighted case.
For the weighted case, we give an -time algorithm, where is
the number of vertices and is the number of edges, by exploiting the
geometric structure of the problem. This improves the classical
algorithms by Horn [Operations Research 1973] and Bruno, Coffman and Sethi
[Communications of the ACM 1974].
For the unweighted case, the bound could be improved even further. We give a
simple divide-and-conquer algorithm which runs in time,
improving two previous -time algorithms by Abraham [MSc thesis,
University of Glasgow 2003] and Harvey, Ladner, Lov\'asz and Tamir [WADS 2003
and Journal of Algorithms 2006]. We also extend this algorithm to solve the
\textit{Balance Edge Cover} problem in time, improving the
previous -time algorithm by Harada, Ono, Sadakane and Yamashita [ISAAC
2008].Comment: ICALP 201
Distributed local approximation algorithms for maximum matching in graphs and hypergraphs
We describe approximation algorithms in Linial's classic LOCAL model of
distributed computing to find maximum-weight matchings in a hypergraph of rank
. Our main result is a deterministic algorithm to generate a matching which
is an -approximation to the maximum weight matching, running in rounds. (Here, the
notations hides and factors).
This is based on a number of new derandomization techniques extending methods
of Ghaffari, Harris & Kuhn (2017).
As a main application, we obtain nearly-optimal algorithms for the
long-studied problem of maximum-weight graph matching. Specifically, we get a
approximation algorithm using randomized time and deterministic time.
The second application is a faster algorithm for hypergraph maximal matching,
a versatile subroutine introduced in Ghaffari et al. (2017) for a variety of
local graph algorithms. This gives an algorithm for -edge-list
coloring in rounds deterministically or
rounds randomly. Another consequence (with
additional optimizations) is an algorithm which generates an edge-orientation
with out-degree at most for a graph of
arboricity ; for fixed this runs in
rounds deterministically or rounds randomly
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