1,282 research outputs found
Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle
In this paper we present what are, in our experience, the best
practices in Peer-To-Peer(P2P) application development and
how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of
the development process and not just an assessment tool.
We then present our component-based event-driven framework for P2P application development, which can be used
to execute multiple instances of the same application in a
strictly controlled manner over an emulated network layer
for simulation/testing, or a single application in a concurrent
environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and
testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how
our simulator scales when emulating low-level bandwidth
characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level
simulator
Statistical Multiplexing and Traffic Shaping Games for Network Slicing
Next generation wireless architectures are expected to enable slices of
shared wireless infrastructure which are customized to specific mobile
operators/services. Given infrastructure costs and the stochastic nature of
mobile services' spatial loads, it is highly desirable to achieve efficient
statistical multiplexing amongst such slices. We study a simple dynamic
resource sharing policy which allocates a 'share' of a pool of (distributed)
resources to each slice-Share Constrained Proportionally Fair (SCPF). We give a
characterization of SCPF's performance gains over static slicing and general
processor sharing. We show that higher gains are obtained when a slice's
spatial load is more 'imbalanced' than, and/or 'orthogonal' to, the aggregate
network load, and that the overall gain across slices is positive. We then
address the associated dimensioning problem. Under SCPF, traditional network
dimensioning translates to a coupled share dimensioning problem, which
characterizes the existence of a feasible share allocation given slices'
expected loads and performance requirements. We provide a solution to robust
share dimensioning for SCPF-based network slicing. Slices may wish to
unilaterally manage their users' performance via admission control which
maximizes their carried loads subject to performance requirements. We show this
can be modeled as a 'traffic shaping' game with an achievable Nash equilibrium.
Under high loads, the equilibrium is explicitly characterized, as are the gains
in the carried load under SCPF vs. static slicing. Detailed simulations of a
wireless infrastructure supporting multiple slices with heterogeneous mobile
loads show the fidelity of our models and range of validity of our high load
equilibrium analysis
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Connection admission control and packet scheduling for IEEE 802.16 networks
Includes bibliographical references.The IEEE 802.16 standard introduced as one of the Wireless Metropolitan Area Networks (WMAN) for Broadband Wireless Access (BWA) which is known as Worldwide Interoperability for Microwave Access (WiMAX), provides a solution of broadband connectivity to areas where wired infrastructure is economically and technically infeasible. Apart from the advantage of having high speeds and low costs, IEEE 802.16 has the capability to simultaneously support various service types with required QoS characteristics. ... While IEEE 802.16 standard defines medium access control (MAC) and physical (PHY) layers specification, admission control and packet scheduling mechanisms which are important elements of QoS provisioning are left to vendors to design and implement for service differentiation and QoS support
On scheduling input queued cell switches
Output-queued switching, though is able to offer high throughput, guaranteed delay and fairness, lacks scalability owing to the speed up problem. Input-queued switching, on the other hand, is scalable, and is thus becoming an attractive alternative. This dissertation presents three approaches toward resolving the major problem encountered in input-queued switching that has prohibited the provision of quality of service guarantees.
First, we proposed a maximum size matching based algorithm, referred to as min-max fair input queueing (MFIQ), which minimizes the additional delay caused by back pressure, and at the same time provides fair service among competing sessions. Like any maximum size matching algorithm, MFIQ performs well for uniform traffic, in which the destinations of the incoming cells are uniformly distributed over all the outputs, but is not stable for non-uniform traffic. Subse-quently, we proposed two maximum weight matching based algorithms, longest normalized queue first (LNQF) and earliest due date first matching (EDDFM), which are stable for both uniform and non-uniform traffic. LNQF provides fairer service than longest queue first (LQF) and better traffic shaping than oldest cell first (OCF), and EDDEM has lower probability of delay overdue than LQF, LNQF, and OCF. Our third approach, referred to as store-sort-and-forward (SSF), is a frame based scheduling algorithm. SSF is proved to be able to achieve strict sense 100% throughput, and provide bounded delay and delay jitter for input-queued switches if the traffic conforms to the (r, T) model
Worst-case end-to-end delays evaluation for SpaceWire networks
SpaceWire is a standard for on-board satellite networks chosen by the ESA as the basis for multiplexing payload and control traffic on future data-handling architectures. However, network designers need tools to ensure that the network is able to deliver critical messages on time. Current research fails to address this needs for SpaceWire networks. On one hand, many papers only seek to determine probabilistic results for end-to-end delays on Wormhole networks like SpaceWire. This does not provide sufficient guarantee for critical traffic. On the other hand, a few papers give methods to determine maximum latencies on wormhole networks that, unlike SpaceWire, have dedicated real-time mechanisms built-in. Thus, in this paper, we propose an appropriate method to compute an upper-bound on the worst-case end-to-end delay of a packet in a SpaceWire network
Measurement Based Reconfigurations in Optical Ring Metro Networks
Single-hop wavelength division multiplexing (WDM) optical ring networks operating in packet mode are one of themost promising architectures for the design of innovative metropolitan network (metro) architectures. They permit a cost-effective design, with a good combination of optical and electronic technologies, while supporting features like restoration and reconfiguration that are essential in any metro scenario. In this article, we address the tunability requirements that lead to an effective resource usage and permit reconfiguration in optical WDM metros.We introduce reconfiguration algorithms that, on the basis of traffic measurements, adapt the network configuration to traffic demands to optimize performance. Using a specific network architecture as a reference case, the paper aims at the broader goal of showing which are the advantages fostered by innovative network designs exploiting the features of optical technologies
Quality of service optimization of multimedia traffic in mobile networks
Mobile communication systems have continued to evolve beyond the currently deployed Third
Generation (3G) systems with the main goal of providing higher capacity. Systems beyond 3G
are expected to cater for a wide variety of services such as speech, data, image transmission,
video, as well as multimedia services consisting of a combination of these. With the air interface
being the bottleneck in mobile networks, recent enhancing technologies such as the High Speed
Downlink Packet Access (HSDPA), incorporate major changes to the radio access segment of
3G Universal Mobile Telecommunications System (UMTS). HSDPA introduces new features
such as fast link adaptation mechanisms, fast packet scheduling, and physical layer retransmissions
in the base stations, necessitating buffering of data at the air interface which presents a
bottleneck to end-to-end communication. Hence, in order to provide end-to-end Quality of
Service (QoS) guarantees to multimedia services in wireless networks such as HSDPA, efficient
buffer management schemes are required at the air interface.
The main objective of this thesis is to propose and evaluate solutions that will address the
QoS optimization of multimedia traffic at the radio link interface of HSDPA systems. In the
thesis, a novel queuing system known as the Time-Space Priority (TSP) scheme is proposed for
multimedia traffic QoS control. TSP provides customized preferential treatment to the constituent
flows in the multimedia traffic to suit their diverse QoS requirements. With TSP queuing, the
real-time component of the multimedia traffic, being delay sensitive and loss tolerant, is given
transmission priority; while the non-real-time component, being loss sensitive and delay tolerant,
enjoys space priority. Hence, based on the TSP queuing paradigm, new buffer managementalgorithms are designed for joint QoS control of the diverse components in a multimedia session
of the same HSDPA user. In the thesis, a TSP based buffer management algorithm known as the
Enhanced Time Space Priority (E-TSP) is proposed for HSDPA. E-TSP incorporates flow
control mechanisms to mitigate congestion in the air interface buffer of a user with multimedia
session comprising real-time and non-real-time flows. Thus, E-TSP is designed to provide
efficient network and radio resource utilization to improve end-to-end multimedia traffic
performance. In order to allow real-time optimization of the QoS control between the real-time
and non-real-time flows of the HSDPA multimedia session, another TSP based buffer management
algorithm known as the Dynamic Time Space Priority (D-TSP) is proposed. D-TSP
incorporates dynamic priority switching between the real-time and non-real-time flows. D-TSP
is designed to allow optimum QoS trade-off between the flows whilst still guaranteeing the
stringent real-time component’s QoS requirements. The thesis presents results of extensive
performance studies undertaken via analytical modelling and dynamic network-level HSDPA
simulations demonstrating the effectiveness of the proposed TSP queuing system and the TSP
based buffer management schemes
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