2,693 research outputs found

    Log-Euclidean Bag of Words for Human Action Recognition

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    Representing videos by densely extracted local space-time features has recently become a popular approach for analysing actions. In this paper, we tackle the problem of categorising human actions by devising Bag of Words (BoW) models based on covariance matrices of spatio-temporal features, with the features formed from histograms of optical flow. Since covariance matrices form a special type of Riemannian manifold, the space of Symmetric Positive Definite (SPD) matrices, non-Euclidean geometry should be taken into account while discriminating between covariance matrices. To this end, we propose to embed SPD manifolds to Euclidean spaces via a diffeomorphism and extend the BoW approach to its Riemannian version. The proposed BoW approach takes into account the manifold geometry of SPD matrices during the generation of the codebook and histograms. Experiments on challenging human action datasets show that the proposed method obtains notable improvements in discrimination accuracy, in comparison to several state-of-the-art methods

    Euclidean distance geometry and applications

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    Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in Euclidean space that realizes the given distances. We survey some of the theory of Euclidean distance geometry and some of the most important applications: molecular conformation, localization of sensor networks and statics.Comment: 64 pages, 21 figure

    Geometric particle swarm optimization for the sudoku puzzle

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    Geometric particle swarm optimization (GPSO) is a recently introduced generalization of traditional particle swarm optimization (PSO) that applies to all combinatorial spaces. The aim of this paper is to demonstrate the applicability of GPSO to non-trivial combinatorial spaces. The Sudoku puzzle is a perfect candidate to test new algorithmic ideas because it is entertaining and instructive as well as a nontrivial constrained combinatorial problem. We apply GPSO to solve the sudoku puzzle

    Approximation of the Euclidean distance by Chamfer distances

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    Chamfer distances play an important role in the theory of distance transforms. Though the determination of the exact Euclidean distance transform is also a well investigated area, the classical chamfering method based upon "small" neighborhoods still outperforms it e.g. in terms of computation time. In this paper we determine the best possible maximum relative error of chamfer distances under various boundary conditions. In each case some best approximating sequences are explicitly given. Further, because of possible practical interest, we give all best approximating sequences in case of small (i.e. 5x5 and 7x7) neighborhoods
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